We're half way through the year and about to enter the usual summer draught before the manic Christmas season. But if you have a PS4, there has already been loads of great games. But what's been the best? It's a seriously tough call, but we've put our heads together to come up with the Top Ten best games of the year so far on PS4. The list includes a healthy mix of exclusives, multi-plats, indies and big-hitters. Put simply, you can't complain about the draught if any of these are missing from your collection. We've even scoured the net for the cheapest deals for each too.
Review: Consider Mortal Kombat X your first essential fighting game of the new generation of consoles. It's best enjoyed with local friends thanks to the easily memorised combos and buckets of gory X-Ray moves and finishers. The story and lengthy Tower options will pad out the single-player experience, but the online match ups are reserved for the more hardcore player. 8/10 - Brendan
Best PS4 price: £33.85
Need more Mortal Kombat? Check out our review of the Jason Vorhees DLC.Click here to read more...
This Thursday will mark five years to the day since I became Senior Editor of Dealspwn, and it will also, sadly, be my last day writing for the site. It's also been just over half a decade since this millennium moved into adolescence, and in that time there've been some absolutely cracking games of all sorts, shapes, and sizes. So in the interests of a bit of self-indulgent reflection, and because it's a Tuesday, here are twenty (it was too hard to simply do ten) of the very finest games we've seen in the first half of this decade.
Honourable Mentions: Super Meat Boy, Mario Kart 8, Divinity: Original Sin, Sleeping Dogs, Trine 2, Tomb Raider, Frozen Synapse, Titanfall, Dishonored, Portal 2, Super Mario 3D Land, Papers Please, The Stanley Parable, GTA V, Bioshock Infinite, Ni No Kuni: Wrath of the White Witch, Hotline Miami, Halo 4, Dragon Age: Inquisition.
20. Saints Row IV
What we said: The Saints are back in town, and they're firing on all cylinders! Volition have built a fantastically cohesive superpowered sandbox stuffed with plenty to do, some outstanding performances, and all of the tools for some outrageous virtual fun. It's the purple-tinted lovechild of Prototype and GTA, but with all of the Saints' own character and charisma . And it's bloomin' brilliant!
19. FTL: Faster Than Light
What we said: If you like roguelikes and space and always dreamt of being the one in the big chair saying "Make it so!" then this is the game for you. It might not have the most well crafted universe and it will frequently punish you, but it's also massively replayable, hugely rewarding, and genuinely thrilling at times. Engage!Click here to read more...
Every Sunday, we'll be diving into the Dealspwn archives to bring you an article or review from yesteryear. With Grim Fandango HD finally just a few days away from release, we take a look at our 2010 countdown of the funniest games out there. An article plucked from the archives and dusted off for this comment from ODB:
"Why the **** has Grim Fandago not been released on consoles updated just like Monkey Island?? AWESOME game but never finished it due to my copy crashing so far in every time. Also Lucasarts please bring back the old anti-copy protection dials you used to have for these sort of games!!! They were quality!!!"
Fast forward four years and three months, and the wish is coming true!
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Humour in games is a hard thing to pull off, but with DeathSpank making some noise, and Duke Nukem dusting off his pithy one liners once more, we figured it was about time we took a look back at some of the funniest games of all time. It's a subjective list, to be sure, but we think these ten have earned their place as true gaming comedy classics.
Honourable mentions go to Resident Evil for having the worst plot translation and voice work ever, PaRappa the Rapper for turning a gangsta scene into something colourful, absurd and side-splittingly funny, Command and Conquer for having the hammiest, OTT acting and Elite Beat Agents for being utterly, incomprehensibly Japanese. Seriously, check out this video...it's insane.
Bizarre weapons, snappy one liners from a protagonist simply named The Dude and, of course, some epic cameos from Gary Coleman, Postal 2 was utterly insane...and all the better for it! We don't really see games like this much any more. Yes it was bloody, violent, at times pretty sick, but it was also hilarious, over the top, tongue-in-cheek and often satirical, lampooning our frustrations over mundane activities like picking up a Christmas tree, buying milk or cashing a cheque and utterly rife with dark humour. In what other game can you use a cat as a silencer I ask you!Click here to read more...
Lots of people are talking about Hatred right now, either decrying its deliberately gratuitous and provocative violence or championing it as a title to rally around in the name of free expression. Valve kicked it off Steam, and then Gabe Newell personally apologised and reinstated it, presumably after realising that they'd be able to make sick bank off of it.
Anyway, we'll deal with Hatred when we can actually play the damn thing and see if it's anything more than a poor man's Postal. In the meantime, however, instead of choking out some faux-outrage about a game we're yet to play, here are ten conversely joyous and uplifting games that you can absolutely play right now and remind yourself that gaming can be positive and life-affirming too.
Honourable Mentions: ToeJam and Earl, The Legend of Zelda: The Wind Waker HD, Super Mario Sunshine, Harvest Moon, Elite: Dangerous
The entire point of OutRun was to leap into a Ferrari and soak up the sun, sea, and sights of the pixellated Californian coastline. It was basically a roadtrip sim, an encapsulation of a West Coast ideal, just blowing the day off and getting away. Pure escapism. OutRun's carefree spirit is what fuels the likes of Burnout Paradise and Forza Horizon 2 -- just leaping in a car and getting away from it all. What could better than that?Click here to read more...
Happy 20th Birthday, PlayStation. Looking back to the very beginnings of the brand, we take a look at ten of the finest games to grace the PsOne. Frankly, a roster of ten isn't nearly enough, and there'll be plenty of many people's personal favourites that we won't have been able to fit in here, but hit u up with your thoughts, and your top ten PSOne games of all time in the comments box.
Honourable Mentions: Dino Crisis, Parasite Eve, Tomb Raider, Final Fantasy Tactics, Oddworld: Abe's Oddysee, Chrono Cross, Crash Bandicoot 3
Those race replays were the most jaw-dropping things I'd ever seen. The original GT was a cracking game, but GT 2 ramped things up to a whole new level. With its faithful balancing act finding the sweet spot between simulation and accessibility, Gran Turismo 2 was the closest thing to driving nirvana on the PSOne. It turned everyone who had it into a car nut, with racers swapping tuning specs on memory cards in playgrounds across the land. Oh yeah, and it had over 650 cars unlockable via the awesome gameplay. What do you have to say to that, The Crew?
Tekken 2 was what got me into the series, but Tekken 3 was the true revelation. The storyline that was filled with innumerable betrayals, the huge roster of characters, unlockable dinosaurs, the introduction of Tekken Ball and Tekken Force. I remember being stunned by how much the home consoel version resembled its arcade equivalent. It felt like the future of fighting games. There are arguments to suggest Tag Tournament was a technically better game, but frankly, the series would never be quite as astonishingly brilliant as it was when Tekken 3 ruled the fighting genre.Click here to read more...
The first game I plan on looking at in the new Interactive Narratives series is quite possibly my favourite game of all time, and one of the finest RPGs ever made. As much as I admire the work that BioWare did with the Infinity Engine, and the slew of outstanding RPGs that came into being throughout the 90s, my favourite game of theirs will almost certainly be Knights of the Old Republic -- a game that somehow managed to lift Star Wars out of the mire of mediocrity into which it had sunk under Lucas' hands over the preceding few years, move the action thousands of years into the past, and deliver what is to this day one of the finest narrative twists we've seen in this medium.
With that in mind, and in honour of tomorrow's first look at Knights of the Old Republic, here are five of the best and five of the worst video game plot twists.
Just in case you hadn't guessed, there will be spoilers. You have been warned.
He can't be the killer, he wasn't in the room! (Heavy Rain)
What should have been a gasp-worthy moment in Heavy Rain is fundamentally undermined by one of the biggest plot holes we've ever come across.
Scott Shelby is good with babies as well being a portly, asthmatic private detective. Oh, and he's apparently the Origami Killer. Sure.
That would have been a great twist -- the killer being the detective determined to find the killer -- minds would have been blown. Except during Manfred's murder, we know Shelby's in a totally different room. But then in the flashback, he's the one doing the killing. How did no-one spot this! Is there a twin? Has he been cloned? Does he have a robot replica? *facepalm*Click here to read more...
I was chatting to a friend of mine the other day about The Last of Us, and how one of the best things about the game is that it grabs you right from the start with that incredibly powerful opening fifteen minutes, and how he found himself shedding a tear or two at the culmination of the prologue, such was it's impact.
I cry at films and books and the occasional piece of music a fair bit. Not necessarily because what I'm taking in fills me with a sense of sadness, it's more that I find myself rather susceptible to emotional overloads, particularly when there are multiple forces at work. You'd perhaps expect, then, that games by their very nature would be even more successful at eliciting such an emotional response, but it's a difficult thing to pull off.
Not for the following ten games, mind.
NB. Be aware that there are some pretty major spoilers for a number of games after the jump.Click here to read more...
July is a slow old month when it comes to the gaming calendar, but provides ample time for reflection upon the best and brightest releases from the past six months and a great period for catching up on some of the games that you might have missed. So here's our primer for the cream of the first half of 2014, and a list of ten of the top must-play games of the year so far.
Wolfenstein: The New Order -- "a rollercoaster ride of FPS boom, blast, and ruin"
Watch Dogs -- "Ubisoft have delivered a huge versatile game that can be enjoyed on your terms"
Jazzpunk -- "an utterly absurd treat"
South Park: The Stick of Truth -- "worth the wait"
TxK -- "a marriage of hectic arcade fun, eyepopping style and impeccably-honed substance"
What we said: Etrian Odyssey Untold is a class act. The sensational vintage exploration, manual mapping and gruelling combat of the DS original has been granted a new lease of life, reinvigorated by strong characters and a superb story that's engaging enough to satisfy yet never outstays its welcome. Atlus approached their remake with subtlety and restraint, resulting in a uniquely lovely package. A rare treat for genre newcomers and turn-based connoisseurs alike, so long as you're partial to a little grind.
Click here to read more...
What we said: Wow, I seriously wasn’t expecting Final Fantasy X to blow me away again after 13 years. The world of Spira looks better than ever as the new layer of detail makes you feel like you’re playing a new game rather than a HD re-release and the traditional RPG combat feels better than ever in the wake of genre’s attempts at modernisation. Great storytelling never gets old though and Final Fantasy X’s is an absolute genre gem.
I'm still playing Titanfall on a daily basis and absolutely loving it. Respawn Entertainment delivered a breath of fresh air in the increasingly stagnant FPS genre, and recently granted us three more maps in the Expedition DLC. Robots and parkour. What's not to like?
However, not only is it time for Respawn to add more content, but they also need to address the fact that some aspects of Titanfall have actually got worse since launch.
So because lists are a great way of
getting hits with little effort making numerous suggestions in a convenient and enjoyable way, it's time for a Titanfall Top Ten! Here's what we want from Respawn's game over the next few months. Hell, the next few minutes preferably.
Let's start simple. 90 seconds might not sound like a long time, but after a hard day it can feel like an eternity. We simply don't need to wait this long between matches outside of the campaign -- after all, most players only need to reshuffle their burn card deck.
Frankly, if you need longer than a minute (at most) to tweak your loadouts, you probably ought to quit back to the main menu and take your time, then get involved when you're ready.
Titanfall now has eighteen maps courtesy of the Expedition DLC pack. A goodly number of utterly exquisite levels, but why can't we choose between them?
No, that isn't a rhetorical question. I'd actually like an answer... or better yet for the functionality to be added without delay.Click here to read more...
The brilliant, surrealist artist H. R. Giger sadly passed away this week at the age of 74. A man inspired by such luminaries as Dali, Fuchs, and Lovecraft, Giger forged his own instantly recognisable style, painting dark dreamscapes, fished from his nightmares, where human bodies fused together with machines to create an aesthetic that came to be known as "biomechanical".
Most famous for his creation of the Xenomorph that would grace the silver screen in Ridley Scott's Alien, Giger was an artist who pushed boundaries, challenged what was deemed acceptable, and his creations were often powerfully dark, frequently disturbing, and often highly sexual in nature.
In honour of Giger, today's Top Ten is dedicated to a handful of unsettling, artistically-challenging creations and characters from gaming who owe no small debt to the man who gave us the Facehugger.
Cherubs (Doom 3)
Babies are terrifying at the best of times. Rosemary's Baby is pants-ruiningly horrific. But when you get a swarm of Rosemary's Babies with mechanical insect bits instead of limbs rushing towards you, screeching through the air or dragging themselves across the floor, that's when you turn on the chainsaw, shut your eyes, and just pray. To glance at certain pieces of Giger's work is to see that he had a bit of an obsession with gruesome children. He believed that the greatest threat to our planet was the manifestation of overpopulation, and nowhere is that better exhibited than in his work The Birthmachine.
Banshees (Mass Effect 3)
The Banshees are what I imagine would be created if the Alien Queen ever got it on with an Asari. All of the Reaper hybrids could come under consideration here, after all Giger was all about the combination of man and machine, but the Banshees were a cut above the rest. Powerful, hideous, and armed with a blood-curdling cry, the Banshees might be one of the very few scary enemies in Mass Effect, but they're very good at what they do.
And what they do is scare the poo out of us.Click here to read more...
Given the buzz around Call of Duty: Advanced Warfare following the House of Cards-esque trailer that made its debut last week featuring Kevin Spacey, this week's top ten is all about Hollywood talent in video games. To be clear, we're talking about a handful of the most memorable and meaningful performances from big names and Tinseltown stalwarts. You won't find the outstanding specialists such as Troy Baker, Jennifer Hale, Ellen McCain, or Ashley Johnson here (we'll save that for another day), but rather this is a top ten for those actors and actresses better known for their onscreen presence than in a vocal booth. So without further ado, in no particular order, let's DO THIS!
Liam Neeson - Fallout 3
Is there anything better than romping around the Capital Wasteland with Liam Neeson as your dad? No, no there isn't. Don't go to Rivet City, go frolicking with Papa Neeson and rebuild the childhood that your protagonist had whisked away from them. It's just the best father/child moment in gaming.
Look Dad, I just saved Oasis! You can't play catch with Liam Neeson in the Capital Wasteland, but you can take out a bunch of Super Mutants and then pick their corpses clean, which is kind of the same.Click here to read more...
With Mario Kart 8 - the Wii U's latest installment of the ever popular multiplayer racing franchise - penned for release on May 30th this year, with more information revealed on the track design and characters, and now with Nintendo's fantastic "buy MK, get another game free" package deal, it's high time we started getting serious about our favourite plumbers latest kart outing.
And with the recent announcement of some new and interesting items we'll all be using in Mario Kart 8, I've decided to pull together my top ten items in Mario Kart history, giving particular preference to those that changed the way we play, or indeed the outcome of races. Hopefully this will serve to whet your appetite before the game's release at the end of the month.
So strap in, watch the lights, and prepare for that turbo start!
Now I know this first entry feels like a con, but hear me out. First showcased in the original Super Mario Kart on the SNES, the coin was an additional pick up to your regular items, that increased your overall speed the more you picked up, upto a maximum of 10 coins. When you get hit by items, you lose time and coins, and start the jolly process all over again. Up until now the coin has been limited to it's initial release, and handheld Mario Kart versions, but I'm pleased it's back in Mario Kart 8.
The reason I love coins in Mario Kart is because I believe they bring a new tactical dimension to the racing. It might be more prudent to move off the racing line to net a few coins, to give you a speed advantage in the long-term. There's the fact that you can pick up more than 10 (in Super Mario Kart at lest), just to prevent other people from getting them, and also the added bonus of nailing a successful shell hit or banana drop, will cause other racers to lose their speed advantage.
It adds another level of spice and tactics to the racing, and that's why it makes the list.Click here to read more...
We all love getting something for nothing, so seeing that many of us already pay for Xbox Live Gold membership, we're big fans of Microsoft's Games With Gold scheme. Getting to download and keep games forever is a fantastic idea, but as we've seen over the last few months, the service has increasingly come under fire for its somewhat lacklustre selection compared to PlayStation Plus' engorged rental smorgasbord.
So, in the spirit of useful feedback and because it's a fairly slow news day, here are the ten games we'd love to see make an appearance on Games With Gold - across both Xbox 360 and Xbox One.
Some of these games would be easy to offer, others might just be the unrealistic pipe dreams of a deeply ungrateful hack, while more are examples of Microsoft missing some fairly obvious opportunities. Let's go!
Gears Of War: Judgment was pretty nifty for a boilerplate stopgap. Having run the series to conclusion, this entertaining if somewhat unnecessary prequel still managed to do the business in cooperative multiplayer, and I daresay plenty of people didn't pick it up last year.
Plus, it would be nice to get one of the only big exclusives of 2013 for free. Can't imagine it's exactly flying off the shelves now.
As we discussed earlier today, all manner of XBLA games deserve the chance to shine, especially those with sadly dead or dying multiplayer communities. From the exceptional dogfighting of Snoopy Flying Ace to the underrated jetpack multiplayer of Hybrid and even Madballs in Babo Invasion's surprisingly excellent online modes, there's a wealth of potential left untapped here.Click here to read more...
Dark Souls 2, the hotly anticipated sequel to From Software punishing RPG landed in the UK on Friday, and with a quick check on the online death tally, we're looking at over 52 million deaths worldwide already, so it's definitely starting where it's fore-bearer left off in terms of difficulty and unreserved harshness.
With this in mind, I've devised a list of survival tips that should assist you in at least dying less in your first few hours of this epic adventure. There's a mix here of mainstay Dark Souls tips, but also new insights that are specific to the sequel. Hopefully they will help you Go Beyond Death that little bit more. As usual, potential spoiler alert.
Picking your class doesn't have a significant impact on your character later in the game, as your ability to level up and alter your stats gives you lots of flexibility. However it does impact your early game as you will be restricted to the opening stats and available equipment much more.
So to that end, I would ask yourself one question, do you want to get in up close and personal in combat as a melee character or prefer a ranged magic user? If you want to be a melee character, then I would advise picking the Warrior character, as they have decent stats and start with a shield. I opted for the Knight, and regretted the lack of shield in the Tutorial - but if you can cope without it, and buy one later, the armour set as a Knight is pretty useful for early game.
If you prefer magic, then opting for a Mage class is pretty self-explanatory as an option. It's worth noting that if you don't select Mage class you won't get a catalyst to cast spells until much later in the game, so it might be that you opt for a Mage simply to give you options of magic, rather than just close-quarter combat. The choice is yours.
Oh and don't worry about your starting gift either. No item you get cannot be obtained normally throughout the game, so pick whichever feels like it might help you out the most early on.Click here to read more...
Plants vs Zombies: Garden Warfare may be the friendliest and most delightful shooter around, but you'd be surprised at the amount of depth that lurks just beneath the cheerful surface. War is hell, even when it's utterly adorable.
So to maximise your vanquish potential, keep your chlorophyll safely within your stalks and ensure you a tasty brain banquet, here are ten essential tips to bear in mind while playing online. Some are tricky, some are common sense, but all will keep you alive when the goop and concrete starts flying!
Chomper is easily the most unique class in Garden Warfare, and my personal favourite (especially the Fire variant!). His stealthy burrowing skill and instant-vanquish melee attacks are perfectly suited for sneaky offensive actions... but when you're playing 'Gardens & Graveyards,' you'll discover that he's also one of the best defenders the Plants have to offer.
The Spikeweed ability lets you lock down three approaches to your capture points, tying up attackers for your ranged team-mates to painlessly dispatch. Chompers can burrow under objectives, instantly scoffing any zombies who breach the perimeter, or flank around to quickly neutralise any pesky Scientists setting up healing stations. In a pinch, Goop attacks can slow down All-Stars and Engineers racing for the control zone. Remember that any zombie vanquished by a chomp attack cannot be revived, forcing them to slog all the way back from the nearest spawn point.
Finally, never underestimate the psychological impact of a Chomper defensive team. Once the foe knows you're there, they'll have to advance slowly and methodically, wasting valuable time as they desperately try to work out where you're hiding. The horror. The horror!Click here to read more...
When it comes to showcasing the power and potential of the PS4 and Xbox One, there's only one classic franchise worth bringing screaming into the new console generation.
That's right. Tetris.
Ubisoft have officially confirmed that they're working on a brand new Tetris title for both systems, but we can't help but wonder whether the legendary license will struggle to compete with the biggest AAA franchises without embracing current videogame trends. That's what the focus groups and metrics are telling us. So without further ado, here's a list of cutting-edge features we expect from the upcoming sequel... whether we want them or not...
The Tetritian Empire took everything from Commander Rick Matcher. After watching his family crushed to death by a Line Piece in the Border Wars of 2347, the grizzled soldier finds himself inducted into a shadowy paramilitary group who know, full well, that the blocks will return one day to threaten mankind and her colonies.
That day has finally come. As the evil Emperor Ell-blok leads the assault on the unsuspecting planet Earth, only Matcher and his mysterious telekinetic skills stand between humanity and utter destruction. But will he ever learn the truth about his father and Project Icarus?
Oh yes. That'll do nicely.Click here to read more...
This time last year, I wrote some New Year Resolutions that we gamers should take to get the most from gaming and many of those points still stand today. Tempting as it was to adjust that article for 2014, I thought I’d set some resolutions for the Sony’s PlayStation 4 so it can have the best year possible. It’s not going to be easy, especially with a resurgent Microsoft seemingly overcoming shooting themselves in the foot for most of 2013. Sony has a narrow lead right now, but here are 10 Resolutions to make sure they stay in front throughout 2014.
I hope Sony earned a lot of money from Ustream, Twitch and Facebook for ignoring YouTube at launch, but enough is enough. We know YouTube support is coming, but we need it sooner rather than later so I don’t have to keep uploading videos to Facebook and then stripping them out to upload to YouTube – letting us put captured media on a USB drive would be handy too. The quality of captures isn’t what we hoped, with a low resolution for pics and a dark feel to the video, so some improvement there would be nice.
If Sony wants us to keep bothering with the likes of Twitch they could do with sorting out the archiving so it saves our streams for later viewings. We’re not all live-streaming celebrities, so live broadcasting makes us at best feel like someone that’s turned their TV to face out the front window for attention, or at worst like some nutcase shouting Biblical damnation at pigeons in the town square.Click here to read more...
The stage is set for an absolutely cracking twelve months in 2014. With the trials and tribulations of getting two new consoles out, now we can begin to focus on the games.
And there are some wonderful-looking titles on the horizon. Here are ten games of 2014 that we're most looking forward to...
We're excited to see exactly what it is that Hideo Kojima's been banging on about. The FOX Engine looks outstanding, the prospect of an open-world MGS game is enough to have us salivating profusely, and there's horse stealth! We have so many questions that need answering, not least why the game has been split in two, but there's not long to wait for answers now.
Bungie making a Halo-meets-Borderlands new IP? SHUT UP AND TAKE OUR MONEY!Click here to read more...
Following its November 22nd launch, I've been thoroughly enjoying the Xbox One as both a console and an entertainment centre. A seriously solid launch lineup, alongside a surprising degree of convenience and downright fun provided by Kinect, makes it a seriously nifty bit of living room kit I'm thrilled to own.
But it's not finished yet. "A fairly strong start, but one that needs to be built upon and soon," I wrote in our full Xbox One review.
The Xbox One is very much a work in progress, with numerous features either missing or in need of serious improvement. Various aspects of the interface and user experience require ironing out in swift patches - to the extent where the community have rallied around a new feedback site to voice their constructive criticism. Microsoft is apparently taking this feedback to heart, and hopefully plan to use their much-vaunted cloud service to deliver some quick updates in the very near future.
So with both references to our exhaustive hardware review and Xboxfeedback.com, it's time to discuss what we want from the first few rounds of patches, and partake in some constructive criticism of our own.
The Xbox One controller can squeeze an enormous amount of active play time out of a single set of Duracells, thanks in part to Kinect's effortless power-saving mode. But on the flip-side, there's no way to tell how much juice you have left short of digging out a battery tester.
Just... why? Come on, this is pretty basic stuff. While you're at it, Microsoft, cloud-based thumbstick inversion settings might be a good idea.Click here to read more...
Xbox One was released into the wild last week, kicking off the start of Generation Eight here in the UK. Some of us jumped on board from day one and are getting to grips with the new console, others are holding off, while many are instead placing their bets on a certain other bit of kit coming out this Friday. You know the one I mean. The slanty one. Regardless, the internet is awash with pundits and players weighing in on what the Xbox One can (and can't) do.
However, there are a few fun little features, tips, tricks and asides that you might not know about Microsoft's new entertainment system... ten of which I've now rounded up for your eager delectation ahead of our full hardware review.
If you've got an Xbox Live Gold membership - let's face it, if you bought an Xbox One at launch, you probably do - you can download and use the Xbox Fitness app for free until December 2014 (not next month - thanks Late!). This neat tool can detect your heart rate as you follow on-screen workouts from celebrity instructors, perfect for burning off a few pounds.
Speaking candidly, I'm just amazed it managed to identify me as human after trying out the P90X workout, which reduced me to a quivering mass of wheezing blubber within seconds.Click here to read more...