Publisher: Paradox Entertainment
Considering the success of War of the Roses, we weren’t too surprise when we learned Fatshark were to create another multiplayer slaughter-fest. Its large scale battles, providing up-close sword slinging alongside raining arrows and mounted cavalry, were an impressive sight, mainly thanks to its high-performance netcode and unique hit detection. It may have been chaotic, but it was the closest any of us would get to a real battle. Well, unless you like LARPing. And foam weaponry, but that takes the danger out of combat, really.
But I digress – War of the Roses was a brutal but unique multiplayer experience, and its move to Free to Play last year meant everyone could get involved before deciding if they want to spend any cash. So, a spin-off exploring a different battlefield in history was inevitable, and a setting where Vikings battle Saxons over monasteries and/or mead seemed like the perfect place to set it. With the ground work already laid with the game engine, all Fatshark needed to do was make the weapons and characters fit the period, create some new maps, and perhaps throw in a new game mode that makes sense to the conflict. Not exactly a simple undertaking, but not as huge as designing an entire game from scratch.
The problem is, even after using Early Access to help develop the game for some time now, the end result is a smaller and frankly more restrictive experience for your money.Click here to read more...
In this week's episode of Game Night, Carl and Jon venture into the virtual battlefield of axes and mead to see how War of the Vikings is coming along.
Highlights include Carl murdering his own teammate, Jon being unceremoniously ripped apart, and a heroic push by the duo in an effort to run those Vikings down. Do they prove themselves to be true virtual warriors worthy of Valhalla? You'll have to watch this week's Game Night to find out.
War of the Roses was pretty damn good. A highly technical, Battlefield-esque, squad-based action title that had you fighting in Tudor times, Fatshark's opus grabbed our attention earlier and didn't let go.
Now, they're back...and it's all gotten mighty beardy!
Today Paradox announced War of the Vikings, an all-new multiplayer game built upon the technology that drove War of the Roses. Describing it as a new instalment in the "War franchise", Vikings will "pull players into the brutal and bloody Viking Age, challenging them to design a personalized warrior and sack England as a mighty Norseman – or defend it as a brave Saxon". Expect similarly detailed close-combat, authentic weaponry and balancing, and massive 64-way battles as standard.Click here to read more...