This deal will save you a tenner over the competition, making it the easy choice for anyone chasing a few retro thrills. The gameplay hasn't really evolved over the PS2 games and the single-player game is dire, but if you're planning to play this online there's definitely fun to be had. The game needs an online pass, so there's no point renting or picking it up second hand. But if you're a fan of the old games then you're getting a good deal here.
Thanks to drutts at HotUkDeals.
Hot on the heels of PaRappa the Rapper's tactical video comes one featuring Twisted Metal's maniacal clown, Sweet Tooth.
He's a brutal brawler, this one, with plenty of fiery special moves, not to mention that chainsaw.
YES! This is what we wanted to hear, and it's about damn time. Sony have confirmed that PSOne Classics will be making their way across to the Playstation Vita later this month, offering an expansive (and expanding) range of title from the mid-90s glory days that include the likes of Final Fantasy VII, Twisted Metal, Silent Hill, and the adventures of a goofy Tasmanian mammal.
Developer: Eat Sleep Play
Publisher: Sony Computer Entertainment
There's always the danger, with games that have spent a little bit too long in development, that one of a few things may have happened. Perhaps the world has moved on just that little bit too much by the time you finally release your game. Perhaps the extra time has served only to complicate and obfuscate what was originally a fairly simple missions statement.
Sadly, both appear to be true of Twisted Metal. The first hour or so is likely to be met with a blue cloud of steaming profanity as you attempt to make head or tail of the control system. Destruction derbies, all but dead in 2012, were once relatively simple, arcade affairs. Aside from the basics, Twisted Metal has a fiddly interface that would give mech-fans a headache.
It's not that the options that are open to you - mines, adhesive grenades, rockets, shields, several boost variants, not to mention a little evasive hop - aren't impressive. It's just that in the heat of the moment, everything happens rather too fast to be able to take much advantage of anything. By hour twenty you'll have gotten the hang of things, and things become much, much better once you finally scale that steep difficulty incline, but that's not really the point. Bizarrely, for a game of this type, Twisted Metal almost goes out of its way to punish the newcomer.
Not that this is particularly new for the series. In fact, you really won't find much that's new to the series with this one.Click here to read more...
UPDATE: David Jaffe has leapt back on Twitter to clear things up a bit: "I have zero plans to make games like FARMVILLE and ANGRY BIRDS. I never said what I was doing post TM (and I'm still on TM along with ESP for the next months as we launch it and balance it in real time and make sure it's a perfect game and continue to support it). At the same time I will be opening a game studio here in San Diego because I really miss internal game development.
"But if I may clear this up: I was not laid off. I co-own the company. There were a few lay offs and they were very painful to do for all involved. I'm leaving because- again- games are just getting too big to direct from 300 miles away and I miss the day to day of working direct with a team."
David Jaffe, the outspoken (putting it mildly) developer behind the Twisted Metal franchise and original God Of War games, may be quitting triple-A development to pursue casual gaming titles if a report from the Salt Lake City Tribune is to be believed. According to Eat Sleep Play boss Scott Campell, who announced that the company will take a new focus on mobile games, Jaffe is "excited to go into the casual space as well" and has "some projects that he’s excited about," but they'll be following "separate paths."
However, Jaffe was quick to respond by suggesting that he won't necessarily enter the casual arena even if he does leave Eat Sleep Play.
"The rumors of me making casual games post TM - as many of you define them - are highly exaggerated." [Twitter]
'As we define them?' Interesting. We'll keep you posted.
David Jaffe has taken to NEOGAF to inform us that Twisted Metal will, to the best of his knowledge, be delayed until March 1st in Europe. This is apparently due to a number of content cuts that SCEE plan to make, including removing some of the most graphic moments from the deranged cutscenes. We've got the full statement below.Click here to read more...
Today's PSN update is all about the demos. The Twisted Metal Beta is the main event, supported by Syndicate's cooperative trial and the freely-available Gotham City Impostors demo. Get on it ahead of tomorrow's server outage.
Otherwise, it's really rather quiet. Kane & Lynch games are now available to download at extortionate prices (avoid, avoid like the plague), and Dead Island's Ryder White DLC pack is on hand to provide a new perspective on the singleplayer campaign. More details here.
As always, click below for the edited update or head over to the EU PlayStation Blog.Click here to read more...
Twisted Metal is one of our most anticipated titles of 2012, and we can't wait to get stuck into its ultraviolent brand of vehicular combat when it releases on February 17th. Eat Sleep Play's David Jaffe has confirmed that a demo will soon be headed to the PlayStation Network... but in an interesting twist of fate, Twisted Metal will also be receiving a day one patch to fix "a couple of bugs" and some last minute balance issues. Jaffe has frequently spoken out against day one patches, and it's a little embarrassing despite being good news as far as we're concerned.
We've got more details and Jaffe's full "super long, rambly" video blog post after the break.Click here to read more...
We're not sure how Sony will feel about this, but Twisted Metal lead David Jaffe has suggested that players expecting a deep singleplayer experience in the new game - to compare to those such as Skyrim or Arkham City - might be left disappointed, and could be better off simply renting the game.Click here to read more...
After announcing that Twisted Metal would be arriving in the US on Valentine's Day, Sony has confirmed that David Jaffe's anticipated carnage-a-thon will be hitting British shores on February 17th. [via MCV]
Twisted Metal is one of our most anticipated titles of 2012, and we'll keep you updated with the latest.
Head of Eat Sleep Play and Twisted Metal creator David Jaffe has suggested that he'd prefer it if Twisted Metal didn't come with an Online Pass system as, although it would seem like good business, keeping the good faith of its audience - particularly in light of the fact that it's a multiplayer-oriented title - is paramount in his mind.Click here to read more...
Eat Sleep Play has announced that anticipated PS3 vehicular slaughterfest Twisted Metal will be releasing on Valentine's Day 2012 - which is February 14th if you choose not to celebrate the arbitrary exchange of overpriced cards and, you know, everlasting love. Who cares, frankly, because we'll all be playing Twisted Metal anyway.
We've got a special video message from David Jaffe after the break.
After announcing that Twisted Metal would sadly miss its 2011 launch window, outspoken Eat Sleep Play developer David Jaffe has further detailed exactly why they've decided to push it back. Apparently he's determined to offer true value for money... "because 60 bucks is a S**TE TON to ask" from us if a title is nothing less than exceptional. There are a host of smaller niggles and balance issues that need fixing as well - so we've rounded the details after the break.Click here for the full story!
David Jaffe has revealed over on the Playstation Blog that Eat Sleep Play's Twisted Metal will miss its previously scheduled October 4th release date and will now be pushed back into early 2012.
'Sony has been – and remains – a super supportive champion and collaborator on this title and all of us at Eat Sleep Play are so grateful that their patience and generosity will allow us the extra time needed to polish our demented baby until it shines,' stated Jaffe.Click here to read more...
Need more? Then hit the jump!
Not content with the barrage of orgasmic video delights we've treated you to already? Then buckle up your seat-belts, because we're about to burn some serious virtual rubber! Twisted Metal on the PS3 is one of the most anticipated games of the year, with fan-favorite David Jaffe at the helm. We've already seen much of the vaunted multiplayer, but the latest trailer showcases a portion of the single-player, as fan-favorite Sweet Tooth engages a rival faction in vehicular warfare, his trademark truck transforming into a giant, airborne mecha, culminating in a titanic clash with the Iron Maiden.
Twisted Metal fans, rejoice! You now have a release date to pin your hopes to and begin sculpting your life around. October 4th is the day, 2011 is the year. So, in less than half a year, you'll have your grubby mitts all over Jaffe and cos' new take on the car-combat classic. Boasting a fully-featured campaign - replete with live-action cutscenes - and a meaty multiplayer offering with numerous new modes, Twisted Metal looks set to shake things up a bit when it crashes onto store-shelves.Click here to read more...
It's been a while since Twisted Metal reared its head - bonnet? - since its unveiling at E3, with East, Sleep, Play hard at work on Sweet-Tooth's next vehicular carnage-simulator. But thanks to Twitter, game director David Jaffe has revealed a media event is planned for the game next month, with plenty of behind-the-scenes work ongoing.Like what, you ask? Well click here to find out!
The games industry represents an ever-increasing proportion of our economy, with our British studios arguably representing a thriving manufacturing industry in its own right. Gordon Brown's Labour administration originally proposed to extend tax breaks to homegrown UK developers and British-based arms of larger corporations in order to promote growth and foreign investment in the industry... but the current Coalition government recently decided to shelve the plans.
Further to this news, Culture minister Ed Vaizey confirmed that he will likely put these tax breaks on a "three or four year hiatus" during yesterday's Culture Department Select Committee meeting. This essentially means that we'll probably have to wait for the next general election for the issue to be put back onto the table. [Gamespot]
We have no political bias here at Dealspwn (apart from our overt affiliation with the Mushroom Kingdom and our glorious Combine overlords), but we'd love to get your take on the situation. Have your say in the comments!
The quirky veterans at Twisted Pixel have announced that they're working on a sequel to XBLA hit Splosion Man. Titled Ms Splosion Man (an interesting gender issue that I'm not going to touch with a barge pole), it's set for an Autumn 2011 release.
Twisted Pixel CEO Josh Bear confirmed that there was one major difference between the new protagonist and the original adorable maniac.
"Splosion Man has a penis, Ms. Splosion Man has a vagina."
Thanks for the anatomy lesson, Josh. Luckily there will also be new gameplay elements and a fleshed out cooperative mode. TP are also working on a mysterious new franchise with ex-Harmonix dev Dan Teasdale... and would like to revisit Comic Jumper if they "can add more sexist and racist things to it." [Thanks, Joystiq]
Their latest release, Comic Jumper, had an exciting premise yet oddly delivered less innovation than we're used to from the left-field studio. We're looking forward to a return to form.
Our Gamescom preview of Def Jam Rapstar highlighted the impressive social networking aspects of the title that allow aspiring rap stars to upload their videos to be rated by the community. We were informed that numerous competitions for cash prizes and event invitations would be awarded to encourage fresh UK talent... but in a surprisingly epic turn of events, Konami have teamed up with Atlantic Records UK to offer a recording contract for "Britain's Best New Rapper."
Videos are viewed and judged by the Rapstar community- and the highest rated MCs will be invited to compete in "8 Mile style" regional qualifiers. The winners will proceed to a prestigious London final- where the best rapper will receive a recording contract for his first single.
We've seen fourth-wall breaking contests and integrated community functionality before... but with continual support, Def Jam Rapstar has the potential to become something very special indeed. The competition will begin in the new year and we'll keep an eye on the brackets.
Yo, we heard y'all like PS2. So we put one... inside your TV!
Well, on the bottom anyway. Sony has rolled out a new 22 inch Bravia television that includes built-in PS2 hardware. The BRAVIA KDL-22PX300 runs in 720p (though won't upscale), can play PS2 games, is backwards-compatible with the original Playstation... and costs £199.
This is a thing that we want.
To be honest, this one wasn't much of a surprise to anyone. Nonetheless during their panel session at this year's Comic-Con BioWare announced that space combat would indeed be coming to SWTOR.
'Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat,' wrote Community Manager Sean Dahlberg. 'In space combat, you fly your personal ship to various "hot spots" on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars space battles.'
Now I've got to say, generally I dislike MMOs immensely, I'm a relatively solitary player when it comes to RPGs and I was highly sceptical (read 'distraught') when BioWare announced that the follow-up to KOTOR 2 would be taking things online. However, every single thing I see for this game is turning that around. Details are thin on the ground for the space combat at the moment, but you can find screenshots by following the source link. We're psyched...are you? [Shacknews]
More Comic-Con 2010 news for you. David Jaffe, head honcho at Eat, Sleep, Play, has confirmed that frenetic death racing sim Twisted Metal will support split-screen online. There were a number of pieces of unrevealed concept art on show as well, including the post-apocalyptic theme that had been nixed relatively quickly that Jaffe referred to in his blog earlier in the week. Rather amusingly, Jaffe also rubbished rumours of the game supporting 3D or the Playstation Move, news that, according to G4's reporter on the scene, went down pretty well with the crowd who started cheering . It kind of makes you wonder if anyone actually did any market research and it can't be heartening for Sony (or Microsoft for that matter) to hear people celebrating a lack of integration with new technology. [VG247]
As Jon reported earlier in the week, casual games are rapidly becoming big business, with companies like Zynga and Playfish turning over obscene amounts of profit. With Google rumoured to have invested an extravagant amount of cash in Zynga, and considering EA already bought up Playfish for a cool $300 million last year, it's no surprise that some of the other big publishers are looking to get involved.
Disney haven't exactly had the best year, although no-one's really had an excellent last six months if the figures are correct, with Disney Interactive Media continually losing money and in dire need of a big money-maker. Enter Playdom. If sources over at TechCrunch and VentureBeat are to be trusted, Disney's preparing to buy the casual gaming giant for around $600 million. If this does come to fruition, and Disney manage to bring the newly acquired Marvel franchises back in-house, 2011 could look very different for them indeed. [Joystiq]
EA's COO John Schappert, second-in-command to Captain Riccitiello, has fallen in love with the 3DS. Talking in an interview with Industry Gamers a day or two ago, he had this to say on Ninty's new handheld:
'The 3DS is just incredibly cool. The 3DS is magical. You put that in your hand, you look down, and all of a sudden it's in 3D without glasses. That's an amazing experience. I'm a huge fan [...] I think that device is going to sell like hot cakes. I think it's going to do incredibly well, and in typical Nintendo fashion they have re-energized the industry, yet again. I give them nothing but credit and we are excited to be supporting that platform with Madden, FIFA, and The Sims that we announced.'
Is that a sly little dig at Sony's big plans for specs-centric 3D? Probably. Mind you, Schappert did go on to say that he really hoped, as I think we all do, that Sony could manage to breathe some life into the PSP yet.
Rather more amusingly, Schappert couldn't help but fire off a dig or two at publishing rival Activision either, softly lamenting their business practices and clearly delighting in the talent that the Infinity Ward mass-exodus has afforded him:
'... Stories of late [regarding Activision] haven't been very positive. And we couldn't be happier to have Jason [West] and Vince [Zampella] as part of our EA Partners program, or Ted Price of Insomniac.
'I would say we're two very, very different companies. What we try to be is a company that embodies creative development, that fosters the development of games, that treats talent as well as you possibly can, because at the end of the day, that's what our industry is and that's what our company is.
'Without great people we can't have great games, and without great games we don't have much of a company and so it's all about taking care of the people that make the products and treating them as the most precious resource because they truly are. So that's really our philosophy.'
Wow. That's a short memory right there, especially considering that it really wasn't so long ago that EA were considered Gaming Enemy Number One. Yes Larry Probst, I'm looking at you and your reign of terror. But that said, if even John Carmack can forgive EA I think we can too. Your move, Activision. [Eurogamer]