Abe's Oddysee was one of our favourite 2D platformers back in the PS1's heyday, so we're delighted that Just Add Water has given the game a shiny HD makoever, although we're not sold, nor see the point of, the new name - Oddworld: New 'N' Tasty. In addition to the new visuals, the separate screens that broke up a stage as you ran onto them from left to right have been replaced with one smoothly scrolling stage.
And you can check it out for yourself with a couple of videos I recently shot on the PS4, the first one contains the opening cutscene followed by a run through the entire first stage. To show off some of the more outdoorsy scenes I put together a second video with scenes of the Monsaic Lines and Scarabania stages. Notice the oh so smooth editing in the second video as I cut out multiple failed attempts at two bastard-hard platforming sections. Probably for the best I didn't record a commentary for the second video.Click here to read more...
After the rip-roaring success of the first episode, The Viceroy returns with another edition of Community Feedback - a show which focuses on what you, our marvelous audience, have to say over Dealspwn.com, our YouTube channel, and our Twitter account. Along with judging fame and discussing voices, this week's main topic sees the community decide their preferred villainous overlord.
Watch the video in the embed above, and hit the jump to find out how to get involved in next week's topic!
In this week's episode of Game Night, Brendan and I climb upon our Dealspwnies of war and ride into battle against super-powerful spider tanks and a spawn-camping purple eye of belligerence. Yes, we're back in Old Russia for this one, as we take on the Level 6 "Strike" Mission in the Destiny beta, and I die a lot and get a bit hysterical.
Destiny hasn't been the only beta to emerge this week, Ubisoft also launched their closed beta for The Crew.
I'd tell you all about it if I could, but unfortunately, The Crew's beta is riddled with bugs and crashes, and after completing the first mission or two, I was met with a black, frozen screen of death that the game now constantly loads into.
We do, however, have the opening scenes of The Crew captured for your perusal, mind, and you can laugh as I attempt to deal with the game's somewhat arcadey handling and crash into a barn.
So, does Destiny warrant a next-gen console purchase? It certainly looks better on PS4 out of all four consoles we tried, but does it warrant that £300-400 upgrade? You know what... we're not actually that certain it does.
The video above takes a little look at the PS4 and Xbox 360 versions of the Destiny beta and places them side by side for you to judge.
We're seeing a fair few nostalgia trips these days, blending old-school sensibilities with updated systems -- distilling the elements that made classics like Baldur's Gate and Fallout and Elite so utterly brilliant and updating everything to provide a smoother experience that feeds our rose-tinted desires and removes any clunkiness or mechanical cobwebs.
Nostalgia is a powerful thing indeed, and it carried Pillars of Eternity (just called Project Eternity back then) to the top of Kickstarter's funded list, giving Obsidian Entertainment the chance to pay homage to the Infinity Engine games that put so many of its employees on the map.
Last week, we got the chance to check out the game and chat to project lead Josh Sawyer, who delivered a half-hour presentation bringing us up to speed on where development currently sits. There'll be a preview coming shortly, but here's the presentation in full for now. Apologies for the awful visuals (had a slight tech fail on the day).
The Floating Robot of Tyrion Lannister believes that there's an old comms array that might still be working up near the Skywatch, and that it could potentially put Earth in contact with some of the relatively close-by colonies.
Only problem is that swathes of Fallen and Hive stand in the way of getting some answers
The "Shores of Time" Maat Mons Venus map added to the Crucible matches for the Destiny beta offers up a fresh slice of PvP action. The only mode available is still Control, where players vie for domination across three capture points, but what's interesting about Maat Mons is its size. Unlike the Moon map, Maat Mons is tightly packed, with all three control points very close together, much like Rusted Lands. All three points have two main routes in and out, creating a triangle that keeps players moving, and the flow of battle constantly changing.
It's a map that's perhaps a little unkind to Warlocks, mind, as you'll see in the first few seconds of the video above where Brendan and I help Bravo squad crush the opposition, after I throw myself to my death for science.
Definitely for science.
More all-new Destiny footage for you before the beta goes offline today. This time, we check out the Level 4 story mission, "Warmind", hunting for an old AI that used to protect Earth. But the Fallen are looking for it too, and there's a showdown in the Skywatch.
There are some new enemies in this particular mission, the pesky shielded Servitor being one of them. But thankfully we're packing some new weapons as well, including a fusion weapon that narnesses Traveller power and disintegrates enemies like a Spartan Laser crossed with a shotgun.
Destiny's level 3 story mission is the same one we saw in the Alpha. We've plonked both vids here in this post (hit the jump for the alpha gameplay footage) so you can marvel at the similarities and the slight differences. The biggest talking point here? Dinklage's voiceover.
Does the mechanical, vocoder-esque effect improve things? Does it still need some serious work? The "wizard from the Moon" line is gone, but is the script the issue?
To be honest, I'm not sure I care too much given the delicious gunplay, and for my money, the robotic effect more or less does the trick. I don't think this performance is going to win any awards, but it's also still not the final version yet, so there's room for improvement.Click here to read more...
The Destiny beta is upon us, and we've got an enormous amount of content coming over the next few days. Whereas the Alpha presented us with a single story mission, there considerably more opportunities to get a feel for the game's narrative here in the beta.
You can check out Brendan's video of Destiny's striking opening scenes and the first playable mission here, and above we've gone and captured the level two mission, titled "Restoration", that sees my Warlock Guardian and the Dinklage Ghost rooting around Old Russia for a warp drive.
Make sure you hit subscribe, as there's going to be plenty more content to come!
After a successful Alpha test last month, we've been itching to play more Destiny and have been all over the new Beta which launched earlier this week. Our first video of the new build includes the opening cinematic and the entire first mission.
We'll have lots of Destiny coverage for you over the next week included the competitive multiplayer, co-op strike missions, closer looks at specific features and much more. We're giving you the chance to get involved too with our latest competition where we have three PS4 beta codes to give away.Click here to see the video.
Welcome to Community Feedback - a new series for Dealspwn.com which focuses on what you, our marvelous audience, have to say on the hot topics of the week. Hosted by The Viceroy of the website, we highlight the best & brightest submissions over our website, YouTube channel, and Twitter.
The topics this week include the debate over the best facial hair in all of gaming, and a look back at Jon's review of Diablo 3: Reaper of Souls. Hit the jump to find out how to get involved in next week's topic!
Gears of Fable? Oh go on then. Fable Legends has copped a fair bit of flak forits more action-oriented approach to the Fable universe, but there might just be space for a co-op TPS that leverages the IP for fresh purposes.
You can decide for yourself by checking out the 10 minute video we captured at a recent Microsoft showcase. There was no game sound to record due to the in-game audio being pumped out through headphones, so we've stuck in some favourites from the Fable OST.
I remember interviewing Ted Price at an EA showcase a couple of years back and wondering where the boundless energy of the Ted Price I had in my head had gone. The game Insomniac was showing off there was Fuse, and only a few weeks before, a new trailer had emerged that probed our deepest fears for that game -- the transformation of a colourful, mechanically-noteworthy shooter into a grey mess with a far more serious tone.
I asked him why the name had changed from Overstrike 9 and it looked like something behind his eyes just died.
But Sunset Overdrive is different. It's colourful, loaded with bonkers weaponry, and seems utterly determined to prove that post-apocalyptic games can embrace a frenzied party of irreverent fun, all the while channelling the spirit of Crackdown and Jet Set Radio and, according to Insomniac's community lead James Stevenson, The Omega Man.Click here to check out my interview with Insomniac's James Stevenson >>
Sunset Overdrive is shaping up to be a blast of chaotic, sandbox fun, filled with madcap mayhem, crazy weapons, and cartoon violence. In short, it's looking like the game that you'd expect an unfettered, unleashed Insomniac to make.
And that's awesome news.
Sadly, however, we weren't able to capture footage directly at a recent showcase event, but I did jump into a half-finished demo with the camera rolling on the screen to snap up a little bit of off-screen gameplay footage. I wasn't able to capture the in-game audio as it was being pumped through headphones, so instead I've spliced it together with some tracks from Jet Set Radio.
Given that the game resembles the lovechild of a bizarre threeway between Crackdown, JSRF, and a packet of Skittles, it seemed fitting.Click here to check out our Sunset Overdrive Gameplay vs JSR Remix >>
Supraball has just had a rather hefty update that's shifted a whole of mechanics around, such as removing the ability to instantly steal the ball (you now have to take a player below 60% health first), and you can find out all about the new stuff in the official changelog over here. The keybindings have also been reset, so you might have to rebind the mouse functions before you step on the field after the update.
We will be starting up regular community matches shortly, but for now the public server is up and running, and we had some leftover footage from last week's Game Night, so if you want to reminisce about the chaotic frenzy of the good old days when you could steal the ball away instantly, check out the video above.
At a recent Microsoft showcase, I sat down with Playground games' creative director, Ralph Fulton, to have a bit of a chat about the upcoming Forza Horizon 2. The hands-on preview is already live, and here's a little taster:
The dusty tracks of Colorado are abandoned in the sequel for the sweeping coastlines of Southern France and a Northern Italy, on a map that Playground are touting as being three times the size of the original game's. The difference is clear already, and for this European writer at least, enormously welcome. Even in the short demo I breezed through, everything seems a little more vibrant, the vineyards and rolling fields delivering more colour, peppered with quaint Mediterranean villages. The Lamborghini that adorns every shot of Horizon 2's marketing is certainly more at home here - a millionaire's paradise, and a driving fan's dream.
Forza Horizon release for Xbox One on September 30th.
Our video introduction to Supraball went live yesterday, but that wasn't the first time the Dealspwn trio had dived into the upcoming FPSG. Today's episode of Game Night highlights the team's initial reactions and features their first full game of their favourite new eSport.
Highlights include Jon pretending to be John Terry, Matt mispronouncing Carl's in-game name, and Carl proclaiming himself to be the Tim Howard of Supraball. It's an episode you really won't want to miss.
Last episode, we found ourselves desperately searching for a nobleman's daughter -- Lydia Horacos. Now, with Tideborn on our tails, and dangerous foes on all sides, Mechdusa and Bob clear out the Research Centre, and infiltrate the Eldan Tower where Lydia is being held. Will Corrigan Doon make himself useful? Can our heroes defeat Cortex Prime? What's the meaning of life?
All this and more in today's episode of WildStar: The Evil Noob.