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VR headsets

Immerse Virtual Reality Headset Review - Can VR work on phones?

Author:
Brendan Griffiths
Category:
Reviews
Tags:
Immerse Virtual Reality Headset, Virtual Reality, VR, VR headsets

Immerse Virtual Reality Headset Review - Can VR work on phones?

It's taking the Oculus Rift so long to get to market, the knock off products are hitting the shelves before the number one contender for a Virtual Reality-led future even has a solid RRP. Given the buzz about VR though, we're eager to try kit we can.

To be fair, this isn't quite a competitor to the like of the Oculus Rift or Sony's Project Morpheus. Instead, the Immerse Virtual Reality headset is designed for your smart phone. So you won't need an expensive PC rig or console to use it. You may have heard of this tech before with Google Cardboard, which placed phone handsets into a box with some lenses to replicate 3D imagery via apps that show two images, much in the same way the Oculus works.

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"We're getting very close" to a consumer Oculus Rift, says CEO

Author:
Matt Gardner
Category:
News
Tags:
Oculus Rift, VR headsets

"We're getting very close" to a consumer Oculus Rift, says CEO

I'm craving an Oculus Rift. There, I said it. I've been craving one ever since I tried out that Doom 3 demo three Gamescoms ago and almost vomited all over the Koelnmesse. EVE Valkyrie was amazing, the Loading Human proof of concept was mindblowing, and Alien: Isolation made me more terrified than I've ever been. Ever. I'm not alone, either, Brendan waxed lyrical when he went hands on with it,

And now, according to Oculus CEO Brendan Iribe, the consumer version of the VR headset is merely months away.

Well... "many months". Sigh.

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Forget the kneejerk reactions, Facebook's acquisition of Oculus gives VR another shot at the mainstream

Author:
Matt Gardner
Category:
Features
Tags:
Facebook, Oculus, Oculus Rift, Tech, Virtual Reality, VR, VR headsets

Forget the kneejerk reactions, Facebook's acquisition of Oculus gives VR another shot at the mainstream

Yesterday, a cash-rich Silicon Valley leviathan paved the way for the acquisition of a plucky startup. As surprising as Facebook's pending purchase of Oculus might have seemed last night, that's all that really happened. As announced last night, is set to be bought by Facebook for approximately $2 billion USD, with the transaction due to take place sometime later this year in Q2 2014.

First up, the official quotes. Here's what Mark Zuckerberg and Oculus CEO Brendan Iribe had to say about the coming acquisition:

“Mobile is the platform of today," said Zuckerberg, "and now we’re also getting ready for the platforms of tomorrow. Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate.”

“We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world,” said Iribe. “We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology, that enables the world to experience the impossible, and it’s only just the beginning.”

And the internet went crazy.

Forget the kneejerk reactions, Facebook's acquisition of Oculus gives VR another shot at the mainstream

The Oculus Rift as a gaming device has enormous potential, and I've waxed lyrical about how awesomely immersive an experience the device can offer. But for VR to be a mainstream success, it needs to look beyond games and that is hardly a new concept. Look at the media hubs that our consoles have become, the connected experiences offered by the tiny computers each of us carries in our pockets. There are reactions to this news declaring the gaming applications for the Rift dead in the water as a result of this news, but they rather sound like nonsensical tantrums fuelled by anti-Facebook hate. The key to all of this is independence -- how much leeway will Oculus be given to continue as they have done, albeit with greater financial security, resources, and opportunities?

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Game Buzz | Episode 69 - Assassin's Creed: Les Mis

Author:
Matt Gardner
Category:
News
Tags:
Assassin's Creed: Unity, Game Buzz, Nintendo, Podcast, PS4, PWNCAST, Sony, VR headsets, Wii U

Game Buzz | Episode 69 - Assassin's Creed: Les Mis

This week on Game Buzz, we chat about the rumoured news that the next AssCreed will take place in revolutionary France, we discuss Sony's VR plans now that the cat is out of the bag, and we suggest IPs Nintendo could bring back on Wii U.

Game Buzz | Episode 69 - Assassin's Creed: Les Mis. Recorded 21st March, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.


 

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 69 - Assassin's Creed: Les Mis Game Buzz | Episode 69 - Assassin's Creed: Les MisGame Buzz | Episode 69 - Assassin's Creed: Les MisGame Buzz | Episode 69 - Assassin's Creed: Les MisGame Buzz | Episode 69 - Assassin's Creed: Les Mis

Oculus Rift CEO Wants To Drive Down Costs: "We'd Love It To be Free One Day"

Author:
Jonathan Lester
Category:
News
Tags:
Oculus Rift, Virtual Reality, VR headsets

Oculus Rift CEO Wants To Drive Down Costs: "We'd Love It To be Free One Day"

Oculus Rift CEO Brendan Iribe sees his headset as a platform rather than a peripheral, and would ultimately like to work with other platform holders to drive down and subsidise the cost to consumers.

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Oculus Rift CEO Hopes For PS4 & Xbox Compatibility

Author:
Jonathan Lester
Category:
News
Tags:
Oculus Rift, PS4, VR headsets, Xbox One

Oculus Rift CEO Hopes For PS4 & Xbox Compatibility

Or First-Party VR Headsets At Least

Oculus CEO Brendan Iribe would love to see his 3D virtual reality headset supported on Xbox One and PS4, or console manufacturers exploring the VR space in a meaningful way over the next generation.

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Oculus Rift Dev Kits Pushed Back To March 2013

Author:
Matt Gardner
Category:
News
Tags:
Dev kits, Kickstarter, Oculus, Oculus Rift, Palmer Luckey, Virtual Reality, VR headsets

Oculus Rift Dev Kits Pushed Back To March 2013

Oh man, the Rift. Even its name sounds badass! When visiting Born Ready Games (who'll be incorporating Rift functionality into Strike Suit Zero) earlier this week I almost cried when I was told that they hadn't received a dev kit, so eager was I to step back into Oculus' fantastic 3D VR experience.

Now  we know why: the shipping window for the dev kits has been delayed until March next year.

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Oculus Rift Interview | Palmer Lucker and Nate Mitchell Talk Virtual Reality

Author:
Matt Gardner
Category:
Features
Tags:
Gamescom 2012, interview, Nate Mitchell, Oculus, Oculus Rift, Palmer Luckey, VR headsets

Oculus Rift Interview | Palmer Lucker and Nate Mitchell Talk Virtual Reality

As you'll no doubt have seen from our big fat Oculus Rift Hands-On Preview, we got to sit down, test out the VR headset, and have a chat with Oculus founder and Rift creator Palmer Luckey, alongside Oculus' VP of Product Nate Mitchell. Here's the interview in full:

Matt Gardner (Dealspwn): So first of all, why the “Rift”? I'm just going to put this out there...that's a badass name!

Palmer Luckey: Well I was just trying to come up with something cool, you know? And I really wanted the name to reflect the idea of breaking into another reality. I just came up with it sitting at a 'Stop' light in my car, and I was just like 'The Rift...' that sounds pretty cool. So I posted it up online when I got home, and said 'Guys, we're making a headset, and it's going to be called The Rift!' and the rest was history.

Matt Gardner: What's the story behind the Rift? How did this project come about?

Palmer Luckey: I've been interested in head mounted displays and stereoscopic 3D displays for some time now, and I'd tried out tons and tons of head mounted displays. I actually have 43 unique units now, including doubles, and none of them are very good. [Laughs.] Well, what I mean by that is that none of them are lightweight or have a great field of view with good head tracking. So, being a tinkerer, I resolved to build my own head mounted display and build it the way I'd want it to be. It took a couple of years, but technology kept marching on and all of a sudden made it possible.

Matt Gardner: So can you sum up the Rift in a sentence? And what differentiates it from those other 43 headsets?

Palmer Luckey: It's an ultra-wide field of view, ultra-low latency, virtual reality headset.

So, most VR headsets have a pretty low field of view. They're like wearing a TV on your head: they're good for movies and TV maybe, but not really for immersing you into a game. The other big thing is that the Rift has really low tracker latency so when you move your head, the image moves in time with your head. It's not like you're moving your head and then the image follows. That's what a lot of other headsets with higher latency are doing: instead of feeling like you're in the game, it just feels like you're controlling the game with your head, and that's not nearly as immersive.

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Hawken To Support The Oculus Rift At Launch

Author:
Matt Gardner
Category:
News
Tags:
Hawken, Meteor Entertainment, Oculus, Oculus Rift, VR headsets

Hawken To Support The Oculus Rift At Launch

Just saying the words 'Oculus Rift'  is awesome, and we can't wait for the John Carmack-supported VR headset to be fully realised and released.The id programming master has already pledged Doom 3: BFG Edition to the hardware, and now it seems that Meteor's F2P mech FPS Hawken will support the Rift too.

Colour us very excited.

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John Carmack "Not All That Excited" For Next-Gen

Author:
Matt Gardner
Category:
News
Tags:
Doom 3: BFG Edition, id Software, John Carmack, Next-gen, PC, Virtual Reality, VR headsets

John Carmack "Not All That Excited" For Next-Gen

We love John Carmack here at Dealspwn. Jon even wrote him a poem once. So when Mr. Carmack talks, we listen. In a new interview, the id Tech genius has revealed that he's really not all that excited by the prospect of the next console generation, suggesting that pretty much any creative vision a game director can come up with can be realised "pretty well" right now.

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