Tue, 9 Mar, 10
Author:
Lydia Low

Category:
Games deals

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The Legend of Zelda: Spirit Tracks £17.93 @ The Hut [Nintendo DS Games]

The Legend of Zelda: Spirit Tracks £17.93 @ The Hut [Nintendo DS Games]

With Spirit Tracks, Nintendo have produced yet another great Zelda adventure, in which Link gets bored of messing about on boats and takes to the land with his exotic new steam powered transport.

It’s one of The Hut’s Daily Deals so you can pick it up for just £17.93 if you buy today, this is over £6 cheaper than the next best deal for the game (£24.65 from Zavvi) so a bargain well worth grabbing while you can.

Link’s latest adventure continues the same narrative of Gamecube title Wind Waker and its DS sequel The Phantom Hourglass. 100 years after the events of Hourglass, a young Link is working towards a quiet career as a train engineer but on the night of the ceremony to officially recognise him as such, Zelda implores him to take her to the Tower of Spirits. It soon falls to Link and the Princess to uncover the mystery of the Spirit Tracks that is troubling Hyrules railways.

If you have played The Phantom Hourglass, then you’ll fall straight into the swing of this little adventure with ease. The game has the same cheerful and cartoony cel shaded graphics as the previous DS instalment and feels almost identical to play, with total stylus control and a train taking the place of the little boat to zip around the world map with.

There’s the usual adventuring and dungeon exploring Zelda fans have become very well acquainted with and even phantoms as seen in Hourglass. However this time around the hulking sets of armour are under your control, an interesting new mechanic that invigorates the formula at least a little and is plenty of fun to do.

Zelda games can be relied on for quality so it comes as no surprise that there is really very little to complain about here. As usual, the story is nicely paced, very enjoyable and packed with side quests to keep you busy along the way. The game looks excellent and has a nice distinctive visual style, complemented with a charming soundtrack which is bound to make you smile. It is perhaps a little too easy but epic and imaginative boss battles will keep you on your toes. Even just travelling around Hyrule on the set tracks is a source of joy, often requiring careful planning as well as plenty of toot-tooting on your little horn.

The multiplayer mode is not huge and comprehensive but the competitive battle game is a very enjoyable little bonus that adds some longevity to Spirit Tracks once the main story is dispensed with.
Spirit Tracks is perhaps a little too similar to its immediate predecessor but it also refines and improves upon it and, considering what a great game The Phantom Hourglass was, this is hardly a huge criticism. Even if it is a “proper” Wii Zelda title that you are hungry for, this is a lovely little distraction to while away some of those hours between now and June when E3 should hopefully give us some much anticipated news on the upcoming game! It’s certainly a great way to liven up a dull train journey.

Sat, 27 Feb, 10
Author:
Matt Gardner

Category:
Game fun

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Daily Bite: Link Floyd

Daily Bite: Link Floyd

[Tumblr]

Sat, 13 Feb, 10
Author:
Lydia Low

Category:
Games deals

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The Legend of Zelda: The Phantom Hourglass £16.49 @ Cool Shop [DS Games]

The Legend of Zelda: The Phantom Hourglass £16.49 @ Cool Shop [DS Games]

Link’s fourteenth adventure and his first on the DS was named IGN’s DS Game of the Year (2007) and was both a critical and commercial success, for good reason.

Cool Shop are currently selling The Phantom Hourglass for £16.49, which undercuts Shop To’s second place price of £19.95 by £3.50.

The Phantom Hourglass is a direct sequel to 2003’s Wind Waker for the Gamecube and follows Link’s quest to save Tetra from the evil Bellum with the reluctant assistance from the cowardly Linebeck and his ship the S.S. Linebeck.

Like its direct predecessor, the game features bright cel shaded graphics. This style change was a somewhat controversial move when Wind Waker was first released but these cheery, cartoon-esque graphics are brilliantly suited to the DS and The Phantom Hourglass is a lovely looking game. At the time of its release it was an ambitious and innovative undertaking, being entirely touch screen controlled and making unprecedented, impressive use of both screens. Thankfully these controls are perfectly implemented and, as usual for a Zelda title, everything just works effortlessly.

As usual there are plenty of entertaining puzzles to get your head around, some tailored perfectly to the console’s unique traits and the boss battles are excellent.

For seasoned Zelda fans The Phantom Hourglass can at times feel a little too easy and even, gasp, casual which is undoubtedly a shame but it oozes the customary Zelda quality and is just as exciting, fun and captivating as any other title in the series and a must have for any DS owner.

Thanks to BadBeatDuke at Hotukdeals!

Sat, 30 Jan, 10
Author:
Matt Gardner

Category:
Game news

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From New Zelda And Metroid To A Family Friendly Game Room – News Roundup 30th January 2010

In today’s news roundup we have a solid reaffirmation that a new Zelda game will make an appearance at E3, Sony and Nintendo respond to the release of the Apple iPad with barely concealed disdain, and Microsoft announces that the upcoming Game Room will receive a universal ESRB rating of E10+, striking a death blow to everyone campaigning for an update of Carmageddon.

Iwata Tells Investors That A New Zelda Will Be Shown At E3

From New Zelda And Metroid To A Family Friendly Game Room – News Roundup 30th January 2010

Considering that Nintendo were only ‘hoping’ to unveil the latest of Link’s adventures this year, it’s a boon to the Ninty faithful that President Satoru Iwata was adamant that there will be a new Zelda for the Wii, and it will be showcased at this year’s E3. [GoNintendo]

On top of that, as news breaks of another Nintendo favourite – Samus Aran – making a fully fledged return in Metroid: Other M this very summer, a teaser trailer website has been revealed to put us all in a state of quivering suspense. The site opens to a female voice delivering a strange message: ‘That Dream — it was like watching a playback of a tragedy that actually occurred’, before kicking into some sooth piano music. You can find the tantalisingly brief movie here, on the official site. It’s about time, Nintendo; it’s about damn time. [andriasang]

Industry Heavyweights React Unfavourably To the iPad

From New Zelda And Metroid To A Family Friendly Game Room – News Roundup 30th January 2010

With game developers chomping at the bit to get their teeth into Apple’s newest trendy toy,, one might have expected the Big Three to wade in with their opinions on what the new tablet might mean for the games industry. Sure enough, our man Satoru Iwata popped up again to dismiss the threat of the iPad. “It was a bigger iPod Touch”, Iwata told Associated Press, adding that the new device offered “no surprises”. [Kotaku]

Sony were even more dismissive, laughing at the suggestion that this new tech could compete in the same league. “Apple’s entrance into the portable gaming space has been a net positive for Sony,” Sony’s John Koller, Director Hardware Marketing, told the Wall Street Journal. “When people want a deeper, richer console, they start playing on a PSP.” What do you guys think? Hit us with your views below. [Kotaku]

No Gore For The Game Room

From New Zelda And Metroid To A Family Friendly Game Room – News Roundup 30th January 2010

With Microsoft’s answer to the Playstation’s Home lobby nearly ready, there has been some kerfuffle caused by the need to secure an endless stream of ESRB ratings for games used in the serive. Instead of going down the route of the Wii – submitting each release to the ESRB individually – Microsoft has opted to have the whole Game Room classified as E10+.

What this does mean is that games can be released faster and much more directly onto the system without ratings board interference. It’ll work out significantly cheaper too. Unfortunately, though, what it does mean is that any game with a Teen or Mature classification won’t be featured in the games room. So no Killer Instinct or Splatterhouse then. Dammit. [GamerBytes]

New Game Releases December 2009

New Game Releases December 2009

Every week, we’re doing a new post to tell you about the upcoming video game releases (you can see them all in the new releases category). This week, there are not very many games of interest, but we’ll let you know what they are.

How to use: Click on the title of the video game if you would like to see the cross platform possibilities. Click on the game cover of the platform of your choice to see the price comparison for that particular game, showing you the cheapest prices from UK online retailers.

8th to 14th December:

Video Game

PC

PSP

PS3

X360

Wii

DS

Alvin and the Chipmunks: The Squeakquel
11th December 2009
New Game Releases December 2009New Game Releases December 2009
Beat The Intro
11th December 2009
New Game Releases December 2009
James Cameron's Avatar: The Game
11th December 2009
New Game Releases December 2009
Tekken 6
11th December 2009
New Game Releases December 2009
The Legend of Zelda: Spirit Tracks
11th December 2009
New Game Releases December 2009

Any mistakes, or more games we should include? Let me know in the comments below – thanks.

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

A couple of months back, Felix penned a curious article listing the top ten gaming allies: those staunch supporters, wondrous wingmen and brilliant bros who never failed to watch your back, and you can find said article here. It got me thinking, however; how many times have TV screens found themselves with a controller shaped hole through their centres as the result of some serious NPC irritation? There were a couple of Felix’s fondly loved sidekicks that I couldn’t help but disagree with, and suddenly a Top Ten started forming in my mind.

More often than not, the hapless characters alongside you are just well crafted bullseyes for enemy fire, or instructors with less appeal than a sat-nav voiced by Hitler. For every Aeris there’s a Natalya; for every Dante and Nero there’s a Jak and Daxter; for every Army of Two there’s a compelling character witness to make the case for saving the world on your own. These are those most insidious of nemeses: these are the cretins who try their hardest to ruin everything….and they’re supposed to be on our side!

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time10. Kaidan Alenko (Mass Effect)

Remember at school whenever teams were getting picked there was always one kid who was consistently left until last? Well RPGs are no different really, and Kaidan is Mass Effect’s own dependable Gareth Southgate. If you gave him a penalty to take he’d get shot and killed before he could balloon it over the bar. A jack of all trades and a master of none, Kaidan’s abilities were laughable, his personality as bland as a cardboard-flavoured bran flake and you jumped at the chance to send him off merrily on his suicide mission.

9. Augustus Cole (Gears of War)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

The Cole Train is actually fairly useful, and he’s probably the only member of this list to have his own song. In fact he’s probably the only one on the list who could feasibly grace a polarised top ten, but by god is he irritating. Why the hell do black sidekicks have to have their brains and personalities siphoned from their ears and replaced by Captain Stereotype? I know games are trying to be more cinematic, but there are better examples to follow than Michael Bay. Spike Lee is gnawing on his fist as we speak…..although having said that, I don’t expect White Men Can’t Jump would make for a terribly exciting game.

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time8. Tails (Sonic series)

So you happen to have a massively-popular game where a fleet-footed hedgehog overcomes pesky robots and collects shiny things while navigating landscapes with loops that Alton Towers can only dream of. Why the hell would you jeopardise all of that with Tails? Not only is the hovering tosspot significantly slower than his spiky pal – thereby defeating the point of the game – but you could conveniently skip the entire level by just flying over everything. He’s so irrelevant that Sonic resolutely fails to bat an eyelid if he dies!

7. Wakka (Final Fantasy X)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

Final Fantasy has always been about massive swords, awesome jackets, summoning apocalypse demons and ripping off Storm from the X-Men. It’s about having a massive dragon open up the earth and swallow your enemies. You want powerful mages and hardy warriors, street-smart ninjas and mysterious gunsmiths who sleep in coffins…these are the sort of people you want in your corner. Who the hell thought it would be a good idea to invite a braindead surfer along for the ride? His only ability revolves around chucking a beach ball at people. A beach ball?! Why not go the whole hog and send a tiddly-winks champion to save the world?

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time6. Minnie Mouse (Mickey Mousecapade)

We’ve all been there…faced with a particularly tricky jump in a platformer, in spite of all the effort it just hasn’t quite been enough and the inevitable plummeting death has swiftly followed. But that’s ok, it was a timing issue, or it needed a longer run-up; all good eventually. What isn’t good is when your hapless female buddy decides that in spite of your perfect long jump technique, she’s just going to topple over and kick the bucket, which subsequently kills you too. On top of that, she couldn’t climb a ladder without getting stuck and managed to get herself kidnapped  every time you turned your back for five seconds, although who’d want her is beyond me.

5. Roman (GTA IV) / Otis (Dead Rising)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

Whether you’re stealthily taking out a gangland hideout, mowing down the odd pedestrian for fun or carving your way through a horde of the undead with a teddy bear, the last thing you want is some prat dropping you a phone call. The two tied at number five are notorious for busting your cellular chops right at brown-trousers time. Ignoring them is even worse: Roman turns into a teenage girl and gets all huffy and Otis becomes a needy jilted date – calling you incessantly until you pick up, and then ripping you a new one if you hang up for being ‘rude’.

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time4. Baby Mario (Super Mario World 2: Yoshi’s Island)

Yoshi is awesome. He can eat people, poo them out as eggs or vomit them back as projectiles, he can kinda doggie-paddle through the air and cause mini-earthquakes with his ground pounds. He’s a hero, not a babysitter. Unfortunately, Mario the Egotist thinks otherwise and harasses poor Yoshi to distraction whilst in his baby incarnation. Everytime you get hit Baby Mario cries and falls off his green and spiny perch; and don’t think you can just run off and leave him. He’ll keep pouring 16-bit scorn into your speakers until he gets reseated, or you viciously murder your SNES, the bastard.

3. Navi  (Legend of Zelda: Ocarina of Time)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

There’s high-maintenance, there are Valley Girls with rats for dogs, and then there’s Navi. Sure, she can be useful at times, but she can also be phenomenally ditsy, preferring to investigate a ledge or stone rather than the reanimated pile of bones that’s sticking a sword in your face. And then, of course, there’s the impatient nagging: You’re a pointy-eared mute having a laugh with a horse you can summon with a musical instrument, you’re just trotting round Hyrule, thinking up ways to flirt with the hot girl at the farm when all of a sudden, ‘HEY LISTEN!!’ You ignore her for a bit but then HEY! she just starts bouncing around in front of you repeating her LISTEN! incessant ruminations on Saria’s activity.  If only Link had a fly swatter…..or some Raid.

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time2. Natalya (GoldenEye)

I don’t think I’ve riddled a single virtual person with more bullets than the Severnaya hacker 007 is sworn to protect, and I’m pretty sure I’m not the only one. Sure, as sidekicks that you have to protect go, Natalya is a lot less talkative than Resi 4’s mind-numbingly irritating Ashley Graham; but no-one steps as eagerly into your rifle’s stream of bullets as the Russian. She’s like a lead magnet, a suicidal magpie with absolutely no regard for mission objectives. You set her free without cleansing the building first and you can expect to see that ‘Mission Failed’ screen pop-up each and every time as she burst from her shackles and tries to dry-hump the first AK-47 she can find.

1. Slippy Toad (Star Fox series)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

There couldn’t really be anyone else up here at the top. Slippy, the worst wingman to ever take to the skies, is the most cretinous, the most useless and the most pathetic of all of the sidekicks on this list. He doesn’t even have an excuse: he has a badass ship that can do flips and barrel-rolls. His dad invented most of the stuff Team Fox use so theoretically he should have a head start, but no. You’ll be gunning down baddies with a vengeance when suddenly your ears will be filled with a horrifically high-pitched cry: ‘Foooooxxxxx!!! Help meeeeeeeeeeeee!!!’ as a burning wreck falls out of the sky, and you laugh ever so slightly before weeping tears of rage and cursing amphibious pilots. Had Slippy made it into Top Gun he would have killed Maverick, Iceman and Jester too as well as Goose through his sheer incompetence. If you were ever to find yourself under siege from the inevitable zombie apocalypse with Slippy as your only fighting companion, my advice would be to kill and eat him. He’d be much more use that way.

And that’s that! Honourable mentions go to the condescending mutt from Duck Hunt who’s supposedly Man’s Best Friend, but laughs his ass off every time you fail and never lets you shoot him instead; Tingle from Legend of Zelda: Majora’s Mask who is most definitely the Jar-Jar Binks of the Zelda series; and Daxter, by far the worst back-seat gamer out there at the moment and about as funny as genital herpes.

Got a sidekick driving you round the bend that we’ve missed? Sound off in the comments box below!

Thu, 19 Nov, 09
Author:
Admin

Category:
Game news

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From Zelda At E3 To Metroid Prime On The DS: News Roundup November 19th

In today’s news roundup new details are set to emerge at next year’s E3 regarding the upcoming Zelda, Activision are rumoured to have brought in a third development team for the Call of Duty series as part of their “aggressive expansion plan”, and Metroid boss Kensuke Tanabe suggests the possibility of Metroid prime on the DS.

New Zelda Details to be revealed at E3

From Zelda At E3 To Metroid Prime On The DS: News Roundup November 19th

Following Shigeru Miyamoto’s news of a possible 2011 appearance for Link in the new Legend of Zelda, fans grew impatient, upset and complained of severe Zelda-deprivation (I hear it’s as serious as swine flu).  Well it looks like producer Eiji Aonuma is attempting to ease our woes by teasing a few new Zelda details at the 2010 rendition of E3.   “I hope that we can show you something at the E3 show next year, and it is something we are hopeful will be surprising,” said Aonuma.

He then went on to clarify the new Zelda will be supporting Wii MotionPlus, and while he didn’t specify, he did say the traditional Zelda formula may be in for a bit of a makeover.  “It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long-time Zelda fans a fresh surprise.”  The Wii will of course cater for these (hopefully) innovative changes, and offer players more than the traditional Zelda fare.  [OfficialNintendoMagazine]

Third Development Team Allegedly Brought in For Call of Duty Series

From Zelda At E3 To Metroid Prime On The DS: News Roundup November 19th

With Modern Warfare 2 selling by the truckload its hardly surprising Activision plan to milk the franchise for all its worth, with a third development reportedly joining Treyarch and Infinity Ward, created for the sole purpose of more Call of Duty.  With Treyarch and Infinity Ward taking it turn about for the Call of Duty series; it’s hard to see exactly where this new development team will fit in.

Perhaps the rumoured Call of Duty MMO may be set for development after all, or a brand new edition of Call of Duty is planned.  Whatever the case, Treyarch are busy at work on the follow up to World at War, so we’ll just concentrate on the one Call of Duty at a time.  [LATimes]

Metroid Prime a Possibility on the DS

From Zelda At E3 To Metroid Prime On The DS: News Roundup November 19th

With the Metroid Prime trilogy finished on the Wii with Metroid Prime: Corruption, fans believed the series to be dead and buried.  Not the case, says Metroid boss Kensuke Tanabe.  “We are always planning to make new games in the Metroid Prime series,” he said. “Depending on the timing and the situation, we cannot deny the possibility of realizing it on the DS or DSi.”  It’s good to know that although anything is hardly set in stone, at least the possibility of seeing Samus in a new Prime exists.  [OfficialNintendoMagazine]

Sun, 8 Nov, 09
Author:
Admin

Category:
Game news

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From Modern Warfare 2 Piracy To A Questionable 2010 Release For Zelda: News Roundup November 8th

Today’s news roundup sees a Modern Warfare 2 pirate be brought to justice, a Beatle’s sons aim to use Rock Band to teach people music, and Nintendo of America President announce the new Zelda may not see a 2010 release.

Modern Warfare 2 Pirate Arrested

From Modern Warfare 2 Piracy To A Questionable 2010 Release For Zelda: News Roundup November 8th

With Modern Warfare 2 already leaked onto the internet, Microsoft is trying their damndest to stop piracy on the Xbox 360 at all costs.  The game became widely available on the internet when 18-year-old American Christian Del Amo got his piracy loving hands on an early copy of Modern Warfare 2, who then proceeded to make illegal copies of the game available on various torrent sites.  The whole affair kicked off when a “box boy at a major retail chain” swiped a crate from a major retail chain containing Modern Warfare 2 bundles.  The box boy then sold these copies online, letting hacker Del Amo grab an early copy.

He soon cracked the protection around the game, making illegal copies available to all.  Unfortunately for him, IPCybercrime, a private investigation firm, was on his case, and thanks to tracks left through social networking sites like Facebook, the firm traced the teen to his modding business in Miami, where he was soon arrested.  “If these guys get their stuff out, then they can do some major damage to sales and spoil it for everybody. We plug leaks every day, but this was one of the biggest ones of the year,” said Rob Holmes, owner of IPCybercrime.  He then warns other hackers “If you try to do piracy on a large scale, you will get caught. When you use the Internet, you always leave tracks somewhere.”  For the law-abiding Modern warfare 2 will be available this Tuesday.  [VentureBeat]

Dhani Harrison Aims To Teach People Music in Rock Band 3

From Modern Warfare 2 Piracy To A Questionable 2010 Release For Zelda: News Roundup November 8th

Dhani Harrison (son of Beatle George Harrison) previously joined forces with Harmonix to help create The Beatles Rock Band.  Now it appears he wants to take the formula further, and create a game that will actually teach players to play music.  According to Harrison “I’m working on Rock Band 3′ and making the controllers more real so people can actually learn how to play music while playing the game.

He claims it’s going to happen in as little as a couple of years, and he hopes it can teach people how to play music, rather than merely “pantomime in rhythm.”  No word on Harmonix’s take on this, but we’ll hopefully know more when Rock band 3 is officially announced.  [ChicagoTribune]

Nintendo President Reveals Zelda May Not See a 2010 Release, Predicts New Super Mario Bros Will Outsell Modern Warfare 2

From Modern Warfare 2 Piracy To A Questionable 2010 Release For Zelda: News Roundup November 8th

Nintendo of America President Reggie Fils-Aime has recently stated they haven’t committed to a new Zelda in 2010.  It appears they’ll be taking the ‘release when ready’ approach, clarifying the game is only “tracking” for 2010.  On a positive note however, he did confirm Super Mario Galaxy 2 and Metroid: Other M are committed to 2010, so at least some decent games will be released on the Wii next year.

Following this, Reggie made some very bold statements, predicting New Super Mario Bros. Wii will outsell Modern Warfare 2 (only the Xbox 360 edition) by January.  “Absolutely. I say that unequivocally,” said Reggie.  “Let’s take it all the way through the January NPD data — yes. I’ll put that stake in the ground.”  Very bold indeed.  [GameTrailers]

Wed, 4 Nov, 09
Author:
Admin

Category:
Game news

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From MotionPlus Zelda To Modern Warfare 2 Pre-Orders: News Roundup November 4th

In today’s news roundup Shigeru Miyamoto shares news of MotionPlus heading to the next Zelda, after going on to hint at Nintendo’s upcoming cat-based project.  Meanwhile, Modern Warfare 2 breaks pre-order records, looking on track to becoming this year’s biggest game.

New Zelda to Use MotionPlus

From MotionPlus Zelda To Modern Warfare 2 Pre Orders: News Roundup November 4th

A recent Q&A session in Tokyo with Shigeru Miyammoto revealed a few more interesting details regarding Link’s next adventure on the Wii.  Shigsy plans to integrate MotionPlus into the next Zelda “to make you feel much more like you’re actually fighting while holding a sword in your hand,” said Miyamoto.  The aim appears to be to achieve the sensation of actually holding and fighting with a sword, rather than wiggling a Wii remote up and down to simply slash your sword.

The MotionPlus will also allow for an overhaul in the targeting system says Miyamoto.  “In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience.”  No word on whether the next Zelda will require MotionPlus to play the game, but with these revelations it certainly seems that way.  [Wired]

Next Nintendo Project Hinted to Focus on Cats

From MotionPlus Zelda To Modern Warfare 2 Pre Orders: News Roundup November 4th

Following Shigeru Miyamoto’s announcement of MotionPlus featuring in the next Zelda (look above dummy), the Shigster went on to potentially reveal Nintendo’s next big project.  At a Q&A session, Miyamoto was asked what his future plans are.  He replied by stating he is currently working on developing DS games that can be played in the home, as well as outside as more of a social activity (possibly a ‘spectator game’ Nintendo hinted at for the big-screen DSi XL).

Following this, he left the stage after announcing “I’ve recently been caring for cats. That is all.”  As if this wasn’t a big enough hint, Nintendo President Satoru Iwata took to the stage to confirm the he did indeed “just gave a big hint.”  Miyamoto has a habit of turning whatever his current hobby is into some sort of game, and following the success of Nintendogs it appears entirely likely we’ll see a cat-based Nintendo game in the near future.  That or else Miyamoto has clearly lost his mind.  [Andriasang]

Modern Warfare 2 Breaking Pre-order Records

From MotionPlus Zelda To Modern Warfare 2 Pre Orders: News Roundup November 4th

Call of Duty: Modern Warfare 2 looks on track to become the biggest game of the decade, with GameStop USA reporting the game has already broke pre-order records.  “As of today, the number of pre-order reservations we’ve taken for the game is the highest for any title we’ve ever sold in our 6,200 store network,” said GameStop executive Tony Bartel.

The game has been receiving a lot of negative headlines recently, what with the increased price tag, and no dedicated servers, but this doesn’t look likely to stop Modern Warfare 2 from becoming this year’s biggest game.  Activision is sure to be looking for a hit after disappointing sales for both their Guitar Hero and DJ Hero franchises, and it doesn’t look like Modern Warfare 2 will disappoint.  [USAToday]

Mon, 19 Oct, 09
Author:
Lydia Low

Category:
Games deals

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Legend of Zelda: Spirit Tracks Collector’s Edition £39.99 @ Gamestation [DS Games]

Legend of Zelda: Spirit Tracks Collectors Edition £39.99 @ Gamestation [DS Games]

Link’s latest adventure for the DS is to be released on the 11th of December The deal that I posted at the end of August, with Spirit Tracks available for preorder at £21.95 has now expired but you should be able to find it around the £25 mark without difficulty. However if you prefer your games in shiny tins then you may be interested to know that Game Station are offering the limited, Collector’s Edition for £39.99. This may not sound hugely cheap but as it’s a Gamestation exclusive, this is the best deal that you’re going to get!

The Collector’s Edition includes: The Legend of Zelda: Spirit Tracks game with two Spirit Tracks figurines in a limited tin case. Frankly fifteen pounds for a pair of figures and a tin seems a tad pricey to me but if you’ve got to have the special versions of your favourite games then, well, you’ve just gotta have them. At least the figures look nice!

Link’s latest adventure continues the tale spun by Wind Waker and The Phantom Hourglass, with Link in his ultra cartoony, cel-shaded form. The game also lifts a Phantom from the previous game, except this time the tank like chap is on your side and completely under your command, offering a new way to approach puzzles.

Personally, I am itching for a full scale console adventure for Link but I have no doubt that this will exhibit all the usual quality and charm that we expect from a Zelda title.

Legend of Zelda: Spirit Tracks Collectors Edition £39.99 @ Gamestation [DS Games]

UPDATE: Too late – you were too slow and missed this hot deal! Why not subscribe to our email updates or RSS feeds to make sure that doesn’t happen again?

Wed, 16 Sep, 09
Author:
Admin

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Game news

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From Nintendo Holiday Release Dates To more Predicted Game Delays: News Roundup September 16th

Today’s news roundup looks at the announced release dates for all Nintendo games hitting this holiday season.  In other news, HBO files a trademark for a True Blood video game, and Ubisoft CEO Yves Guillemot predicts Q1 2010 will see a lot of game delays.

Nintendo Confirm Release Dates For All Things Nintendo This Holiday Season

From Nintendo Holiday Release Dates To more Predicted Game Delays: News Roundup September 16th

Nintendo has recently announced their plans and release dates for the holiday season.  Among the many releases The Legend Of Zelda: Spirit Tracks was confirmed for a release on September 7th, and Castlevania: The Adventure Rebirth was officially announced for WiiWare.  Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing claimed “this extensive line-up will keep players busy throughout the fall and into 2010.  Shoppers know that Nintendo offers fun for everyone in the household.

Other games worth a mention include a October 20th release date for Space Invaders Extreme 2, Phantasy Star Zero for the DS on November 10th, Call Of Duty: Modern Warfare: Reflex on November 10th (a Call of Duty 4 Wii Port), and a surprise announcement of New Super Mario Bros appearing on the Wii this “holiday” season, considering the game was only announced at E3.  [BusinessWire]

HBO Trademark True Blood Video Game

From Nintendo Holiday Release Dates To more Predicted Game Delays: News Roundup September 16th

In a move sure to please all you blood suckers out there, HBO seem to be planning a game based on their popular show True Blood.  The show is currently in its second season, based on a world where vampires live alongside humans as part of normal everyday society.  The fact that True Blood is proving to be one of HBOs most popular shows currently on TV perhaps inspired the decision for a game.

HBO filed the trademark with the U.S. Patent and Trademark Office for “television receivers or with video or computer monitors, video games, computer games, game programs, video game discs, video game cartridges, video game CD-ROMs, video game cassettes, handheld video game devices, games, online games and electronic games.”  Otherwise there has been nothing else to suggest a game is in development, so it may be possible HBO are trademarking the property for games just in case.  Hopefully we’ll know more soon.  [Supererogatory]

Ubisoft CEO Predicts More Game Delays In Q1 2010

From Nintendo Holiday Release Dates To more Predicted Game Delays: News Roundup September 16th

The sheer amount of quality games headed for a late 2009 release forced many publishers to delay their games until early 2010, with the intention of avoiding bigger and more popular games that may overshadow their own.  Now Ubisoft CEO Yves Guillemot is predicting many more delays will ensue, as Q1 2010 has ended up becoming very crowded.  “We now have a situation where there are a lot of good games due for release in the first half of next year, but I think some publishers will move again,” said Guillemot.

The first quarter of 2010 is looking pretty crazy. So I expect some movement from the other players – some of those delayed games will be moved again.”  Ubisoft currently have Splinter Cell: Conviction and Red Steel 2 slated in for an early 2010 after being shifted from 2009.  Perhaps he’s hinting these games may be seeing an even later release date.  Heavy Rain, Bioshock 2, Mass Effect 2 and Bayonetta are all part of the early 2010 release list, but maybe not for long if Guillemot’s prediction turns out to be true.  [MCVUK]

Mon, 31 Aug, 09
Author:
Lydia Low

Category:
Games deals

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Legend of Zelda: Spirit Tracks Pre-Order £21.95 @ Shop To [DS Game]

Legend of Zelda: Spirit Tracks Pre Order £21.95 @ Shop To [DS Game]

Fans of the little green-clad one are probably wishing the year away so that they can get stuck into his latest locomotive adventure. If the idea of jet-setting around Hyrule on a nice, old fashioned choo-choo train and solving the mysteries of a few dungeons along the way appeals, then you might want to consider pre-ordering it, especially while Shop To are offering it for the bargainous price of £21.95.

Spirit Tracks continues the same story started by Wind Waker and its sequel The Phantom Hourglass and is set to look and feel very similar to its more recent predecessor, with cel-shaded graphics and stylus control. However instead of the ship travel of the previous two games, Link will now be traversing the world in a steam train with handy cannon feature.

The trailer suggests this will be a game bursting with all the usual Zelda charm, with a few new features but, on the whole, barely deviating from the usual mould of Link’s adventures. The features showcased by the trailer include; a giant bug boss – towering over Link and taking up both screens, scenes of Link interacting with Zelda (in her Princess incarnation rather than as the pirate Tetra) and the phantoms featured in the previous title, as well as plenty of rail riding action.

It probably comes as no surprise that transport looks set to play a major role in Spirit Tracks and getting the hang of the train will be important to your success. The train is controlled using a lever to manage the speed and toggles which will pop up, allowing you to change track. Enemies and obstacles will often hamper your progress and require a good dose of cannon fire – just like when you are sailing in Phantom Hourglass.

An interesting new feature is the ability to actually take control of one of those pesky phantom menaces, drawing paths for them to follow, just as you used the boomerang in Phantom Hourglass. This handy bodyguard will accompany you through dungeons, protecting you from danger, walking through fire and lava and acting as a platform for Link to cross.

This new chapter in Link’s continuing adventures look set to be just as pleasing to the eye and enjoyable as one would expect from this series but for those of us hoping for a new Zelda title for the Wii, it will probably serve more as a pleasant diversion than the satisfaction of a full length, epic adventure we crave.

Thanks to adsldave from Hotukdeals!

Legend of Zelda: Spirit Tracks Pre Order £21.95 @ Shop To [DS Game]

UPDATE: Too late – you were too slow and missed this hot deal! Why not subscribe to our email updates or RSS feeds to make sure that doesn’t happen again?

Sat, 8 Aug, 09
Author:
Felix Kemp

Category:
Games reviews

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Retro Review: The Legend Of Zelda: Ocarina of Time

Retro Review: The Legend Of Zelda: Ocarina of Time

Picture the scene. Hyrule Fields, a barren plain of grass and scrub, the moon above grinning wickedly. Link, a green tunic-clad Elf chosen by a glowing bulb with wings and a Lord of the Rings reject, is jogging towards Hyrule Castle, silhouetted against the virtual horizon. Far off, a wolf howls, the Castle’s bridge retracts, and Link is alone, with only a stubby sword and wooden shield for protection. Suddenly, a skeletal creature emerges from the soil and staggers towards Link. Cue instant terror.

I can remember this exact moment, when I was denied access to Hyrule Castle and set upon by zombies. It’s an indelible landmark in my memory, as are many moments from The Legend of Zelda: Ocarina of Time, an unequivocal masterpiece and, in my opinion, the classic of all classics.

The Great Deku Tree

Retro Review: The Legend Of Zelda: Ocarina of Time

Ocarina of Time’s story isn’t Oscar-worthy, by any means, but it remains a solid fable. Essentially, it’s good versus bad, but musings on time and power are subtly injected into the narrative. It begins in the Neverland-esque Kokiri Village, a leafy enclosure populated with childlike denizens, the Kokiri. Each Kokiri has their own fairy, all except one, Link, who suffers alone in his tree-house home.

But when the Great Deku Tree, guardian of the forest, falls ill, he calls upon his loyal servant, the fairy Navi, to awaken Link and order him to vanquish the evil festering inside his roots. Link, despite the odds, succeeds, slaying an enormous and pregnant spider, but he cannot stall the inevitable. Before he dies, the Great Deku Tree instructs Link to find Princess Zelda, and warns him of the “wicked man from the desert”.

The Spiritual Stones

Retro Review: The Legend Of Zelda: Ocarina of Time

Link eventually succeeds in finding Princess Zelda, hidden away in Hyrule Castle. The Princess is worried about a new courtier, Ganondorf. She believes he seeks to obtain the Triforce, a mystical relic capable of bestowing god-like powers. Zelda tells Link about the three Spiritual Stones which, once together, allow access to the Triforce. Link, already possessing the Kokiri Emerald, sets about collecting the remaining two.

In order to find them, however, he must befriend two races, the subterranean Goron and the aquatic Zora. Link’s quests drags him from the peak of Death Mountain to the depths of Hyrule Lake, deciphering puzzles and defeating monsters, as Ganondorf’s shadow across Hyrule grows.

The Master Sword

Retro Review: The Legend Of Zelda: Ocarina of Time

Link, once he’s finally obtained the three Spiritual Stones, returns to Hyrule Castle. He manages to access the Sacred Realm and discovers the Master Sword, a legendary weapon of great power. However, Ganondorf has followed him inside, and claims the Triforce for himself, imprisoning Link in the Sacred Realm.

Seven years pass and Link, now a tall, lean adult capable of wielding the Master Sword, is freed from the Sacred Realm by Rauru, one of the Seven Sages. Now, Link must awaken the five other Sages, trapped in their own temples by Ganondorf’s monsters. Link’s quest spans the length and breadth of Hyrule, meeting old friends, new enemies and witnessing the destruction Ganondorf has cast across Hyrule.

Redefining The Genre

Retro Review: The Legend Of Zelda: Ocarina of Time

The story of Ocarina of Time is indeed epic, but it’s helped along by some truly inspired gameplay mechanics. For instance, Link’s ability to target specific objects in the game, be they characters or signposts, with the camera tracking Link and his point of interest, streamlined the combat and is now a staple of third-person adventure games. The context-sensitive buttons, too, were a pioneering feature.

The concept of time-travel heavily influenced the game, as Link could voyage back and forth from his days as a boy to a man, with his exploits in the past mirrored in the future. For example, he could plant a beanstalk as a boy, travel to the future, and find the plant fully grown and granting him access to a new area.

The Ocarina

Retro Review: The Legend Of Zelda: Ocarina of Time

The eponymous Ocarina is Link’s most valuable asset. With it, he can open locked doors, befriend suspicious creatures, and even summon his faithful steed, Epona. Link must manually input the notes for each song, so the player actually feels some involvement instead of watching an automatic rendition.

The music in Ocarina of Time is wonderful, despite being obviously artificial. It’s a testament to the designers, crafting such a compelling ambience from virtualised sounds and notes. Each area, from Hyrule Field to the Marketplace, has a distinct theme, some longer versions of a specific song you can learn on your Ocarina.

A Lasting Impact

Ocarina of Time’s legacy – it has an average rating of 99/100 on MetaCritic – as a certified classic is unequivocal. To this day, I have yet to taste an experience as long-lasting nor impactful. Recently, I played it on the GameCube, and despite the archaic graphics and simplistic A.I., I found myself, once again, hooked.

I cannot justify a perfect score, but I can attest to Ocarina of Time’s perfect experience. From the humble beginnings of outpacing a boulder to obtain the Kokiri Sword, to finally facing Ganondorf in his castle, Ocarina of Time is an experience I’ve yet to see matched.

Retro Review: The Legend Of Zelda: Ocarina of Time

Wed, 8 Jul, 09
Author:
Marius Goubert

Category:
Games deals

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The Legend of Zelda: Phantom Hourglass £9.99 @ Argos [DS Game]

The Legend of Zelda: Phantom Hourglass £9.99 @ Argos [DS Game]

A fantastic deal here for anyone who loves the Zelda series. Argos are offering up copies of The Legend of Zelda : Phantom Hourglass on the Nintendo DS for the staggeringly low price of £9.99. Given that the next best price for a brand new copy is over £23 this is an absolute steal. So if you own a DS get in there quick!

Phantom Hourglass picks up the Zelda adventure where it was left off by the Nintendo Game cube’s Wind Waker World.  While searching for a legendary ghost ship which is rumoured to sail the seven seas, Link and his girlfriend Tetra suddenly find themselves in mortal danger. Then, in a narrative which is typical of Zelda,  a helpless Tetra is forced to rely on our masculine hero to come to the rescue.

However what is more untraditional about the Phantom Hourglass is that Nintendo have deliberately tailored the game so it appeals to as wide an audience as possible. Although this may upset a few hardcore fans, it’s certainly good news for the rest of us! The game has been adapted to the DS format (which of course means no d-pad) and overall, is slightly more light hearted when compared to some of the other Zelda editions.

But although touch screen does have a few draw backs as it is not quite as precise as the d-pad (Link will occasionally do rolls or swipe his sword for no apparent reason) the DS version revolutionizes item usage. There are an endless number of ways in which items can be used in conjunction with the DS pad; like guiding Link’s boomerang through barriers, round corners and behind enemies for unexpected back attacks.

The game also has massive scope, with a huge, thriving, and fully interactive world with tons to explore. Although the total game time runs for approximately 15 hours, that does not include the huge number of sub quests on offer. Visuals are also unparalleled, and to their credit, Nintendo are really pushing the capacity of the DS to its limits.

Although fans of the classic Zelda games may find a few things to gripe about in Phantom Hour Glass (as it’s certainly much easier and shorter than your usual Zelda epic), Nintendo do deserve huge praise.  The way they have condensed a game like Zelda into a great pocket package in terms of its gameplay and graphics is remarkable. So if you have never experienced the legendary Zelda before this is a great one to try, but even if you have, Phantom Hourglass is still worth a look!

Thu, 2 Jul, 09
Author:
Admin

Category:
Game news

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From Fitness Hero To Asteroids The Movie: News Roundup July 2nd

Thursday’s news tells us of more games adopting the ‘Hero’ name in their title, new Zelda perhaps not being what we expected, Gears Of War 2 receiving a new update and ancient arcader Asteroids hitting the big screen

Everyone Wants To Be A Hero

From Fitness Hero To Asteroids The Movie: News Roundup July 2nd

VPT Technologies has trademarked both the names Fitness Hero and Workout Hero, drawing attention due to the names obvious resemblance to the Guitar Hero series.  VPT Technologies specialize in voice-activated fitness equipment, but have recently announced their decision to develop a “web-based video game system” connecting users in a safe global network, with fitness most likely the primary aspect of the game.

They haven’t confirmed Fitness Hero or Workout Hero as this game yet but given the circumstances it’s pretty likely this is the case.  Slapping ‘Hero’ on the end of their titles seems like a shameless attempt to sell more copies but judgment should be reserved until the game is actually played.  Speculation looks at where the ‘Hero’ name is headed next; Zelda Hero?  Or how about Halo Hero?  Maybe even leave out the game title altogether calling it Hero Hero?  Time will tell… [1UP]

Greased Nintendo

From Fitness Hero To Asteroids The Movie: News Roundup July 2nd

Paramount Digital Entertainment has planned to release a DS and Wii adaptation of 1978 movie ‘Grease’.  As Grease is unlikely to make a great First Person Shooter, Paramount have decided to opt for a party game aimed at the causal and family gaming market.  Working with 505 Games they plan to take full advantage of both consoles capabilities allowing you to sing and dance with Danny Zuko and Sandy Olsson.  [Gamestop]

Gears Of War Update

From Fitness Hero To Asteroids The Movie: News Roundup July 2nd

To celebrate release of the Gears Of War 2 Title Update 4, Epic Games will be promoting a double experience points weekend starting this Friday.  Title Update 4 has introduced experience points in multiplayer mode and playing this weekend will give you the chance to receive 500 extra experience points for being on the winning side in an online ranked match.

To make this party even more exciting horde matches now feature extra waves of Tickers to join in on the fun. Yay?  [WorthPlaying]

New Zelda Not Radically Different

From Fitness Hero To Asteroids The Movie: News Roundup July 2nd

Shigeru Miyamoto briefly mentioned the new Zelda game at this year’s E3, as well as causally dropping hints throughout the year at how he would like to create completely unique Mario and Zelda games taking advantage of the Wii’s technology.

After getting Zelda fans frothing at the mouth with excitement, he then slammed them back down to Earth stating in Nintendo Power “I don’t think it’s going to be that radically different”… Damn.  [1UP]

Asteroids: The Movie

From Fitness Hero To Asteroids The Movie: News Roundup July 2nd

Universal must have made their New-Year’s resolution to pick the hardest things in the world to make a movie out of.  At the moment they have Oscar-nominated director Ridley Scott working on a movie adaption of the board game Monopoly, and have recently acquired the rights to base a film on Atari game Asteroids.

Asteroids may be a popular game, but this isn’t because of a dramatic plot or great cast; it doesn’t even have one you see.  All Universal have to go on is a set of dots firing dots at other dots…. Here’s hoping!  [HollywoodReporter]