GAME are touting a great price for the Wii U version of Assassin's Creed III, which was definitely one of the most-hyped games of 2012. It was also fiercely inconsistent too, with an enormous world tempered by enormous swathes of absolutely nothing, painfully linear missions and a boring progagonist (still, at least Haytham is amazing). The Wii U version suffers from some hellacious loading screens, but at least makes up for it with a cool map and the ability to summon your horse with a single icon.
Thanks and credit to karmapolice at HotUKDeals, who found this yesterday.
With the PS3 / 360 versions still selling for around the same price, this is worth a shout if you're yet to catch up on Ubisoft's latest stab 'em up and your Wii U game collection is a little barren. The loading times are a tad longer than the other versions but the unique gamepad elements go some way to making up for it. Check out Jon's thoughts on the Wii U version with the link above.
Thanks to dkwookies at HotUkDeals.
Assassin's Creed III is a bit of a mess regardless of what console you buy it on. As Matt discussed in our 6/10 review, a decent yarn and a lavishly-detailed world are let down by uniquely poor mission design, an embarrassment of padding and shocking quality assurance. Worse, your first three hours in the company of the truly magnificent Haytham Kenway soon end, to be replaced by an entire dull day with crashingly boring Connor.
Wii U owners don't yet have access to Far Cry 3, however, so it's high time we take a look at how well Nintendo's new machine can handle early cross-platform ports, and what difference the Gamepad makes.
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Gearbox's Randy Pitchford has been waxing lyrical bout the Wii U GamePad recently, suggesting that it's the best controller that Nintendo have ever made for hardcore titles.Click here to read more...
More news continues to flow out of E3, as reports are now suggesting that the GamePad tablet controller will have a battery life of between 3-5 hours from a single charge. This comes from the official Nintendo spec listings that state that it will take up to 2.5 hours to charge up the controller completely. Reports suggest that the level of screen brightness will vary the amount of time between charges, but players will be able to charge the device and continue to play games at the same time. A translation of the official spec list from Japanese can be found over on NeoGAF.
It is curious that information such as this has been left off the English translation of the spec list that was posted earlier today, especially when it’s the raw numbers we want to know. Hopefully more news of this nature will emerge out of E3 over the next few days as we here at Dealspwn continue to scour the coverage.
I was laughed at for suggesting such a possibility, but one of my E3 wishes has come true. During their press conference yesterday, Nintendo confirmed that the Wii U will now support having two of the GamePad tablet controllers connected to a Wii U console at the same time. This is an improvement from last year, where it was stated that only one would be able to each console along with the usual array of Wiimotes.Click here to read more...
Nintendo have work to do, that much is clear, but at the very least it's promising that they seem to realise that. After messing up the Wii U reveal so utterly last year, they could ill afford another poorly managed E3 this year.
Last night's Nintendo Direct presentation was both an admission of the need to set out the Wii U stall clearly, and also the first step on the way to recovery. It's clear that Nintendo are treading new ground, but much of that has to do with the fact that they're making a considered return to the core market, having skipped a generation with the Wii. It's precisely because of the unique nature of the Wii that Nintendo could afford to sit on their laurels while Microsoft and Sony , not to mention Steam and Origin, further consolidated online player bases, grew their audiences, and rewarded loyalty.
Once the pioneers of frontline gaming, Nintendo now find themselves playing catch up.
It's encouraging, then, that the Wii U is bursting with ideas - so many, in fact, that an entire half hour preview was required before the Nintendo press conference kicks off on Tuesday. But the point was clear, as Iwata said himself that it will hopefully be the Wii U's games, and by extension the way that they make the most of the unique gamepad, that form the core of Nintendo's show this year.
The video showed off some impressive connectivity options - with the Miiverse and Mii Wara Wara looking very interesting indeed. But it's one thing to put together a slick-yet-cheesy video as proof of concept, and another to have that running exceptionally smoothly. Nintendo must provide something that's interesting, intuitive, convenient, and reliable. At the moment we only have the first one to go on. That'll be enough for now, but not for long.Click here to read more...
Ahead of the rush of conferences on Monday, Nintendo slipped in their surprise presentation to show off some of the ideas behind their upcoming console the Wii U. With Satoru Iwata taking presenting duties, we got a preview of what to expect from the Nintendo presentation on Tuesday.Click here to read more...