As I sit here having finally completed the main story arc of Fallout 4, I’ve come to realise one thing – that game is bloody huge. However, after over 70 hours of play, 40+ levels, and copious amounts of spent ammunition, there is still more to do. New locations are awaiting my arrival, NPCs are waiting my interaction, and quest chains are awaiting completion. Of course, having all the content in the world means absolutely nothing if it’s not entertaining, engaging or stable affair, but even after all this time I want to be wandering around the wastelands of Boston.
It’s a testament to the overall quality of the writing throughout the game more than anything, which is good considering Skyrim’s main arc suffered in that regard (eg. I can remember the Dark Brotherhood sub-plot, but the journey of the Dovahkiin? Nope.) The fact there are a number of paths to progress the main story, and how many of the side missions weave in and out of it, helps achieve this too. This of course it just one of the reasons Fallout 4 succeeds as an RPG, but is it the slice of perfection we were hoping it would be?
Well, it does its damn best to try and be.
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