Microsoft has delivered another week of promotions, which arguably lacks in quality what it packs in quantity. That said, wading through the reams of DLC packs and avatar tat reveals a couple of decent bargains, including Spelunky, Warp, Rock Band Blitz and Space Channel 5: Part 2 at half price.
Major Nelson has invited us to embed a the list of offers as an Excel Web App, which contains convenient links to the Xbox Live Marketplace.Click here to read more...
If you didn't pick up Trapdoor's Warp in the incredibly controversial EA Indie Bundle on point of principle, now might be a good time to do so. Origin has slashed this stealthy and susprisingly gory puzzler down to half price, which plays much like an adorable cross between Metal Gear Solid and Portal.
We haven't run an Xbox Live Deal Of The Week post in a while, mainly because the recent offerings have either been repeats, meagre reductions or flat-out boring. However, this week's update brings a massive boatload of savings both for Gold and Silver members alike. Gold highlights include Babel Rising and The Splatters for 400 MSP each, Alan Wake's American Nightmare for 600 MSP and Sine Mora at 800. Anyone can treat themselves to the likes of Joe Danger SE, Bloodforge, Geometry Wars Evolved 2 and Warp at half price, which is just the tip of the iceberg.
Four decent games are also on offer at 200 Points... including Rocket Riot. Get it. Get it now.
We've got all the discounts and links to each game after the break, though I'd like to give a shout out to omisnad at HotUKDeals - who heroically rounded up a full list of promotions earlier today.Click here to read more...
Microsoft have announced that this year's Xbox Live House Party will kick off on February 15th, with Alan Wake's American Nightmare. Ubisoft's I Am Alive will follow, on February 22nd, and we've been waiting hungrily to get our hands on that for a long time. Hot on Ubi's heels will be THQ's first-person shooter Nexiuz on February 29th, followed by top-down Trapdoor's intriguing little puzzler Warp. We're quite excited for that last one, and you can find out just why here.
Last year, the House Party included Beyond Good & Evil HD, Torchlight, Hard Corps Rising, Bejeweled Blitz and Full House Poker.
An accidentally-released Xbox Live video has confirmed that Alan Wake: American Nightmare, I Am Alive, Warp and Nexuiz will headline this year's XBLA House Party promotion, which typically showcases some of the best games the service has to offer. They tend to kick off in mid-February (2011's event started on the 16th), so it seems that we won't have too long to wait. Since the video is now out of the bag, we can expect a speedy press release to follow. [via Joystiq]
Apart from I Am Alive, which has been taunting us for far too long, we're mainly excited about Warp. Trapdoor are building a sensational puzzler, and I'd highly recommend checking out our hands-on preview for more details.
Trapdoor Entertainment has released a new trailer for their upcoming downloadable puzzler Warp, which shows off the Echo and Swap abilities we discussed in yesterday's hands-on preview. It's set to be a thoroughly unique experience with some Portal overtones... and a huge amount of shocking gore. I especially enjoyed the ability to warp a barrel inside an unsuspecting human with gibby consequences - so stay tuned for that around the one minute mark.Click here for the trailer!
Warp first piqued our interest at EA's April Showcase, where this downloadable puzzler stood out against EA's more conventional lineup thanks to its innovative mechanics, eyecatching art style and buckets upon buckets of unexpected gore. Several months on, Trapdoor were proud to show us a new build featuring new abilities, challenge rooms and upgrades, and from what we can see, this unassuming little title is going to be one of the indie highlights of the year.
Players are cast as Zero: an adorable alien test subject who's been captured by the military and is forced to undergo all manner of degrading experiments and horrible vivisections. You'll spend the first few minutes of the game rolling balls through hoops and performing tricks for your sadistic captors in order to earn a meagre ration, getting used to the isometric perspective and controls as you do so. However, after being reached out to by your telepathic fellow inmate Milo (a disconcerting hovering crystal who acts as an omnipresent narrator), you'll eventually come into contact with your dissected organs... and all hell breaks loose. Zero is an incredibly powerful entity who can bend space and matter to his will, and woe betide anyone who stands in the way of his daring escape.
Click here to read more...
One of the most interesting titles at the recent EA showcase was also one of the most undersung. EA Partners have teamed up with indie studio Trapdoor to produce an odd and anarchic experience that blurs the line between cute, cuddly characters and psychopathic, bloodsoaked violence. Since little was known about this quirky puzzler before last November, we were naturally itching to try it out for ourselves.
As it turns out, Warp is looking good even at this early stage.
Players take control of a truly adorable little lab experiment/monstrosity who has the power to teleport a short distance. Players use the twinstick formula to amble around and rotate a small reticle that indicates the destination of your warp. A quick button press later and you'll instantly appear at your target - teleporting through walls or behind enemies in the process.
Ah, yes. Enemies. As soon as you escape the first laboratory testing chamber, you'll have to contend with roving patrols of armed guards and panicky, helpless scientists (who can still raise the alarm if more powerful antagonists happen to be around). My first instinct was to use the unique teleportation mechanic to manoeuver around behind them; keeping out of sight by hiding in their blind spot and warping through walls before they reached the end of their patrol route. Stealth is incredibly important as a single enemy bullet will kill you stone dead, putting the emphasis on working out the best route through any given selection of rooms.
However, the Trapdoor rep was keen for me to try something else. When the reticle is centred on an enemy soldier or scientist, you can warp inside them, causing them to convulse in paroxysms of horrible agony as you occupied. I was instantly surprised at the sudden gritty realism of the source material and the odd juxtaposition with the cutesy character... and then, with a smile on her face, the rep told me to waggle the thumbstick. So obligingly, I did. And the hapless scientist erupted into a gory fountain of blood, bones and gibs.
It was awesome.
Click here to continue reading our Warp preview >>