Most of the coverage we'll be bringing you from the Winter Beta of WildStar is from the early stages of the game, but we've also been given permission to bring you this section of gameplay from a little ways in. In this episode of Dealspwn Playthrough, Carl provides commentary over gameplay footage he recorded at a WildStar press event held last week. Playing as a level 22 Engineer Scientist of the Dominion, Carl provides insight into his thoughts on the latest build for the upcoming MMO, shows off the advanced abilities for this recently detailed class, and uses his robot companions to bring the pain on anything in the way of his delightful Chua.
Oh, and hoverboards may or may not be in this video. See for yourself after the jump.Click here to read more...
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Dealspwn Playthrough is going all guns blazing with in-game coverage from WildStar's Winter Beta, and in this double-feature of videos we show the opening gameplay for both factions of the game. Watch as the mech-based awesomeness of the Engineer Scientist as they make their way through the Exile start area, and witness the glory of the Medic Settler striding through the Dominion side of things. Both videos are ready for your consideration after the jump.
In this double feature of videos, we continue our coverage of WildStar's Winter Beta by going through the customisation options for the races of both playable factions - the Exiles and the Dominion. Carl provides commentary as he explores the various options players will be able to choose from, and makes some 'interesting' combinations. From cute, to adorably psychotic, to downright monstrous - we see a bit of everything in these episodes of Dealspwn Playthrough.Click here to read more...
We've got quite the day ahead for those interested in WildStar, with a whole bunch of coverage on the latest build of the upcoming MMO straight from the Winter Beta. We were invited by Carbine Studios and NCSOFT to a press event last week, giving us unrestricted access to all content between levels 1-15 - including the newly unveiled clases the Medic and the Engineer - as well as a whole bunch of other features. As such, you're going to want to bookmark this page, as when the embargo time hits we're going to have a vast array of content to throw at you, and we'll be continually updating the page as we post more.
UPDATE: Here we go - we've just unleashed the first barrage of video coverage from in-game, showing off the new classes in action and giving you a look at some of the content you'll be able to find in the Winter Beta. Stay tuned as we will have more stuff on the way, including an in-depth preview article which includes thoughts and feedback from the developers.
WildStar Gameplay: Winter Beta - Public Events | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - Character Creation | Dealspwn Playthrough
WildStar Gameplay: Winter Beta - The Level 1-3 Arkship Experience | Dealspwn Playthrough
We'll have more videos and impression pieces from the Winter Beta in the near future, but in the meantime, why don't you catch up on our previous coverage to whet your appetite? We've got a list of the essential reading / viewing waiting for you below.
After four weeks of talking about the previously known classes of WildStar, we finally dive into new territory with today’s Class Drop Wrap-up. As usual, I’ll be bringing you my take on the information we’ve had thrown at us by Carbine Studios, highlighting anything that’s caught my eye over the last seven days and giving you a rundown of what we can expect from this newly-unveiled class. I’ll also probably be teasing the massive barrage of WildStar coverage that will go live on Dealspwn later this week, because I’ve got a massive barrage of WildStar coverage that will go live on Dealspwn later this week, conveniently enough. So, you know, that’s cool.
Surely you’ve been keeping up to date with the rest of my wrap-ups? What’s that? You haven’t?! You absolute swine – use the helpful hub below to get up to speed and then make sure it never happens again.
Traditionally, the healers in MMOs have been the backline support troops, standing at the rear of the epic encounters and making sure their buddies don’t scuttle off the virtual coil too quickly. On the bright side, they get to see the battle unfold with the best view in the house, but adversely, for the most part, they have to stand at the back watching health bars for ten to fifteen minutes. In a way, up until now they’ve been like the sober person at a rocking party – just standing there watching everyone have fun, and then when the place gets trashed they get blamed because they were sober enough to do something about it. Well, dear healers, prepare to get drunk* because the Medic finally lets you get up close and personal with your healing. With this high-tech class, you’ll be able to dive into the action to keep your friends alive. In fact, you could say…
We’re back with more WIldStar-based ramblings as the Class Drop coverage continues to roll on. We’ve got two weeks left, both of which feature two brand new classes (whose names are absolutely the worst kept secret ever, but how they function in game? That’s still under wraps) but before we dive into the latest (re)reveal, here’s a helpful hub with which to get up to speed.
All sorted? Lovely. Let’s begin.
So here we are – the last of the already-known classes is taking the spotlight this week. We’ve had the sword-weilding Warrior, the mind-bullet-firing Esper, and the gun-toting Spellslinger, but now it’s time for the one that aims to bring the pain before you’ve even realised what’s happened. Get ready, fans of the rogue, because you’re about to find your calling as the Stalker – part Batman, part Wolverine, part Predator, and all stabby-stabby awesome.
Yep, it's all kicking off over at Carbine Studios this week, as we've been granted permission to break the news on the final two classes for WildStar. This week's Class Drop will focus on the technology-wielding healer / DPS hybrid known as the Medic, and you can watch the latest DevSpeak to learn more about them by clicking play on the video above.
But that's not all we've got to show you. Oooooh no-no-no-no. How about a brand new in-game WildStar animated short which features the OTHER unannounced class? Because you can find that right after the jump.Click here to read more...
So, tomorrow I'll be heading to a special event for WildStar to learn about the final two classes, the Medic & the Engineer (which were revealed today). We'll be getting some hands-on time with the latest build of the game, but we'll also be chatting to Matt Mocarski, who is the Creative Director for the upcoming MMO.
So, just like with our interviews with Chad Moore and Stephan Frost, we've giving you the chance to submit some questions. Do you want to know something about WildStar that the Class Drop coverage hasn't addressed? Perhaps you want to ask about the design for the classes? Maybe you want to know how they'll all fit into the PvP side of things? Or you could use the opportunity to stir the pot for the upcoming Frost Vs Pappy developer deathmatch - it's up to you!
Go on, don't be shy - what do YOU want to know about WildStar? Post your questions below and I'll do my best to get them asked tomorrow. You can alternatively drop me a line on Twitter (@CarlPhillipsUK) over the course of Wednesday if you think of any last-minute questions.
Additionally, stay tuned to the site as later today we'll be posting part four of our WildStar Class Drop Wrap-ups, which may or may not once again demonstrate my amazing (and in no way rushed) image editing skills.
We’re into the third week of our six-week journey, taking a look at the classes you’ll be able to run around as in WildStar. Need to catch up on the other two? Consider this helpful mini-hub the saviour to your terrible ignorance:
So now we’re back up to speed and ready to roll, it’s time to dive into the class that, rather understandably, has been the most popular amongst the community and the closed beta testers – the Spellslinger, a space cowboy who uses ranged attacks and abilities whilst wielding a pair of blasters to decimate their foes. I mean, come on, it’s not too hard to understand its popularity. It’s basically as if Carbine Studios took Han Solo, Mal Reynolds, Roy Mustang (or whoever your favourite weaver of elemental spells is, although the Colonel is pretty badass) and Nightcrawler, blended them together, and created a ranged class so wonderful that I cannot find the words to describe how amazing a combination it is.
So this picture of a joyful otter will have to illustrate it for me.
We’re back with yet another wrap-up of the 6-week-long class reveals for WildStar, which highlights some of the important or more eye-catching details from the previous seven days. After the success of the first week (I’m stating it as such because I’ve managed to get our resident Playstation junkie Brendan frothing at the idea of Carbine’s upcoming MMO) which focused on the Warrior, we continue with the second class in the series of reveals. Or, in this case, yet another re-reveal, because you haven’t earned the good new stuff just yet.
You gaming peasants.
Now, I enjoy smashing things with giant swords in a virtual space as much as the next person, but sometimes conventional warfare just doesn’t cut it (decide amongst yourselves if that’s a pun or not – I’m far too tired right now.) So it’s just as well that we get to look at the first of WildStar’s ranged classes with the second week of the Class Drop – the Esper. This class is the nearest thing to a traditional mage in regards to the rest of the MMO genre, capable of being either a damage dealer or a healer, but as the latest DevSpeak video demonstrated, this is no ordinary mage thanks to its array of mind-bending abilities. Fancy utilising deadly illusions to destroy foes? Perhaps you want to make you enemies think there are horrific monsters nearby? Maybe you want to hurl glowing daggers of death? Personally, I feel the following image sums it all up perfectly.
Last Wednesday, Carbine Studios began its 6-week-long campaign to inform the world about the playable classes in WildStar, their upcoming sci-fi MMORPG. While we will have to wait a few more weeks to learn something completely new (such as the Engi[DACTED] and Me[DACTED] classes that have already seen their names whispered in the wilds of the internet) week one kicked it all off with the reintroduction of a classic archtype – the Warrior. After all, we already knew they would carry a sword and swing it around with gleeful abandon, but the reveals this week demonstrated how far the Warrior class has come, along with some interesting teases of gameplay systems that will get fleshed out in the coming weeks, so there’s plenty to recap.
We also got to see hoverboards, because HOVERBOARDS. We should probably get on with this before I just end up typing that repeatedly.
The week began with release of a new DevSpeak video dedicated to the sword-wielding destroyers, reminding us of the basics – they get a nuclear-powered sword, they wear heavy armour, and their M.O. is to deliver the hurt right up in the grill of their enemies. This was reflected with the reference to 80s-style wrestling moves, with power kicks and “bitch slaps” contributing to the very physical and powerful look of their abilities. In short, it was a confirmation of the style Carbine had previously demonstrated for the Warrior.Click here to read more...
Not content with giving us a first look at Shiphand Missions, Carbine Studios have also released a new episode of their DevSpeak series today. This time the topic is Ability Mechanics, explaining how their mobile combat system will go beyond hitting keys and watching cast time bars. Watch the video, in which developer Stephan Frost is on fine form once again, after the jump.Click here to read more...
We already know that WildStar, the upcoming MMORPG from Carbine Studios and NCSOFT, will contain player housing, end-game raids that remix every week, PvP Warplots where two sides face off against huge fortresses (as well as standard PvP), and a progression system that called Paths that allows any class to play the way they want to - and all of this is on top of the usual 'level up as you traverse the world.' However, yesterday evening Carbine decided to reveal yet another activity players will be able to take part in throughout the virtual world of Nexus, called Shiphand Missions.Click here to read more...
We've made no secret of our optimism towards WildStar, the upcoming MMORPG from Carbine Studios, and the recent DevSpeak video on how the game will attempt to mix up crowd control is yet another reason we're keeping a close eye on it. So, it was only natural for Carl to take some time out to chat with Carbine's head honcho Jeremy Gaffney about the latest developments for the game. Watch it for yourself after the jump.Click here to read more...
Crowd control is seriously fun to use in any MMORPG, but there's little more frustrating than being controlled yourself. It looks like Carbine have taken this to heart when designing WildStar, which features a more active and dynamic approach to breaking out of blindness or disarmament.
WildStar is out some time next year with an exciting business model.
For the past two years Carbine Studios have released a steady stream of information for their upcoming MMO WildStar. We’ve learned about the Paths system, the races and their history, the active combat with telegraphs, and how housing and Warplots will work, amongst other things. However, one of the topics Carbine have stayed silent about is that of the business model. Were we going to see a monthly subscription? Perhaps it would be Buy-to-play like Guild Wars 2? Would we be seeing a Free-To-Play option? The community has theorised over the issue for months, with all sides of the discussion weighing the pros and cons of each possibility.
Today, we put the theory-crafting to rest – we now know what the business model for WildStar will be, and it might surprise a few of you.
We were invited into a conference call alongside other industry journalists to chat with executive producer Jeremy Gaffney about the ways (notice the plural, there) that players can get involved in the upcoming Sci-fi MMO, but before we get into the Q&A let’s get down to the facts. Players will need to buy a copy of WildStar, and it will have a monthly subscription fee in line with most other titles in the genre, but those players who dislike the idea of a subscription have an alternative option. They can purchase something called a C.R.E.D.D. (or a “Certificate of Research, Exploration, Destruction and Development”) using their in-game gold from another player, which can be used to grant them an extra month of game time. This, in theory, means that if somebody plays the game enough (or has a knack for making huge piles of virtual cash) they can play WildStar for free.
Those of you that know how EVE Online and its PLEX system works will be familiar with this concept. Players will be able to buy C.R.E.D.D. on the official WildStar website, and then take this item and put it on the Commodities Exchange (WildStar’s version of an auction house.) Here, they can set a price of in-game gold pieces and sell it on to somebody else. The idea is that it one player gets a huge amount of gold without the risks of going through dastardly gold farmers, and the other player gets 30 days of game time without paying any real money. “In our findings, people really, more than anything else, more than anyone loves a business model, people tend to hate business models,” Gaffney said as he explained why Carbine went for this model. “They’ve been burned by them before in different games, and it’s kind of true about all models. So for people who don’t like sub games, “oh we don’t think the monthly updates are worth it,” or they just don’t like to pay to play, we provide the C.R.E.D.D. option.”
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Carbine Studios are continuing to keep the momentum going with their WildStar reveals, and last night they gave us another one by revealing the final two playable races – the Chua of the Dominion and the Mordesh of the Exiles. Premiered during a panel at this year’s Comic-con in San Diago, the latest trailer highlights the types of personalities these new races will bring to the online world of Nexus. See the video, along with a few more details and screenshots of the "space raccoons" and the "space zombies," after the jump.Click here to read more...
The folks over at Carbine Studios have made no secret of their goal to make their upcoming MMORPG WildStar truly stand out from the rest of the genre. We’ve seen it with their artstyle, we’ve seen it with their approach to community, but this week they wanted to hammer home the fact that this also applies to their gameplay mechanics at a basic level. We had already seen how movement was an important part of achieving this, but today’s DevSpeak video, which focused on Aiming, ensured that we got the message – that the fighting in WildStar is truly dynamic and fluid when compared to its peers.
Ahead of the release of the latest DevSpeak video, I was able to chat with Lead Combat Designer Chris Lynch and Class Team Lead Hugh Shelton about how Aiming, otherwise known as "freeform targeting" by the team, is a core part of the WildStar experience, how it combines with movement and telegraphs and how the system was originally conceived and developed. After all, back when the game was first in the design stages, WildStar was yet another Tab-targetting MMO, but as Chris and Hugh explain, their belief and persistence in delivering something better changed the game for the better.
The origins of the Aiming system come from another mechanic – telegraphs. For those not in the know, these decals are placed on the ground to indicate where an ability will land once it is performed, providing the player with an easy way of identifying what is happening during combat. Here’s the thing though – originally, these telegraphs were just for enemy creature abilities. “It felt really, really good on the creatures but at the time we were still on a tab-target, single target MMO, and it didn’t really jive that well with how our telegraphs felt” said Lynch, explaining that after a few class designers and effect artists came up to him with the idea of taking this mechanic and putting it on player abilities, he gave them a weekend to come up with something. Come the following Monday, Lynch finally saw the fruits of their labour and instantly saw the potential.Click here to read more...
Once again the team at Carbine Studios have released a brand new episode of their DevSpeak videos - a series which takes an informed (and entertaining) look at the various systems in their upcoming MMORPG WildStar. Today's video focuses on Aiming, which is at the core of the combat experience while travelling around the planet Nexus. See it for yourself (along with the "explosive" ending) after the jump.Click here to read more...
We're back with our coverage from this year's Rezzed, and in today's interview Carl talks to Max Matzenbacher of Carbine Studios about upcoming Sci-fi Western MMO WildStar. We learn about the inspirations for the art style, including how the visuals work in combat, as well as Max's on thoughts on upcoming game, after the jump.
Editor Note: There was meant to be video footage of this interview, but due to technical difficulties (we suspect Mechari sabotage) we were unable to use it. Thankfully the audio was left unscathed, so you can hear the interview in full after the jump.Click here to read more...