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Warren Spector

Warren Spector: Next-Gen Focusing On Entertainment Is A "Perilous Idea"

Author:
Jonathan Lester
Category:
News
Tags:
Entertainment, Next-gen, PS4, Warren Spector, Xbox One

Warren Spector: Next-Gen Focusing On Entertainment Is A "Perilous Idea"

Warren Spector has spoken out to suggest that attempting to turn games consoles into entertainment centres is fraught with potential pitfalls.

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Epic Mickey 2 | £14.99 | Game | 360

Author:
Brendan Griffiths
Category:
Deals
Tags:
Epic Mickey 2: Power of Illusion, Warren Spector, Xbox 360 games

Epic Mickey 2 | £14.99 | Game | 360

Looking for something with a bit of colour for a change, then why not check out Mickey Mouse's latest adventure? Mickey is teaming up with the long-forgotten Oswald the Rabbit as they paint and use thinner to affect the game world. Disney enthusiasts may be interested to know the game is full of references to characters that never quite made it. Think very old classic Disney, sprinkled with some Warren Spector magic.

Thanks to beardchris13 at HotUkDeals.

Spector Bids Farewell To Junction Point

Author:
Matt Gardner
Category:
News
Tags:
Disney Interactive, Epic Mickey, Junction Point Studios, Warren Spector

Spector Bids Farewell To Junction Point

"Never have I been part of a game that touched people at as deep or personal a level as the Epic Mickey games."

Following on from yesterday's announcement that Disney were shutting down Epic Mickey devs Junction Point, studio lead Warren Spector has extended a heartfelt departing tribute to  the studio and its staff, expressing a great sense of pride in the work that JPS achieved.

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Epic Mickey 2 Oswald Vignette Sets Out To Make Friends

Author:
Jonathan Lester
Category:
News
Tags:
Disney Interactive, Epic Mickey 2: The Power Of Two, Junction Point, trailer, Warren Spector

Epic Mickey 2 Oswald Vignette Sets Out To Make Friends

The latest Epic Mickey 2 trailer is all about player 2: namely, Oswald the rabbit. Warren Spector and Junction Point decided to give Mickey's monochromatic pal a complimentary set of skills, such as the ability to covert mechanical enemies into friends with his remote control. It will apparently be possible to complete the game without "defeating a single enemy in combat" by making lots of chums.

Epic Mickey 2: The Power Of Two releases on November 23rd for PS3 and Xbox 360, and will be available on the Wii U at launch.

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Epic Mickey 2 Confirmed As Wii U Launch Title

Author:
Jonathan Lester
Category:
News
Tags:
Epic Mickey 2: The Power Of Two, Junction Point Studios, Nintendo, Warren Spector, Wii U

Epic Mickey 2 Confirmed As Wii U Launch Title

The Wii U's November 30th release date draws ever closer, and its launch lineup continues to expand. Junction Point have announced that Warren Spector's latest title,  whimsical platformer Epic Mickey 2: The Power Of Two, will be available for Nintendo's new console on day one. Players will be able to view and annotate an interactive map on the GamePad screen, as well using touchscreen support for some of the artier gameplay elements.

"On the evidence of what I saw, Epic Mickey 2 is shaping up to be a joyful, colourful, and incredibly thoughtful and thought-provoking title," Matt wrote in our Epic Mickey 2 hands-on preview.

From Deus Ex To Disney: Warren Spector Reflects On Evolution, E3, and Epic Mickey

Author:
Matt Gardner
Category:
Features
Tags:
Deus Ex, Disney Interactive, Epic Mickey, Epic Mickey 2: The Power Of Two, Gamescom 2012, Interviews, Ion Storm, Junction Point Studios, Looking Glass Studios, Musicals, Warren Spector

From Deus Ex To Disney: Warren Spector Reflects On Evolution, E3, and Epic Mickey

My first impression upon meeting Warren Spector for the first time is that he'd make a fantastic uncle: the sort of uncle who'd make you presents rather than buy them, and they'd always be thrilling and unique and fun. When we sit down in the cramped confines of a Gamescom business centre booth late on the Friday afternoon of the show there are no signs of the back-to-back interviews he's been doing for the last two and a half days. He's jovial, animated, and keen to discuss Epic Mickey 2.

"You have to remember that Disney approached me to do this game, and they pitched an idea with three killer pillars that still form the core of Epic Mickey today, one of which was Oswald the Lucky Rabbit comes back," he explains. "And I just thought 'Holy cow!', I mean think about this as a foundation for a story, whatever your medium, whether you're making a movie or writing an opera or a novel or making a video game: Older brother, rejected by his father in favour of the younger brother who steals the life that should have been his. Can you say Biblical? Can you say The Human Story? What better basis for a story can you get?!"

His eyes light up as he says, clearly still excited about the prospect for seeing how players deal with the underlying themes and moral quandaries of his game because, as he puts it himself, it's really all about the gamers themselves.

From Deus Ex To Disney: Warren Spector Reflects On Evolution, E3, and Epic Mickey

"Estranged brothers, separated at birth, have to reunite and form a family again. If I were making a movie, I would say 'Here's how I forge a family, what do you think?'. In a game, what I say is 'How important are friends and family to you?'. Every choice, every decision you make is going to help you answer that question for yourself. Take what you learn back into the real world, my friend! That's what I kind of like about games. The new game is about the possibility of redemption, but it's not 'Everyone is redeemable, don't you agree?', it's 'Do you think everybody is redeemable, or is there evil so profound that it's beyond redemption?'. Is the Mad Doctor legit? Is he really a hero? You have to figure that out, go. You can wrench emotions out of that, and by forcing the player to make those decisions, you can wrench emotions out of them too. No other medium can do that."

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Warren Spector: "The Infinite Variety Of Games Is Under-Reported"

Author:
Matt Gardner
Category:
News
Tags:
Arkane Studios, Deus Ex, Dishonored, Ion Storm, Junction Point Studios, Looking Glass Studios, The Elder Scrolls V: Skyrim, Warren Spector

Warren Spector: "The Infinite Variety Of Games Is Under-Reported"

Junction Point lead and Deus Ex creator has hit back at suggestions that today's games industry offers less variety and innovation than around the turn of the millennium when we were privy to games such as System Shock, Thief, and, of course, Deus Ex itself. The problem, he says, is rather a certain tunnel vision from core gamers, narrow interpretations of what games should be, and a lack of reporting on the wider world of video games outside of mainstream blockbusters.

The whole E3 violence thing probably doesn't help either.

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Warren Spector: "I Don't Think I Ever Stopped Making Games Like Deus Ex"

Author:
Matt Gardner
Category:
News
Tags:
Cartoons, Deus Ex, Development, Epic Mickey, Epic Mickey 2: The Power Of Two, Serious games, Warren Spector

Warren Spector: "I Don't Think I Ever Stopped Making Games Like Deus Ex"

Warren Spector has once gain reiterated that although it might look like he's changed development focus in the last decade or so since his masterpiece Deus Ex, that he's really following the same processes and design philosophies that he's always done.

Asked what changed for him in between Deux Ex and Epic Mickey in a behind-closed-doors Q&A session with Dealspwn at Gamescom this year, Spector's response was relatively simple: on the one hand he doesn't see it as a huge change at all.

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Epic Mickey 2: The Power of Two Hands-on Preview | It Takes Two, Baby!

Author:
Matt Gardner
Category:
Features
Tags:
Disney Interactive, Epic Mickey 2: The Power Of Two, Games previews, Gamescom 2012, Junction Point, Warren Spector

Epic Mickey 2: The Power of Two Hands-on Preview | It Takes Two, Baby!

Platforms: PC | PS3 (tested) | Xbox 360 (tested) | Wii

Developers: Junction Point

Publishers: Disney Interactive

Gaming is littered with underappreciated siblings, and battles between brothers and sisters. Luigi will always be overshadowed by his fat, red brother; the Williams sisters are always trying to gain the upper hand over one another, battling it out for favour and victory (in fact most of the Tekken backstory boils down to family troubles); Liquid Snake's driving goal is to prove that he's better than his brother Solid Snake; there's Kasumi and Ayane, Dante and Vergil, Kratos and Hercules, and a good deal more besides.

But one of the greatest stories, a real life story, in fact, is that of Mickey Mouse and Oswald the Rabbit. The tale of Oswald's jealousy - envious of the acclaim and success Mickey claimed instead of him - and the story of his redemption, not to mention Mickey's, all came out win the first game. This second title sees Mickey called back to the Wasteland for another adventure. The world of forgotten characters has found itself beset by earthquakes, and though the residents are rebuilding slowly under the direction of Oswald the Lucky Rabbit, the mysterious return of a suspiciously friendly Mad Doctor heralds fresh destruction. Now Mickey and Oswald must team up and work together to get to the bottom of The Mad Doctor's transformation and uncover its true meaning.

Epic Mickey 2: The Power of Two Hands-on Preview | It Takes Two, Baby!

Of course, the biggest shift with this sequel comes in the form of drop-in/drop-out co-op gameplay. At any point during the game, a friend can fire up a second controller - locally or online - to render some assistance as Oswald. Mickey is one again armed with his trusty paintbrush, able to colour in and thin out various items, objects, and characters in the game; Oswald, however, gets himself a snazzy little remote control that can be used to stun enemies, who may then be painted over to turn marauding baddies into handy allies.

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Postcards From Gamescom 2012 | Day Three

Author:
Matt Gardner
Category:
Features
Tags:
Epic Mickey 2: The Power Of Two, Gamescom 2012, Oculus Rift, Painkiller: Hell & Damnation, Postcards From Gamescom 2012, Rayman Legends, Warren Spector

Postcards From Gamescom 2012 | Day Three

There are some presentations we've seen this week that have been barely more than by-the-numbers sixth form PowerPoint affairs. There are some that have been breathless adrenaline rushes of developers tripping over themselves in excitement. We've seen gameplay demos, teaser trailers, behind the scenes footage, and development gag reels. We've gotten hands-on with some of the hottest properties to come over the next twelve months. We've laughed, we've cried (usually at bollocks internet), we've questioned, and experienced, we've been let down at times and dropped our jaws to the floor at other. It's been a rollercoaster of bumper scheduling, chaining cans of Monster, late-night writing, and with the business area emptying as I write this, for us lot it's all over.

But there's so much left to come, and reams of write-ups to be done. Here are our highlights from day three.

Matt

Postcards From Gamescom 2012 | Day Three

Without a doubt, one of the highlights of my day was meeting Warren Spector for the first time. Frankly it was probably for the best that he wasn't really doing one-on-one interviews as had I been left alone with him I would probably have given him a huge hug and never let go. I did thank him for Deus Ex, though. Hearing someone with decades of experience in this industry speaking passionately about why gaming can be the most thought-provoking, emotional, engaging, and downright fun of the entertainment mediums is an incredibly inspiring thing.

Epic Mickey 2 is looking absolutely fantastic, though I'd hasten to qualify that by saying that from what I played of it, the game will be best played on the Wii, or via the Move on PS3. The level of player choice and consequence is impressive indeed, the story of Oswald a classic one: as Spector pointed out, what could be more simply powerful than the tale of two rather estranged brothers from the Disney family - the elder (Oswald) constantly overlooked in favour of the younger (Mickey) - coming together in a time of need. The game's looking great, and the seamless co-op complements the narrative fantastically.

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Epic Mickey 2 Dev Diary Highlights "The Power Of Characters"

Author:
Jonathan Lester
Category:
News
Tags:
Disney Interactive, Epic Mickey 2: The Power Of Two, Junction Point Studios, trailer, Warren Spector

Epic Mickey 2 Dev Diary Highlights "The Power Of Characters"
Epic Mickey 2's latest developer diary elaborates on how Warren Spector and Junction Point went about choosing which classic characters to feature in the wacky platformer, and how their personalities have been fleshed out into more than just archetypes.

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Warren Spector Challenges Developers To Work On "Basic Human Interactions," Not Graphics

Author:
Jonathan Lester
Category:
News
Tags:
Graphics, John Carmack, Tim Sweeney, Warren Spector

Warren Spector Challenges Developers To Work On "Basic Human Interactions," Not Graphics

"Stop Rendering!"

Warren Spector (him of Deus Ex and more recently Epic Mickey fame) has issued a challenge to the development community, suggesting that veterans like John Carmack and Tim Sweeney should apply their considerable talents to non-combat AI rather than engines and rendering. He believes that games are still poor at conveying "basic human interactions," and concentrating on that front will pull the industry forward.

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Spector: "I Would Never Make A Game Like Heavy Rain"

Author:
Matt Gardner
Category:
News
Tags:
David Cage, Heavy Rain, Junction Point, Quantic Dream, Warren Spector

Spector: "I Would Never Make A Game Like Heavy Rain"

Warren Spector - he of Deus Ex and Epic Mickey fame - has suggested that although he admires Quantic Dream and thinks David Cage is one of the finest storytellers in the industry, that he'd never make a game like Heavy Rain, decrying the critically acclaimed PS3-exclusive's inflexibility and lack of emergent player surprises.

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Warren Spector: Epic Mickey 2 Is "Just Like Deus Ex"

Author:
Jonathan Lester
Category:
News
Tags:
Deus Ex, Epic Mickey 2: The Power Of Two, Junction Point Studios, Warren Spector

Warren Spector: Epic Mickey 2 Is "Just Like Deus Ex"

According to Warren Spector, Epic Mickey 2: The Power Of Two will have more in common with Deus Ex than some players might believe.

No, there won't be any cyborgs. Or Dragon's Tooth swords. Or insane AIs. Stop asking!

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Epic Mickey 2 Trailer Introduces Oswald The Lucky Rabbit

Author:
Matt Gardner
Category:
News
Tags:
Disney Interactive, Epic Mickey 2: The Power Of Two, Junction Point, Trailers, Videos, Warren Spector

Epic Mickey 2 Trailer Introduces Oswald The Lucky Rabbit

When it comes to dusty, forgotten Disney characters, they don't come much more dusty or forgotten than Oswald the Lucky Rabbit. But this latest trailer for Epic Mickey 2: The Power of Two places the 85-year-old front and centre, giving some insight into Oswald's history, his impressive array of kooky abilities, and how he'll play when it comes to the game.

Epic Mickey 2: The Power of Two launches for Wii, PS3, Xbox 360, and PC on November 18th in the US, and November 23rd over here in Europe.

Meet Oswald after the jump...

Spector: "Gaming's Ultraviolence Has To Stop"

Author:
Matt Gardner
Category:
News
Tags:
Disney Interactive, E3 2012, Epic Mickey, Junction Point Studios, Ultraviolence, Video game violence, Warren Spector

Spector: "Gaming's Ultraviolence Has To Stop"

Acclaimed industry veteran Warren Spector has decried the level of "ultraviolence" witnessed at E3 this year, calling for the games industry to stop "fetishizing" violence, calling the approach to mature themes in today's industry "adolescent".

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Spector "More Scared" Over Next-Gen Than Excited

Author:
Matt Gardner
Category:
News
Tags:
Development, Epic Mickey 2, Junction Point, Next-gen, Nintendo, Warren Spector, Wii

Spector "More Scared" Over Next-Gen Than Excited

Warren Spector has intimated that he's a little bit scared of the next generation of consoles, if only because production costs may well prove astronomical.

Citing Nintendo, and the Wii in particular, as an example of design in games prevailing over big budget graphics, Spector said he was "a little worried" that "once we can do Pixar-quality graphics rendered in real time with interactivity", development costs may shoot over the $200 million mark, with a greater emphasis on landslide sales to earn that money back, something that only a small handful of studios will be able to achieve.

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Spector "Desperately" Wants To Make Epic Mickey HD

Author:
Jonathan Lester
Category:
News
Tags:
Disney, Epic Mickey, Junction Point, Warren Spector

Spector "Desperately" Wants To Make Epic Mickey HD

After Epic Mickey 2: The Power Of Two was revealed last week as a multiplatform title, it transpires that series creator Warren Spector "desperately" wants to bring the original game to PS3 and Xbox 360 as an HD re-release.

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