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Next-Gen vs. Current-Gen: Destiny Beta Comparison

Author:
Matt Gardner
Category:
Features
Tags:
Activision, Bungie, Destiny, Platform comparison, Videos

So, does Destiny warrant a next-gen console purchase? It certainly looks better on PS4 out of all four consoles we tried, but does it warrant that £300-400 upgrade? You know what... we're not actually that certain it does.

The video above takes a little look at the PS4 and Xbox 360 versions of the Destiny beta and places them side by side for you to judge.

VIDEO | Pillars of Eternity Developer Presentation wth Obsidian's Josh Sawyer

Author:
Matt Gardner
Category:
Features
Tags:
Games previews, Kickstarter, Obsidian Entertainment, PC games, Pillars Of Eternity, RPGs, Videos

We're seeing a fair few nostalgia trips these days, blending old-school sensibilities with updated systems -- distilling the elements that made classics like Baldur's Gate and Fallout and Elite so utterly brilliant and updating everything to provide a smoother experience that feeds our rose-tinted desires and removes any clunkiness or mechanical cobwebs.

Nostalgia is a powerful thing indeed, and it carried Pillars of Eternity (just called Project Eternity back then) to the top of Kickstarter's funded list, giving Obsidian Entertainment the chance to pay homage to the Infinity Engine games that put so many of its employees on the map.

Last week, we got the chance to check out the game and chat to project lead Josh Sawyer, who delivered a half-hour presentation bringing us up to speed on where development currently sits. There'll be a preview coming shortly, but here's the presentation in full for now. Apologies for the awful visuals (had a slight tech fail on the day).

Let’s Play…Destiny Beta: Lvl 5 Story Mission – The Last Array

Author:
Matt Gardner
Category:
Features
Tags:
Activision, Beta, Bungie, Destiny, FPS games, Gameplay footage, Let’s Play, Videos

The Floating Robot of Tyrion Lannister believes that there's an old comms array that might still be working up near the Skywatch, and that it could potentially put Earth in contact with some of the relatively close-by colonies.

Only problem is that swathes of Fallen and Hive stand in the way of getting some answers

NEW MAP! Destiny PS4 Beta Gameplay | PvP Control on "Shores of Time" - Maat Mons, Venus

Author:
Matt Gardner
Category:
Features
Tags:
Activision, Beta, Bungie, Destiny, FPS games, Gameplay footage, Let’s Play, Videos

The "Shores of Time" Maat Mons Venus map added to the Crucible matches for the Destiny beta offers up a fresh slice of PvP action. The only mode available is still Control, where players vie for domination across three capture points, but what's interesting about Maat Mons is its size. Unlike the Moon map, Maat Mons is tightly packed, with all three control points very close together, much like Rusted Lands. All three points have two main routes in and out, creating a triangle that keeps players moving, and the flow of battle constantly changing.

It's a map that's perhaps a little unkind to Warlocks, mind, as you'll see in the first few seconds of the video above where Brendan and I help Bravo squad crush the opposition, after I throw myself to my death for science.

Definitely for science.

Let's Play...Destiny Beta: Lvl 4 Story Mission - The Warmind

Author:
Matt Gardner
Category:
Features
Tags:
Activision, Beta, Bungie, Destiny, FPS games, Gameplay footage, Let’s Play, Videos

More all-new Destiny footage for you before the beta goes offline today. This time, we check out the Level 4 story mission, "Warmind", hunting for an old AI that used to protect Earth. But the Fallen are looking for it too, and there's a showdown in the Skywatch.

There are some new enemies in this particular mission, the pesky shielded Servitor being one of them. But thankfully we're packing some new weapons as well, including a fusion weapon that narnesses Traveller power and disintegrates enemies like a Spartan Laser crossed with a shotgun.

Mmmmm...tasty.

Let’s Play…Destiny Beta: Lvl 3 Story Mission – The Dark Within

Author:
Matt Gardner
Category:
Features
Tags:
Activision, Beta, Bungie, Destiny, FPS games, Gameplay footage, Let’s Play, Videos

Destiny's level 3 story mission is the same one we saw in the Alpha. We've plonked both vids here in this post (hit the jump for the alpha gameplay footage) so you can marvel at the similarities and the slight differences. The biggest talking point here? Dinklage's voiceover.

Does the mechanical, vocoder-esque effect improve things? Does it still need some serious work? The "wizard from the Moon" line is gone, but is the script the issue?

To be honest, I'm not sure I care too much given the delicious gunplay, and for my money, the robotic effect more or less does the trick. I don't think this performance is going to win any awards, but it's also still not the final version yet, so there's room for improvement.

Click here to read more...

Let's Play...Destiny Beta: Lvl 2 Story Mission - Restoration

Author:
Matt Gardner
Category:
Features
Tags:
Activision, Beta, Bungie, Destiny, FPS games, Gameplay footage, Let's Play, Videos

The Destiny beta is upon us, and we've got an enormous amount of content coming over the next few days. Whereas the Alpha presented us with a single story mission, there considerably more opportunities to get a feel for the game's narrative here in the beta.

You can check out Brendan's video of Destiny's striking opening scenes and the first playable mission here, and above we've gone and captured the level two mission, titled "Restoration", that sees my Warlock Guardian and the Dinklage Ghost rooting around Old Russia for a warp drive.

Make sure you hit subscribe, as there's going to be plenty more content to come!

Opening Scenes | Destiny Beta Gameplay - First 15 Mins on PS4

Author:
Brendan Griffiths
Category:
Features
Tags:
Destiny, FPS games, Opening Scenes, PS4 games, Videos, Xbox One Games

Opening Scenes | Destiny Beta Gameplay - First 15 Mins on PS4

After a successful Alpha test last month, we've been itching to play more Destiny and have been all over the new Beta which launched earlier this week. Our first video of the new build includes the opening cinematic and the entire first mission.

We'll have lots of Destiny coverage for you over the next week included the competitive multiplayer, co-op strike missions, closer looks at specific features and much more. We're giving you the chance to get involved too with our latest competition where we have three PS4 beta codes to give away.

Click here to see the video.

Have 10 mins of Fable Legends offscreen gameplay footage

Author:
Matt Gardner
Category:
News
Tags:
Fable Legends, Gameplay footage, Lionhead Studios, Microsoft Studios, Videos, Xbox One Games

Gears of Fable? Oh go on then. Fable Legends has copped a fair bit of flak forits more action-oriented approach to the Fable universe, but there might just be space for a co-op TPS that leverages the IP for fresh purposes.

You can decide for yourself by checking out the 10 minute video we captured at a recent Microsoft showcase. There was no game sound to record due to the in-game audio being pumped out through headphones, so we've stuck in some favourites from the Fable OST.

Sunset Overdrive Interview - Insomniac's James Stevenson on freedom and fun

Author:
Matt Gardner
Category:
Features
Tags:
Games previews, Insomniac Games, Interviews, Microsoft Studios, Sunset Overdrive, Videos, Xbox One Games

Sunset Overdrive Interview  - Insomniac's James Stevenson on freedom and fun

I remember interviewing Ted Price at an EA showcase a couple of years back and wondering where the boundless energy of the Ted Price I had in my head had gone. The game Insomniac was showing off there was Fuse, and only a few weeks before, a new trailer had emerged that probed our deepest fears for that game -- the transformation of a colourful, mechanically-noteworthy shooter into a grey mess with a far more serious tone.

I asked him why the name had changed from Overstrike 9 and it looked like something behind his eyes just died.

But Sunset Overdrive is different. It's colourful, loaded with bonkers weaponry, and seems utterly determined to prove that post-apocalyptic games can embrace a frenzied party of irreverent fun, all the while channelling the spirit of Crackdown and Jet Set Radio and, according to Insomniac's community lead James Stevenson, The Omega Man.

Click here to check out my interview with Insomniac's James Stevenson >>

VIDEO | Sunset Overdrive Gameplay vs Jet Set Radio - Remix

Author:
Matt Gardner
Category:
Features
Tags:
Gameplay footage, Games previews, Insomniac Games, Jet Set Radio, Microsoft Studios, Sunset Overdrive, Videos

VIDEO | Sunset Overdrive Gameplay vs Jet Set Radio - Remix

Sunset Overdrive is shaping up to be a blast of chaotic, sandbox fun, filled with madcap mayhem, crazy weapons, and cartoon violence. In short, it's looking like the game that you'd expect an unfettered, unleashed Insomniac to make.

And that's awesome news.

Sadly, however, we weren't able to capture footage directly at a recent showcase event, but I did jump into a half-finished demo with the camera rolling on the screen to snap up a little bit of off-screen gameplay footage. I wasn't able to capture the in-game audio as it was being pumped through headphones, so instead I've spliced it together with some tracks from Jet Set Radio.

Given that the game resembles the lovechild of a bizarre threeway between Crackdown, JSRF, and a packet of Skittles, it seemed fitting.

Click here to check out our Sunset Overdrive Gameplay vs JSR Remix >>

Game Night Extra | More Noobish Supraball

Author:
Matt Gardner
Category:
Features
Tags:
eSports, Game Night, PC games, Supra Games, Supraball, Videos

Supraball has just had a rather hefty update that's shifted a whole of mechanics around, such as removing the ability to instantly steal the ball (you now have to take a player below 60% health first), and you can find out all about the new stuff in the official changelog over here. The keybindings have also been reset, so you might have to rebind the mouse functions before you step on the field after the update.

We will be starting up regular community matches shortly, but for now the public server is up and running, and we had some leftover footage from last week's Game Night, so if you want to reminisce about the chaotic frenzy of the good old days when you could steal the ball away instantly, check out the video above.

Forza Horizon 2 Developer Interview - Ralph Fulton talks aesthetics and AI

Author:
Matt Gardner
Category:
Features
Tags:
Driving games, Forza Horizon 2, Games previews, Interviews, Playground Games, Racing Games, Ralph Fulton, Videos

At a recent Microsoft showcase, I sat down with Playground games' creative director, Ralph Fulton, to have a bit of a chat about the upcoming Forza Horizon 2. The hands-on preview is already live, and here's a little taster:

The dusty tracks of Colorado are abandoned in the sequel for the sweeping coastlines of Southern France and a Northern Italy, on a map that Playground are touting as being three times the size of the original game's. The difference is clear already, and for this European writer at least, enormously welcome. Even in the short demo I breezed through, everything seems a little more vibrant, the vineyards and rolling fields delivering more colour, peppered with quaint Mediterranean villages. The Lamborghini that adorns every shot of Horizon 2's marketing is certainly more at home here - a millionaire's paradise, and a driving fan's dream.

Forza Horizon release for Xbox One on September 30th.

Game Night | Dealspwn Plays... Supraball

Author:
Carl Phillips
Category:
Features
Tags:
eSports, Game Night, PC games, Supra Games, Supraball, Videos

Our video introduction to Supraball went live yesterday, but that wasn't the first time the Dealspwn trio had dived into the upcoming FPSG. Today's episode of Game Night highlights the team's initial reactions and features their first full game of their favourite new eSport.

Highlights include Jon pretending to be John Terry, Matt mispronouncing Carl's in-game name, and Carl proclaiming himself to be the Tim Howard of Supraball. It's an episode you really won't want to miss.

WildStar: The Evil Noob #8 – Knock Knock

Author:
Matt Gardner
Category:
Features
Tags:
Carbine Studios, MMORPGs, MMOs, NCsoft, PC games, Videos, WildStar

Last episode, we found ourselves desperately searching for a nobleman's daughter -- Lydia Horacos. Now, with Tideborn on our tails, and dangerous foes on all sides, Mechdusa and Bob clear out the Research Centre, and infiltrate the Eldan Tower where Lydia is being held. Will Corrigan Doon make himself useful? Can our heroes defeat Cortex Prime? What's the meaning of life?

All this and more in today's episode of WildStar: The Evil Noob.

COMMENT | Don't blame core gamers for EA's dubious business models, Peter

Author:
Matt Gardner
Category:
Features
Tags:
EA, F2P, Microtransactions, Peter Moore, Videos

COMMENT | Don't blame core gamers for EA's dubious business models, Peter

Peter Moore is talking utter balls

I like Peter Moore. He adds an enormous amount to this industry, and for the most part he's frequently been one of the few publisher bigwigs to hold his hand up when his company has done something a little silly. He's a man who's clearly passionate about this industry, and in a world of corporate doublespeak, shameless PR agendas, and cries of corruption, he seems like one of the industry's straight shooters.

But every so often, in the role of protecting and endorsing Electronic Arts, he occasionally says something worthy of a double-facepalm.

The latest debacle? Well, apparently we core gamers are resistant to change, and that's why we've not taken kindly to EA's attempts to foist microtransactions upon us.

Click here to read more...

Game Night | Planetside 2 - Team Sweeping Gains FTW!

Author:
Carl Phillips
Category:
Features
Tags:
Game Night, Planetside 2, Videos

The trio had a plan for this week's Game Night - log onto PlanetSide 2, go to the new continent of Hossin, and claim it in the name of the TR. It was to be a glorious session.

But then Hossin was Continent-locked. Balls.

So instead the team took their unique skills and focused on making some sweepings gains, as Team Sweeping Gains! Highlights include some Liberator runs of not-so-much glory, the sickest of jumps in a Marauder, the rescue of Matt from deep within enemy territory, and a hard fought battle against the Vanu. Did the team come away victorious? You'll only be able to find out by watching this week's Game Night!

WildStar: The Evil Noob #7 - Drunken Rescue

Author:
Matt Gardner
Category:
Features
Tags:
Carbine Studios, MMORPGs, MMOs, NCsoft, PC games, Videos, WildStar

After chasing down some illicit fraternising in the last episode, today's jaunt down to Nexus is all about a search and rescue. And killing giant birds.

Some rich noble's daughter has gone missing, and the adventurer sent to find her has gone missing too, presumed drunk. And the henchmen sent to give the drunkard a kick up the backside have also gone missing too. So it's up to us to venture into the local pub, siober up the sozzled mercenary, and try and find the daughter ourselves.

WildStar: The Evil Noob #6 - Filming Sex Acts In The Woods

Author:
Matt Gardner
Category:
Features
Tags:
Carbine Studios, MMOs, NCsoft, Videos, WildStar

Happy Monday folks! Some bizarre activity from Virgin over the weekend meant that there wasn't as much time for WildStar as I would have liked, but I did manage to squeeze in enough for another episode of The Evil Noob.

In today's dip into the narrative waters of Nexus, things get a little bit messed up as we're tasked with conducting some internal investigations. After breaking into Commander Toric's office and hunting for salacious evidence of depraved misdeeds, we're ordered into the woods to see if we can catch him in the act.

To be honest, I probably should have called this episode Mechdusa and Bob: Sex Police!

WildStar: The Evil Noob #5 - The Hero of Levian Bay

Author:
Matt Gardner
Category:
Features
Tags:
Carbine Studios, MMOs, NCsoft, Videos, WildStar

Those dastardly Exiles play us for fools in today's instalment of WildStar: The Evil Noob. The Elder Cube is gone, the Dominion forces have been slightly overrun, and we're forced to make an incredibly tactical, not at all cowardly retreat.

Not until we've smashed some Exile skulls and beaten up their Warbot, though.