
Black Ops II is out on November 13th, and this new launch teaser shows off some of the bombastic futuristic set pieces that Treyarch plan on bringing to the Call Of Duty experience. Jetpacks, drones, horses and jumpjets? Go on then.
It also features 'Back In Black' by AC/DC, which is probably worth cranking up the volume for.
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Activision have confirmed reports of a Black Ops II Season Pass, also announcing that the stat-tracking, community-building service Call of Duty: Elite will be going completely free.
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A premature post on the official Call Of Duty website has seemingly outed a season pass for Black Ops II. According to the indiscreet listing, £34.99 will net players four map packs (including multiplayer and Zombie content) for £34.99.
Click here to read more...Treyarch has announced that Black Ops II pre-order customers will be able to get involved in a Double XP multiplayer weekend between 16th-18th November, which should help them get a leg up on the competition and increase their supply of attachments. [IGN]
As you can see, a new Nuketown 2025 image has also hit the net, which is looking very retro indeed. Again, it's pre-order customers only.
Black Ops II launches on November 13th, and we're looking forward to seeing whether Treyarch can deliver on some seriously exciting promises.
Call of Duty titles are notoriously expensive at launch and take forever to devalue so you may as well get on board early so you can stand a chance of competing online. A new near future setting for the campaign should shakes things up a bit for the series, as will some improvements to loadout freedom online. Seeing as it's Treyarch, we're more excited about the extra zombie modes to be honest. The 360 version will be getting timed exclusives for the inevitable DLC packages if you're multiformat.

Treyarch have officially blown the lid off Black Ops II's Zombies mode... which has been expanded into practically a full game in its own right. Not only will the traditional wave-based survival mode make a welcome return, but the new TranZit gametype promises to take us on a road trip through an expansive world where we choose the destination. If that wasn't enough, the appropriately-named Grief Mode will adds a competitive twist to the proceedings for up to eight players.
Reveal trailer and detailZ after the break.
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Two Black Ops II Zombies Mode screenshots have shambled out ahead of tomorrow's official reveal - check them out below.
While we're waiting, let us know what you want from the anticipated return of Treyarch's cooperative gametype - and chat about your favourite Zombie maps in the discussion forum [thanks for kicking that off, Late].
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According to a post on se7ensins.com, a list of Black Ops II's multiplayer maps (some of which appear to be based on singleplayer missions) along with descriptions of each level's gameplay experience may have been teased out of the game's beta build. We've got it all below, so continue at your peril.
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Black Ops II's multiplayer reveal trailer packed an enormous amount of content into its two minutes - so much, in fact, that Treyarch’s David Vonderhaar has opted to talk us through it. This expanded walkthrough gives a detailed summation of the new 'pick ten' system, along with some commentary about the new, gadgets, gear and features.
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Treyarch design director David Vonderhaar has cleaned up some of the confusion surrounding Black Ops II's multiplayer unlocks, which are a fairly radical departure from its predecessors due to the new 'Pick Ten' system.
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I daresay that a few of you have been waiting to examine/laugh at Call Of Duty: Black Ops II's graphical prowess, and now's your chance courtesy of a technical FAQ. Black Ops II won't run on Windows XP due to its DX11 upgrade, though Treyarch are confident that it will run well on even the minimum specifications (which are included below).
PC owners will be pleased to note that their version includes graphical enhancements over the console editions.
Click here to read more...After we prematurely learned about Black Ops II's Care Package Edition yesterday - complete with its rugged black case and flying quadrotor drone - Treyarch has seen fit to issue an unboxing video. The good news? It looks dead sexy: potentially one of the best special editions of all time. You can fly the drone. Enough said.
The bad news? It'll run you £159.99, at least according to GAME.

Black Ops 2 is going to ship with a couple of ridiculous special editions, according to verified leak from AGB. The Hardened Edition contains a steelbook case, a soundtrack CD, some avatar items/dynamic themes, the Nuketown map and limited edition challenge coins, but an outrageous Care Package Edition ups the ante with a remote controlled flying MQ-27 Dragonfire drone housed in a rugged black case. For what we can only assume is a ludicrous price.
Still, an RC Drone beats a bust or figurine any day. We'll let you know when Activision announces an RRP.
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After previously dwelling on the singleplayer and Strike Force side of things, Treyarch has released the first multiplayer trailer for Call Of Duty: Black Ops II. Check it out below, along with some brief analysis of the new killstreaks, features, eSports functionality and Active Denial System.
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Although revered as the "Messiah of the 99%", Raul Menendez is not the hero that most Americans would seem to believe that he is, in this new Blops II trailer.
He does have a pretty awesome manly beard, though.
Co-written by screenwriting and comic book legend David S. Goyer, and with a theme composed by Trent Reznor, Call of Duty: Black Ops II is out this November, and the new villain trailer shows who'll be pulling the strings in Machiavellian fashion.
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Black Ops II is to have its theme music composed by Nine Inch Nails frontman and Academy Award winner Trent Reznor, who's apparently bringing an "aggressively sounding piece of guitar, bass and drums-based rock" to the game.
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Nuketown, the popular Black Ops map, will be returning to the sequel as a pre-order incentive. However, in keeping with the 2025 setting, the level will be 're-imagined for the future' as the newly (and somewhat obviously) titled Nuketown 2025. [IGN]
It's not entirely clear whether this will be retailer or console specific as-yet. We'll keep an eye out.

Say what you want about Treyarch, but you can't deny that they're always willing to shake things up. Cruelly sandwiched between the Modern Warfares, their offerings merrily mess with the formula; adding immersive, unpredictable storylines, pilotable aircraft, epic set pieces and settings. Black Ops II (or Blops 2 to its mates) is on course to be their most anarchic game to date, taking the shooty bang bang template into a new timeline with experimental futuristic gear, X-Ray sniper rifles, hovering drones, hulking war machines and, you guessed it, a deadly VTOL jet you can actually fly in singleplayer.
Black Ops II's major innovation, however, appears to be a less linear approach to the campaign. Despite promising to be "on a par" with other recent Call of Duty games in terms of length, a new selection of Strike Force Missions will be on hand to let players explore the proxy conflicts being waged alongside the main battle against Raul Menendez, giving us a choice of how to proceed. Not just in terms of story progression, but in terms of gameplay too. Thanks to a new tactical overhead view, we can control any soldier, any war machine or give out orders like a slick squad-based RTS.

Choosing between this "handful" of levels will change the way the war plays out, as well as giving us a replayable, randomised reason to revisit the campaign multiple times. Unlike regular missions, Strike Force operations can be failed outright - canonically. Instead of forcing a checkpoint restart or mission reset, failing a Strike Force objective will apparently have a major knock on effect in the in-game fiction. As a theoretical (read: very possible) example, Treyarch's Jay Puryear suggested that two nations could either end the game as allies or deadly enemies depending on your performance in a particular mission, with the results of their relationship playing out in the epilogue. Without Ron Perlman, sadly. Keen to know more, as well as to see the anticipated shooter in action, I sat down with Treyarch to watch a demo playthrough of the Singapore Strike Force Mission. The preview is Oscar Mike. It's Danger Close, even. [You're fired. - Ed]
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Them's fightin' words! Treyarch's game director for Black Ops 2 has (predictably) suggested that it's going to kick the behind off of all that came before it, promising no shortage of thrills and spills, and maybe even hinting at a little controversy-rustling to come.
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