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Unreal Engine 4

Ark: Survival Evolved reaches 1 million sales, releases modding toolset to celebrate

Author:
Carl Phillips
Category:
News
Tags:
ARK: Survival Evolved, Epic Games, Modding, PC games, Unreal Engine 4, Wildcard Studios

Ark: Survival Evolved reaches 1 million sales, releases modding toolset to celebrate

It shouldn’t come as too much of a shock that mixing “survival sandbox” and “dinosaurs” would deliver success, but Wildcard Studios have announced that Ark: Survival Evolved has sold an impressive 1 million copies since its release last month. To mark the occasion, the developers have teamed up with Epic Games to release a tailor-made modding toolset for the Early Access game, to allow the community to build custom maps and mods for the Unreal Engine 4-powered title.

“This provides an opportunity for a new generation of developers to get into development through mods,” said CEO of Epic Games Tim Sweeney to Gamasutra, “and potentially branch out into the game industry as a full time career for some of them.” Considering the versatility of the Unreal Engine 4 on top of the fact its SDK is available for free, he may well be right. You can read more about the Unreal Engine 4 in our exclusive interview with Epic Games from last year’s Gamescom.

Ark: Survival Evolved is available on Early Access from Steam for just £19.08, although you could always keep an eye over on CDkeys for some cheap Steam Gift cards to help pay for it as well.

Free to be Unreal - Why Epic's masterstroke will unleash creative opportunity

Author:
Carl Phillips
Category:
Features
Tags:
Development, Epic Games, Free, Modders, Modding, Unreal Engine 4, Unreal Tournament

Free to be Unreal - Why Epic's masterstroke will unleash creative opportunity

Last year we were taken by surprise when Epic announced that not only would Unreal Tournament would free, but it would be developing it alongside the community. Now, they’ve gone and surprised us again, dropping the subscription fee and opening to doors to anybody who has even a passing interest in developing with the Unreal Engine 4, let alone a professional one. The news arrived alongside a new video from the studio, explaining how the move will work and the opportunities available to anybody. See, that’s the key word there – anybody. All of a sudden Epic’s proprietary engine is no longer just developers and serious enthusiasts, meaning we should see even more weird and wonderful things emerge from the modding scene.

As I learned when I spoke to Epic Games at Gamescom last year, the team thrive on the interaction with the community, both in terms of their input and their creative contributions. While the Unreal Tourament project is the catalyst behind it all, the truth is that the Unreal Engine 4 is becoming a melting pot for innovative ideas. Case in point – in my interview I learned how a modder had created an Assassin’s Creed style parkour mod for others to download and tinker with, just because there previously wasn’t one for UE4. The only different between then and now is that the ability to get involved in the hands-on discussion no longer costs a thing.

Click here to read more...

INTERVIEW | Epic Games on the new UK studio, UT’s development, & Unreal Engine 4’s strengths

Author:
Carl Phillips
Category:
Features
Tags:
Development, Epic Games, Gamescom 2014, Interviews, James Golding, Jim Brown, Unreal Engine 4, Unreal Tournament, Zack Parrish

INTERVIEW | Epic Games on the new UK studio, UT’s development, & Unreal Engine 4’s strengths

When we head over to Gamescom each year it’s usually the done thing to go and check out all the games. After all, there’s more than a few of them there, and here at Dealspwn we do like our games. However, we were presented with an opportunity to chat with some of the people behind the Unreal Engine 4 – the latest version of Epic Games’ proprietary engine – to discuss how it has been doing in the hands of developers, and in turn learn more about the community-driven Unreal Tournament project. In a day full of presentations to other developers, I was lucky to sit down with Technical Artist Zak Parrish, Lead Programmer James Golding, and Senior Designer of the UT project Jim Brown, to find out more about one of the industry’s leading development tools.

To start off, I had to ask about Epic’s newly opened UK office. Comprising mostly of the team at Pitbull Studio, last month’s announcement was a huge boost to the industry here in the UK. I asked the team what it was like officially bringing them into the Epic family and setting up shop on our shores. “I moved back over here in January to help set up the UK office, and that’s been super exciting to be back in the UK and seeing Epic make a commitment to the UK and embrace all the talent and stuff that’s going on here,” said Golding. “We already have a lot of developers using the engine in the UK and interested, so that makes sense, and we’ve had this relationship with Pitbull for a couple of years now, working super close with those guys and we’ve been treating them like peers, like part of Epic, for a long time, so it feels very natural.”

INTERVIEW | Epic Games on the new UK studio, UT’s development, & Unreal Engine 4’s strengths

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Epic shows off Unreal Engine 4 with free Flappy Bird clone

Author:
Jonathan Lester
Category:
News
Tags:
Epic Games, Unreal Engine 4

Epic shows off Unreal Engine 4 with free Flappy Bird clone

Unreal Tournament is set to become the perfect tech demo for Unreal Engine 4, but an Epic Games programmer has decided to show off the scalability of their next-gen engine with... Flappy Bird?

Say hello to Tappy Chicken.

Click here to read more...

Game Buzz | Episode 75 - Unreal Nintendo Spanking Paddles

Author:
Matt Gardner
Category:
News
Tags:
Challenge Carl, Epic Games, Game Buzz, Insomniac Games, Nintendo, Podcast, PWNCAST, Sunset Overdrive, Unreal Engine 4, Unreal Tournament, Wii U, Wii U games

Game Buzz | Episode 75 - Unreal Nintendo Spanking Paddles

It was all going so well, Nintendo. Sadly we have to reprimand the Big N this week, but before we do that, we chat about Epic's amazing Unreal Engine 4 initiative alongside their announcement of a new, free, Unreal Tournament, we dish out a challenge for Carl (thanks to everyone for sending in suggestions for that, do keep them coming), and we discuss whether or not Insomniac can bounce back from the utterly forgettable Fuse with the curious-looking Sunset Overdrive.

Game Buzz | Episode 75 - Unreal Nintendo Spanking Paddles. Recorded 9th May, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 75 - Unreal Nintendo Spanking Paddles Game Buzz | Episode 75 - Unreal Nintendo Spanking PaddlesGame Buzz | Episode 75 - Unreal Nintendo Spanking PaddlesGame Buzz | Episode 75 - Unreal Nintendo Spanking PaddlesGame Buzz | Episode 75 - Unreal Nintendo Spanking Paddles

Unreal Engine 4 Video Talks Aesthetics & Art

Author:
Jonathan Lester
Category:
News
Tags:
Epic Games, Unreal Engine 4

Unreal Engine 4 Video Talks Aesthetics & Art

Epic Games has released another Inside Unreal video explaining some of the new features of Unreal Engine 4, this time talking about the art pipeline and layered materials used to create the 'Infiltrator' tech demo. Not for mainstream consumption, but well worth a look if you're into your graphics and tech.

Probably best to watch the original tech demo first via the link above. Unreal Engine 4 has been confirmed for use in Fortnite, Fable Legends, RIME and Space Hulk: Deathwing alongside unannounced titles from Square Enix and NCsoft.

Click here to read more...

Unreal Engine 4 Demoed On PC & PS4

Author:
Jonathan Lester
Category:
News
Tags:
Epic Games, PC, PS4, Unreal Engine 4

Unreal Engine 4 Demoed On PC & PS4

Infiltrator & Elemental

Epic Games have released two tech demos of Unreal Engine 4 doing its shiny business, both on PC and PS4. Both real-time videos demonstrate the new high-end rendering features and tools that will doubtlessly play a key role in numerous next-gen multiplatform games over the coming years. Check it out below.

Click here to read more...

Epic: No Unreal Engine 4 On Wii U Or Current-Gen Consoles [UPDATE]

Author:
Jonathan Lester
Category:
News
Tags:
Epic Games, Unreal Engine 4, Wii U

Epic: No Unreal Engine 4 On Wii U Or Current-Gen Consoles [UPDATE]

“Hahaha No"

Epic Games blew the lid off Unreal Engine 4 at GDC, which will simply be too powerful for current-gen consoles to handle. Unfortunately, the doubtlessly influential piece of middleware won't be supported on Nintendo's next-gen offering either, since Epic aren't convinced that the Wii U is actually a next-gen console in the first place.

UPDATE: But developers are welcome to try.

Click here to read more...

Spec Ops: The Line Dev Licences Unreal Engine 4 For Next-Gen

Author:
Matt Gardner
Category:
News
Tags:
Epic Games, Next-gen, Spec Ops: The Line, Unreal Engine 4, Yager

Spec Ops: The Line Dev Licences Unreal Engine 4 For Next-Gen

Epic Games announced that it has licensed its Unreal Engine 4 to YAGER, the independent outfit behind the thinking-person's shooter - Spec Ops: The Line, making YAGER the first independent studio in Europe to license the tech.

Click here to read more...

Fortnite Will Be Epic's First Unreal Engine 4 Game

Author:
Jonathan Lester
Category:
News
Tags:
Epic Games, Fortnite, PC games, Unreal Engine 4

Fortnite Will Be Epic's First Unreal Engine 4 Game

Epic Games has announced that zombie defend 'em up Fortnite will act as the debut game for Unreal Engine 4.

What, were you expecting a Samaritan?

Click here for screenshots and details >>

Epic: Unreal Samaritan Demo Needs Ten Times More Power Than Xbox 360

Author:
Jonathan Lester
Category:
News
Tags:
Epic Games, Samaritan, Unreal Engine, Unreal Engine 4

Epic: Unreal Samaritan Demo Needs Ten Times More Power Than Xbox 360

Setting The Bar High

Speaking at the DICE Summit 2012, Epic Games CEO Tim Sweeny revealed that their luscious 'Samaritan' tech demo for the next Unreal Engine required "2.5 terraFLOPS" in order to run. Since the Xbox 360 is capable of producing 0.25 terraFLOPS, this means that Unreal Engine 4 could potentially require a console ten times more powerful than existing hardware (not taking optimisation into account). Current rumours place the next-generation Xbox at six times the power of the 360 - but you can believe that Epic will be fiercely lobbying behind the scenes for as much power as possible. Hell, they've already thrown down the gauntlet. [Develop]

We can expect Unreal Engine 4 to make a formal debut this year ahead of a 2014 launch, and it's apparently already running on hardware that even Epic aren't allowed to talk about. Interesting.