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Wii U games featured

Customising Criminals - How Thief Looks To Satisfy All-Comers

Author:
Matt Gardner
Category:
Features
Tags:
Customisation, Difficulty curve, Eidos Montreal, Square Enix, Stealth Games, Thief, Wii U games featured

Customising Criminals - How Thief Looks To Satisfy All-Comers

The best thing about Eidos Montreal's Thief reboot hits you before the very first loading screen (I thought the new generation was supposed to get rid of those?!) and might well waylay you for a good quarter of an hour before you even start jumping into Garrett's new-but-familiar boots.

I never thought I'd say this, but the best thing about Thief is its array of difficulty settings.

Allow me to explain. In case you've not been around these parts much over the years, we tend to bang on about three things repeatedly here at Dealspwn:

  1. Mentioning food in a podcast is a surefire way of making everyone hungry.
  2. Quality is a type of value.
  3. We absolutely, fundamentally, religiously adore choice.

It's that last one that really counts here, and Thief basically puts out a banquet of options that prove essential to look over before you start playing. There are three regular difficulty templates, of course, but maybe you'd rather play a more traditional Thief game in the mould of this shiny reboot's predecessors. Perhaps you want to sweep all of the visual feedback clutter off of HUD. Manual game saves? Nope, we're getting rid of that. Mission failure as soon as an alert is raised? Yes, let's slap that on there. And let's get that obnoxious waypoint marker out of here too.

Customising Criminals - How Thief Looks To Satisfy All-Comers

Stealth has always been a slightly niche genre, but back when making games didn't seem to cost the GDP of a small nation, critical acclaim occasionally also led to some semblance of commercial success too. It's much harder for stealth games to do well these days, particularly those with a big name and a bigger budget -- that's the line we're fed, and it's the excuse used to peddle a more expansive brand of action-stealth. But what that usually means is toeing the line between two distinct styles of play and rarely satisfying fans of either.

It also often means making things much easier for the player.

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ZombiU Review | The Horror

Author:
Jonathan Lester
Category:
Reviews
Tags:
Horror games, Nintendo, Survival Horror Games, Ubisoft, Wii U games featured

ZombiU Review | The Horror

Platform: Wii U

Developer: Ubisoft Montpellier

Publisher: Ubisoft

ZombiU is a survival horror game.

It's not a shooter with zombie trappings, nor a rollercoaster thrill ride. Instead, Ubisoft's hardcore Wii U launch title is the profound terror that comes from being totally alone in the face of implacable foes you're ill-equipped to deal with. It's the oppressive dread of stalking empty corridors, knowing that death could lurk around every corner, and the heart-stopping panic of countless jump scares. It's the paranoia of having to glance down from the screen to check your scant inventory just long enough for nightmarish things to rip your throat out. The fear of permanent death that keeps you rooted to the spot, unwilling to explore further because you're just too damn scared to move. The horror. It's the horror.

Put simply, ZombiU provides the 'true' survival horror experience we've all been craving, and one of the most ruthlessly effective examples of the genre we've seen in years.

ZombiU Review | The Horror

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