With the recent announcement of Hardware: Rivals getting a reboot on PS4, we take a look at Sony's extensive back-catalogue of franchises and IPs to see what we'd most like to see make a comeback on the PS4 or PS Vita.
And you thought that right analogue stick was reserved for moving the camera around in third-person games? Not in the world of Ape Escape. The stick was used for numerous inventive tasks as you tried to capture gangs of very cheeky monkeys. Early on, you'd use the right stick to lash out with a net to catch them. Before long you'd be tweaking it to track them via radio signals, or row oars on a boat, pull back your ammo in a catapult and many more features. Despite some well-received adventures on PS1 and PS2, the only appearance on PS3 was a disappointing on-rails PS Move title.Click here to read more...
This Thursday will mark five years to the day since I became Senior Editor of Dealspwn, and it will also, sadly, be my last day writing for the site. It's also been just over half a decade since this millennium moved into adolescence, and in that time there've been some absolutely cracking games of all sorts, shapes, and sizes. So in the interests of a bit of self-indulgent reflection, and because it's a Tuesday, here are twenty (it was too hard to simply do ten) of the very finest games we've seen in the first half of this decade.
Honourable Mentions: Super Meat Boy, Mario Kart 8, Divinity: Original Sin, Sleeping Dogs, Trine 2, Tomb Raider, Frozen Synapse, Titanfall, Dishonored, Portal 2, Super Mario 3D Land, Papers Please, The Stanley Parable, GTA V, Bioshock Infinite, Ni No Kuni: Wrath of the White Witch, Hotline Miami, Halo 4, Dragon Age: Inquisition.
20. Saints Row IV
What we said: The Saints are back in town, and they're firing on all cylinders! Volition have built a fantastically cohesive superpowered sandbox stuffed with plenty to do, some outstanding performances, and all of the tools for some outrageous virtual fun. It's the purple-tinted lovechild of Prototype and GTA, but with all of the Saints' own character and charisma . And it's bloomin' brilliant!
19. FTL: Faster Than Light
What we said: If you like roguelikes and space and always dreamt of being the one in the big chair saying "Make it so!" then this is the game for you. It might not have the most well crafted universe and it will frequently punish you, but it's also massively replayable, hugely rewarding, and genuinely thrilling at times. Engage!Click here to read more...
Halo: The Master Chief Collection is out next week, containing all four numbered Halo titles in a single enormous remastered collection. Our full review will be going live soon, but it's now the perfect time to look back at the franchise and remember why we still loved it. For us, it comes down to the levels, thirteen years of unforgettable set pieces, pulse-pounding moments, vehicular shenanigans and the freedom to experiment and improvise with our own strategies. So without further ado: the top ten most legendary Halo levels.
DIShonourable Mentions (nobody's perfect):
Sergeant Johnson knows what the ladies like: grinding treads and awesome tanks. What's not to love? This level starts with a bang as you smash across a Covenant-occupied bridge in a Scorpion, snipe jackals, go on a shotgun rampage ("It's tight quarters on the other side, sir. Use this!"), blow up an entire Covenant task force in a gauss hog and finally leap onto the back of a Scarab to murder its crew.
Halo 2 may be the most inconsistent and unsatisfying campaign in the series, but damn, it has its moments.Click here to read more...
Sunset Overdrive is out this week -- today Stateside -- and it brings the fun to Xbox One. Sunset City is your playground to traverse, grind, shoot, bounce and generally rampage around, but this anarchic and vibrant experience contains an unexpected amount of depth to get stuck into.
Have you read our in-depth review? Good. Now it's time for me to share my expertise in a spoiler-free rundown of how to make the most of Sunset Overdrive and how to thrive in the colourful punk rock apocalypse. Punk arockalypse. Pu-rock-alypse?
Let's do this.
Sunset Overdrive is designed around mobility and verticality. Every horizontal surface is grindable, every wall is a potential platform, every car is a trampoline and the entire city is a high-velocity playground. However, you'll also be punished by hordes of enemies that will mob you, dial in your position and otherwise brutalise you if you ever slow down. Or worse, spent more than a few seconds on the floor.
So as a basic piece of starting advice, keep moving! You should always know where your next grind rail or bounce pad is, thinking one step ahead, and if you ever find yourself falling to the ground your first thought should be getting airborne as soon as possible. Remember that instantly reversing direction during a grind can buy you extra time, avoid incoming projeciles or allow you to finish off any stragglers.
A simple point, but one that will serve you well. Keep it moving. Keep it moving. Keep it moving. Learn and repeat it as a mantra.Click here to read more...
The first game I plan on looking at in the new Interactive Narratives series is quite possibly my favourite game of all time, and one of the finest RPGs ever made. As much as I admire the work that BioWare did with the Infinity Engine, and the slew of outstanding RPGs that came into being throughout the 90s, my favourite game of theirs will almost certainly be Knights of the Old Republic -- a game that somehow managed to lift Star Wars out of the mire of mediocrity into which it had sunk under Lucas' hands over the preceding few years, move the action thousands of years into the past, and deliver what is to this day one of the finest narrative twists we've seen in this medium.
With that in mind, and in honour of tomorrow's first look at Knights of the Old Republic, here are five of the best and five of the worst video game plot twists.
Just in case you hadn't guessed, there will be spoilers. You have been warned.
He can't be the killer, he wasn't in the room! (Heavy Rain)
What should have been a gasp-worthy moment in Heavy Rain is fundamentally undermined by one of the biggest plot holes we've ever come across.
Scott Shelby is good with babies as well being a portly, asthmatic private detective. Oh, and he's apparently the Origami Killer. Sure.
That would have been a great twist -- the killer being the detective determined to find the killer -- minds would have been blown. Except during Manfred's murder, we know Shelby's in a totally different room. But then in the flashback, he's the one doing the killing. How did no-one spot this! Is there a twin? Has he been cloned? Does he have a robot replica? *facepalm*Click here to read more...
I was chatting to a friend of mine the other day about The Last of Us, and how one of the best things about the game is that it grabs you right from the start with that incredibly powerful opening fifteen minutes, and how he found himself shedding a tear or two at the culmination of the prologue, such was it's impact.
I cry at films and books and the occasional piece of music a fair bit. Not necessarily because what I'm taking in fills me with a sense of sadness, it's more that I find myself rather susceptible to emotional overloads, particularly when there are multiple forces at work. You'd perhaps expect, then, that games by their very nature would be even more successful at eliciting such an emotional response, but it's a difficult thing to pull off.
Not for the following ten games, mind.
NB. Be aware that there are some pretty major spoilers for a number of games after the jump.Click here to read more...
July is a slow old month when it comes to the gaming calendar, but provides ample time for reflection upon the best and brightest releases from the past six months and a great period for catching up on some of the games that you might have missed. So here's our primer for the cream of the first half of 2014, and a list of ten of the top must-play games of the year so far.
Wolfenstein: The New Order -- "a rollercoaster ride of FPS boom, blast, and ruin"
Watch Dogs -- "Ubisoft have delivered a huge versatile game that can be enjoyed on your terms"
Jazzpunk -- "an utterly absurd treat"
South Park: The Stick of Truth -- "worth the wait"
TxK -- "a marriage of hectic arcade fun, eyepopping style and impeccably-honed substance"
What we said: Etrian Odyssey Untold is a class act. The sensational vintage exploration, manual mapping and gruelling combat of the DS original has been granted a new lease of life, reinvigorated by strong characters and a superb story that's engaging enough to satisfy yet never outstays its welcome. Atlus approached their remake with subtlety and restraint, resulting in a uniquely lovely package. A rare treat for genre newcomers and turn-based connoisseurs alike, so long as you're partial to a little grind.
Click here to read more...
What we said: Wow, I seriously wasn’t expecting Final Fantasy X to blow me away again after 13 years. The world of Spira looks better than ever as the new layer of detail makes you feel like you’re playing a new game rather than a HD re-release and the traditional RPG combat feels better than ever in the wake of genre’s attempts at modernisation. Great storytelling never gets old though and Final Fantasy X’s is an absolute genre gem.
I'm still playing Titanfall on a daily basis and absolutely loving it. Respawn Entertainment delivered a breath of fresh air in the increasingly stagnant FPS genre, and recently granted us three more maps in the Expedition DLC. Robots and parkour. What's not to like?
However, not only is it time for Respawn to add more content, but they also need to address the fact that some aspects of Titanfall have actually got worse since launch.
So because lists are a great way of
getting hits with little effort making numerous suggestions in a convenient and enjoyable way, it's time for a Titanfall Top Ten! Here's what we want from Respawn's game over the next few months. Hell, the next few minutes preferably.
Let's start simple. 90 seconds might not sound like a long time, but after a hard day it can feel like an eternity. We simply don't need to wait this long between matches outside of the campaign -- after all, most players only need to reshuffle their burn card deck.
Frankly, if you need longer than a minute (at most) to tweak your loadouts, you probably ought to quit back to the main menu and take your time, then get involved when you're ready.
Titanfall now has eighteen maps courtesy of the Expedition DLC pack. A goodly number of utterly exquisite levels, but why can't we choose between them?
No, that isn't a rhetorical question. I'd actually like an answer... or better yet for the functionality to be added without delay.Click here to read more...
The brilliant, surrealist artist H. R. Giger sadly passed away this week at the age of 74. A man inspired by such luminaries as Dali, Fuchs, and Lovecraft, Giger forged his own instantly recognisable style, painting dark dreamscapes, fished from his nightmares, where human bodies fused together with machines to create an aesthetic that came to be known as "biomechanical".
Most famous for his creation of the Xenomorph that would grace the silver screen in Ridley Scott's Alien, Giger was an artist who pushed boundaries, challenged what was deemed acceptable, and his creations were often powerfully dark, frequently disturbing, and often highly sexual in nature.
In honour of Giger, today's Top Ten is dedicated to a handful of unsettling, artistically-challenging creations and characters from gaming who owe no small debt to the man who gave us the Facehugger.
Cherubs (Doom 3)
Babies are terrifying at the best of times. Rosemary's Baby is pants-ruiningly horrific. But when you get a swarm of Rosemary's Babies with mechanical insect bits instead of limbs rushing towards you, screeching through the air or dragging themselves across the floor, that's when you turn on the chainsaw, shut your eyes, and just pray. To glance at certain pieces of Giger's work is to see that he had a bit of an obsession with gruesome children. He believed that the greatest threat to our planet was the manifestation of overpopulation, and nowhere is that better exhibited than in his work The Birthmachine.
Banshees (Mass Effect 3)
The Banshees are what I imagine would be created if the Alien Queen ever got it on with an Asari. All of the Reaper hybrids could come under consideration here, after all Giger was all about the combination of man and machine, but the Banshees were a cut above the rest. Powerful, hideous, and armed with a blood-curdling cry, the Banshees might be one of the very few scary enemies in Mass Effect, but they're very good at what they do.
And what they do is scare the poo out of us.Click here to read more...
Given the buzz around Call of Duty: Advanced Warfare following the House of Cards-esque trailer that made its debut last week featuring Kevin Spacey, this week's top ten is all about Hollywood talent in video games. To be clear, we're talking about a handful of the most memorable and meaningful performances from big names and Tinseltown stalwarts. You won't find the outstanding specialists such as Troy Baker, Jennifer Hale, Ellen McCain, or Ashley Johnson here (we'll save that for another day), but rather this is a top ten for those actors and actresses better known for their onscreen presence than in a vocal booth. So without further ado, in no particular order, let's DO THIS!
Liam Neeson - Fallout 3
Is there anything better than romping around the Capital Wasteland with Liam Neeson as your dad? No, no there isn't. Don't go to Rivet City, go frolicking with Papa Neeson and rebuild the childhood that your protagonist had whisked away from them. It's just the best father/child moment in gaming.
Look Dad, I just saved Oasis! You can't play catch with Liam Neeson in the Capital Wasteland, but you can take out a bunch of Super Mutants and then pick their corpses clean, which is kind of the same.Click here to read more...
We all love getting something for nothing, so seeing that many of us already pay for Xbox Live Gold membership, we're big fans of Microsoft's Games With Gold scheme. Getting to download and keep games forever is a fantastic idea, but as we've seen over the last few months, the service has increasingly come under fire for its somewhat lacklustre selection compared to PlayStation Plus' engorged rental smorgasbord.
So, in the spirit of useful feedback and because it's a fairly slow news day, here are the ten games we'd love to see make an appearance on Games With Gold - across both Xbox 360 and Xbox One.
Some of these games would be easy to offer, others might just be the unrealistic pipe dreams of a deeply ungrateful hack, while more are examples of Microsoft missing some fairly obvious opportunities. Let's go!
Gears Of War: Judgment was pretty nifty for a boilerplate stopgap. Having run the series to conclusion, this entertaining if somewhat unnecessary prequel still managed to do the business in cooperative multiplayer, and I daresay plenty of people didn't pick it up last year.
Plus, it would be nice to get one of the only big exclusives of 2013 for free. Can't imagine it's exactly flying off the shelves now.
As we discussed earlier today, all manner of XBLA games deserve the chance to shine, especially those with sadly dead or dying multiplayer communities. From the exceptional dogfighting of Snoopy Flying Ace to the underrated jetpack multiplayer of Hybrid and even Madballs in Babo Invasion's surprisingly excellent online modes, there's a wealth of potential left untapped here.Click here to read more...
Dark Souls 2, the hotly anticipated sequel to From Software punishing RPG landed in the UK on Friday, and with a quick check on the online death tally, we're looking at over 52 million deaths worldwide already, so it's definitely starting where it's fore-bearer left off in terms of difficulty and unreserved harshness.
With this in mind, I've devised a list of survival tips that should assist you in at least dying less in your first few hours of this epic adventure. There's a mix here of mainstay Dark Souls tips, but also new insights that are specific to the sequel. Hopefully they will help you Go Beyond Death that little bit more. As usual, potential spoiler alert.
Picking your class doesn't have a significant impact on your character later in the game, as your ability to level up and alter your stats gives you lots of flexibility. However it does impact your early game as you will be restricted to the opening stats and available equipment much more.
So to that end, I would ask yourself one question, do you want to get in up close and personal in combat as a melee character or prefer a ranged magic user? If you want to be a melee character, then I would advise picking the Warrior character, as they have decent stats and start with a shield. I opted for the Knight, and regretted the lack of shield in the Tutorial - but if you can cope without it, and buy one later, the armour set as a Knight is pretty useful for early game.
If you prefer magic, then opting for a Mage class is pretty self-explanatory as an option. It's worth noting that if you don't select Mage class you won't get a catalyst to cast spells until much later in the game, so it might be that you opt for a Mage simply to give you options of magic, rather than just close-quarter combat. The choice is yours.
Oh and don't worry about your starting gift either. No item you get cannot be obtained normally throughout the game, so pick whichever feels like it might help you out the most early on.Click here to read more...
Plants vs Zombies: Garden Warfare may be the friendliest and most delightful shooter around, but you'd be surprised at the amount of depth that lurks just beneath the cheerful surface. War is hell, even when it's utterly adorable.
So to maximise your vanquish potential, keep your chlorophyll safely within your stalks and ensure you a tasty brain banquet, here are ten essential tips to bear in mind while playing online. Some are tricky, some are common sense, but all will keep you alive when the goop and concrete starts flying!
Chomper is easily the most unique class in Garden Warfare, and my personal favourite (especially the Fire variant!). His stealthy burrowing skill and instant-vanquish melee attacks are perfectly suited for sneaky offensive actions... but when you're playing 'Gardens & Graveyards,' you'll discover that he's also one of the best defenders the Plants have to offer.
The Spikeweed ability lets you lock down three approaches to your capture points, tying up attackers for your ranged team-mates to painlessly dispatch. Chompers can burrow under objectives, instantly scoffing any zombies who breach the perimeter, or flank around to quickly neutralise any pesky Scientists setting up healing stations. In a pinch, Goop attacks can slow down All-Stars and Engineers racing for the control zone. Remember that any zombie vanquished by a chomp attack cannot be revived, forcing them to slog all the way back from the nearest spawn point.
Finally, never underestimate the psychological impact of a Chomper defensive team. Once the foe knows you're there, they'll have to advance slowly and methodically, wasting valuable time as they desperately try to work out where you're hiding. The horror. The horror!Click here to read more...
When it comes to showcasing the power and potential of the PS4 and Xbox One, there's only one classic franchise worth bringing screaming into the new console generation.
That's right. Tetris.
Ubisoft have officially confirmed that they're working on a brand new Tetris title for both systems, but we can't help but wonder whether the legendary license will struggle to compete with the biggest AAA franchises without embracing current videogame trends. That's what the focus groups and metrics are telling us. So without further ado, here's a list of cutting-edge features we expect from the upcoming sequel... whether we want them or not...
The Tetritian Empire took everything from Commander Rick Matcher. After watching his family crushed to death by a Line Piece in the Border Wars of 2347, the grizzled soldier finds himself inducted into a shadowy paramilitary group who know, full well, that the blocks will return one day to threaten mankind and her colonies.
That day has finally come. As the evil Emperor Ell-blok leads the assault on the unsuspecting planet Earth, only Matcher and his mysterious telekinetic skills stand between humanity and utter destruction. But will he ever learn the truth about his father and Project Icarus?
Oh yes. That'll do nicely.Click here to read more...
This time last year, I wrote some New Year Resolutions that we gamers should take to get the most from gaming and many of those points still stand today. Tempting as it was to adjust that article for 2014, I thought I’d set some resolutions for the Sony’s PlayStation 4 so it can have the best year possible. It’s not going to be easy, especially with a resurgent Microsoft seemingly overcoming shooting themselves in the foot for most of 2013. Sony has a narrow lead right now, but here are 10 Resolutions to make sure they stay in front throughout 2014.
I hope Sony earned a lot of money from Ustream, Twitch and Facebook for ignoring YouTube at launch, but enough is enough. We know YouTube support is coming, but we need it sooner rather than later so I don’t have to keep uploading videos to Facebook and then stripping them out to upload to YouTube – letting us put captured media on a USB drive would be handy too. The quality of captures isn’t what we hoped, with a low resolution for pics and a dark feel to the video, so some improvement there would be nice.
If Sony wants us to keep bothering with the likes of Twitch they could do with sorting out the archiving so it saves our streams for later viewings. We’re not all live-streaming celebrities, so live broadcasting makes us at best feel like someone that’s turned their TV to face out the front window for attention, or at worst like some nutcase shouting Biblical damnation at pigeons in the town square.Click here to read more...
The stage is set for an absolutely cracking twelve months in 2014. With the trials and tribulations of getting two new consoles out, now we can begin to focus on the games.
And there are some wonderful-looking titles on the horizon. Here are ten games of 2014 that we're most looking forward to...
We're excited to see exactly what it is that Hideo Kojima's been banging on about. The FOX Engine looks outstanding, the prospect of an open-world MGS game is enough to have us salivating profusely, and there's horse stealth! We have so many questions that need answering, not least why the game has been split in two, but there's not long to wait for answers now.
Bungie making a Halo-meets-Borderlands new IP? SHUT UP AND TAKE OUR MONEY!Click here to read more...
Following its November 22nd launch, I've been thoroughly enjoying the Xbox One as both a console and an entertainment centre. A seriously solid launch lineup, alongside a surprising degree of convenience and downright fun provided by Kinect, makes it a seriously nifty bit of living room kit I'm thrilled to own.
But it's not finished yet. "A fairly strong start, but one that needs to be built upon and soon," I wrote in our full Xbox One review.
The Xbox One is very much a work in progress, with numerous features either missing or in need of serious improvement. Various aspects of the interface and user experience require ironing out in swift patches - to the extent where the community have rallied around a new feedback site to voice their constructive criticism. Microsoft is apparently taking this feedback to heart, and hopefully plan to use their much-vaunted cloud service to deliver some quick updates in the very near future.
So with both references to our exhaustive hardware review and Xboxfeedback.com, it's time to discuss what we want from the first few rounds of patches, and partake in some constructive criticism of our own.
The Xbox One controller can squeeze an enormous amount of active play time out of a single set of Duracells, thanks in part to Kinect's effortless power-saving mode. But on the flip-side, there's no way to tell how much juice you have left short of digging out a battery tester.
Just... why? Come on, this is pretty basic stuff. While you're at it, Microsoft, cloud-based thumbstick inversion settings might be a good idea.Click here to read more...
Xbox One was released into the wild last week, kicking off the start of Generation Eight here in the UK. Some of us jumped on board from day one and are getting to grips with the new console, others are holding off, while many are instead placing their bets on a certain other bit of kit coming out this Friday. You know the one I mean. The slanty one. Regardless, the internet is awash with pundits and players weighing in on what the Xbox One can (and can't) do.
However, there are a few fun little features, tips, tricks and asides that you might not know about Microsoft's new entertainment system... ten of which I've now rounded up for your eager delectation ahead of our full hardware review.
If you've got an Xbox Live Gold membership - let's face it, if you bought an Xbox One at launch, you probably do - you can download and use the Xbox Fitness app for free until December 2014 (not next month - thanks Late!). This neat tool can detect your heart rate as you follow on-screen workouts from celebrity instructors, perfect for burning off a few pounds.
Speaking candidly, I'm just amazed it managed to identify me as human after trying out the P90X workout, which reduced me to a quivering mass of wheezing blubber within seconds.Click here to read more...
The next console generation starts this week, at least if you're American. The PS4 and Xbox One are just scant days away, heralding a brand new age of gaming goodness, and the promise of a new wave of exceptional titles.
However, before the PS4 and Xbox One move in, they'll have to clean house.
This generation has seen any number of stupid design decisions, awful consumer-hurting business practices and downright lazy omissions seep into videogames - that we'd like to see killed off in their entirety going forward. Here are ten of the most deserving offenders that, frankly, should be first against the wall.
In no particular order:
Add your own in the comments. There's more. There are always more.Click here to read more...
Rockstar has finally started dishing out half a million Grand Theft Auto Online funbucks this week, which will hopefully perk up Grand Theft Auto V's multiplayer sandbox. To this end, seeing as we started life as a deal site, we've decided to arrogantly list a few ways in which to spend your ill-gotten gains.
The Stimulus Pack is the perfect opportunity to load up on some serious ordnance, including plenty of high-end explosives, boomsticks and some of the pricier modifications that would ordinarily require plenty of hard work to afford.
Be like Mike: support your friendly neighbourhood arms dealer today.Click here to read more...