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Skylanders: Spyro's Adventure Hands-On Preview | The Sky's The Limit

Author:
Matt Gardner
Category:
Features
Tags:
Activision, Games previews, Paul Reiche III, Skylanders: Spyro's Adventure, Spyro, Toys For Bob, Vicarious Visions, XPEC Entertainment

Skylanders: Spyro's Adventure Hands-On Preview | The Sky's The Limit

In the movies, whenever two characters with towering pride find themselves embroiled in a slightly too public bust up they invariably arrange to meet in a less visible place, later on, where it's just the two of them and they can settle their differences like men. Of course, one of them always brings friends along to the party, resulting in an utter hiding for the poor soul who kept to his word. In somewhat similar fashion, Skylanders: Spyro's Adventure is looking to mark something of a triumphant return for the little purple dragon. Only this time, he's brought a whole bunch of friends along with him.

You may not have heard of Skylanders yet, but by the end of the year Activision is rather hoping that, if you're a parent at least, Skylanders will be all you're hearing about. Combining cutesy action-platforming gameplay with tangible collectible toys, Skylanders represents a big project for Activision. While most adult eyes in the gaming world are going to be rigidly fixed upon the battle between Call of Duty and Battlefield, Activision are hoping that they can begin to corner the market for younger gamers in a way that's not really been seen since Pikachu and co. arrived on the seen last millennium.

Skylanders: Spyro's Adventure Hands-On Preview | The Sky's The Limit

'The aim behind Skylanders is to bring the two spheres of collectible toys and video games together,' explains Toys For Bob's Paul Reiche. 'The way that  works is that you put your collectible figurine onto a 'Portal of Power' and it pulls that character into the gameworld. You can then play as that character in the game world and anything you do - experience you earn, abilities you unlock or treasure you collect - gets saved permanently to the toy's memory. It's completely automatic and you an use those characters across platforms on Wii, 360, PS3, PC, 3DS or anywhere the game is showing up and your character is there.'

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