VR headsets, or more specifically the Oculus Rift, have really kickstarted (pun intended) the imaginations of developers. All of a sudden, the VR dream that was laughed off as too geeky and incredibly 80’s is now seen as a real next step for immersion in not just games, but exploring virtual spaces. You only have to look at the reactions from our former editorial overlord Matt, and my fellow writers Jonathan and Brendan to see how impressive an experience it can be.
The thing is, while I think it is absolutely a step in the right direction I have always considered Augmented Reality to be the future, and it’s why Microsoft’s HoloLens has had me intrigued since its announcement. This is because, as gamers, we have been trapped behind those screens for so long, our TV’s and monitors being windows to virtual worlds that we can only peer through. VR headsets have changed that, but while it is absolutely impressive to have your view changed, in my mind it is like poking your head through a hole in the ceiling – you can look, but without a larger hole (or, more specifically, specialist equipment) you can’t do anything but look around.
With AR though, you’re bringing the virtual world to yours in a way you deem appropriate, and that’s why the HoloLens could change everything.Click here to read more...
Pay what you want for "top-notch game development/design courses" over at Cult of Mac, and if you pay more than the average price, you'll receive all 4 courses. Click here for more details >>
The courses on offer are as follows:
At the time of writing, the average stands at $8.12, with Cult of Mac reporting that the RRP value of the bundle is more like $796. So, if you've evr thought aboput having a crack at making your own game, especially if you're thinking about having a bit of a dabble in Unity (the engine, not the facepalm-worthy Ass Creed mess), this might well be worth looking at.
It's not every day that a Hail Mary pass in the form of a Kickstarter project aiming to get a 20-year project off of the ground wins out, but for inXile Entertainment and Brian Fargo, it really did. In a big way. I caught up with Brian at Gamescom this year to find out just what it means to the industry veteran to finally have the chance to bring Wasteland 2 to fruition, how the Unity engine and its Asset Store have made the process faster and efficient than the developers might have otherwise imagined, the nature of Kickstarter and answering to consumers and fans rather than publishers, and why player choice and player agency is such a big deal.Click here to read more...
Developers: inXile Entertainment | Obsidian Entertainment
Publishers: inXile Entertainment
Brian Fargo has been waiting a long time for the opportunity to create a true sequel to Wasteland. True, we've had Fallout and Fountain of Dreams, but those were spiritual sequels more than anything else. The Desert Rangers have plenty more stories of their own to tell yet.
Wasteland 2 is something of a modern take on retro stylings with its aesthetics enormously reminiscent of the Infinity engine's heyday. Instead of some big-name Kickstarter projects with lofty ambitions that far exceeded their crowdfunding budget (*cough* Double Fine), inXile have had a plan and stuck to it. When I caught up with Brian at this year's Gamescom, he explained how fashioning the game using the Unity engine, and leveraging Unity's expansive Asset Store allowed the team to move much more efficiently than they might have otherwise, both in terms of expenditure and time management.
Being a game constructed around deep, tactical, turn-based combat, the isometric view works marvellously, and players will have the opportunity to work out the perfect party combinations for their groups of four player-created Rangers, and up to three other NPCs. A familiar-looking attribute system makes a return, with CLASSIC comprising Charisma, Luck, Awareness, Strength, Speed, Intelligence, and Coordination. Thre'll be 32 skills in which to specialise, across three disciplines: Combat (e.g. Blunt Weapons, Bladed Weapons, Anti-Tank-Weapons etc.), Knowledge (e.g. Picklock, Safecrack, Alarm Disarm, Demolitions etc.) and General (e.g. Detector, Outdoorsman, Evasion, Leadership, Folklore etc.).Click here to read more...
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Do you love Ecco The Dolphin? Want a spiritual sequel? Well, due to the magic of Kickstarter, you can now put your money where your mouth is.