The Legend of Zelda: Skyward Sword Preview

Put simply…this is how Skyward Sword made me feel:

The Legend of Zelda: Skyward Sword Preview

It’s Zelda…what did you expect?

More to follow.

Wed, 23 Jun, 10
Author:
Lydia Low

Category:
Games deals

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The Legend of Zelda: Goron Tunic Adult Link Statue £29.99 @ Play

The Legend of Zelda: Goron Tunic Adult Link Statue £29.99 @ Play

This is a pretty sweet deal for anyone that likes collectible nick-nacks. Only 1250 of these statues were made and they were originally sold for £89.99. Play seems to be the only retailer in the UK that has the statue in stock and on ebay it goes for at least £69.99, while international retailers’ prices start at around $100.

The statue is 7 inches tall and depicts Ocarina of Time’s adult Link in his Goron tunic which protects him from the extreme heat of Death Mountain Crater. It is made of high quality, weighty polystone, hand-finished and hand-painted.

A friend of mine has the original version of the statue, which is identical to this one except for the colour of Link’s outfit and it’s a really nice and well made model. It’s got good customer reviews all round and seems well worth grabbing at this price; with such a limited production Play are going to run out at some point! However if you already have the original version or the zora tunic edition then it’s probably not worth it as it’s just the same model with a different colour scheme.

Thanks to Rhys135 at Hotukdeals!

Mon, 21 Jun, 10
Author:
Matt Gardner

Category:
Game fun

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Daily Bite: World Cup Fever Hits Hyrule

Daily Bite: World Cup Fever Hits Hyrule

[BoingBoing]

The Best (And Worst) Videogame Endings

Volume 1

With the aftermath to the Lost finale still brewing, we at Dealspwn thought it was a perfect time to remember our favourite, and not so favourite, videogame endings, from the emotional and the exhilarating, to the downright bad and ugly. So put on your nostalgia goggles, and if you spot a game you’ve been holding off on, I advise you avert your gaze to our lovely list of writers and current competitions!

Good: Shadow of the Colossus

The Best (And Worst) Videogame Endings

With the last colossi vanquished, you return to Dormin’s lair to claim your reward and resurrect Mono. Only Lord Emon’s men stick a sword in your chest, and you’re then possessed by Dormin himself, who reveals the sixteen colossi contained all his power, and with each of their deaths, Wander’s been storing Dormin’s fractured essence, making him the perfect vessel. The Dormin-possessed Wander is ultimately slain by Emon, who casts Wander’s sword into a magical pool.

It seems like all is lost, but then Mono awakens from her deathly slumber, and with a somehow still-alive Aggro, she finds a baby infant with horns sprouting from its brow, in the same pool which destroyed Wander and Dormin. Ico anyone?

Bad: Halo 2

The Best (And Worst) Videogame Endings

So not only do you not play the Master Chief in the final level, putting a stop to a rampaging King Kong wannabe wielding Thor’s hammer, then, just to tease you, the game switches perspectives to Master Chief, aboard the Prophet of Truth’s Forerunner dreadnought, on-route to Earth.

Epic finale? The last clash of swords to decide the victor? Nope. Just a succinct marketing quote and a credits roll. It soon became clear Bungie stumbled a few times during Halo 2’s development, and half the game was sheared off, resulting in this jarring ending. But come on? Not even a climactic race to escape the dreadnought and return to Earth? Or a Grunt-suit to sneak around in?

Click here to check out Felix's other picks...

3D Dot Game Heroes Review

3D Dot Game Heroes Review

Format: PS3

Developer: Silicon Studio

Publisher: SouthPeak Games

If you’re the type of gamer that squealed with delight seeing the huge list of retro RPG game included on last years Mega-Drive compilation, this game is most definitely for you. In-jokes to the genre are the norm here along with a long list of frustrations and an almost inevitable argument between fans (and probably lawyers) about it being a homage or rip-off of some Nintendo game with a green midget.

The games unique twist is the updated retro graphical style. The story explains it in an amusing way, as the old 2D Kingdom of Dotnia is rarely visited anymore so they revamp their world into ‘3D’ to get with the times, hoping everyone will love them again. It’s not ‘put on glasses’ 3D, everything is made from cubes instead of squares. The whole story would probably fit on a beermat (evil guy stealing orbs, kingdom threatened, you hero).

Paying homage to the genre is all well and good, but some elements that were a bit annoying 15 years ago may test your patience more than ever today. The stylised updated 8-bit era music is charming for about five minutes, but after hearing the same tune for two hours in one of temples you’re ready to lose it. But hey, Final Fantasy XIII is just as guilty.

3D Dot Game Heroes Review

The temples are made up of a series of linked rectangular rooms that are hard to navigate as most of them look the same and once you’ve done the first temple you’ve seen them all really. You’ll spend most of your indoors time looking for keys and moving blocks to solve puzzles. Moving around the game world outside is better as you’re pretty much allowed to go anywhere once you pick up the grappling hook to swing across gaps with a wooden post on the other side. Naturally you can’t jump on or off ledges to reach a higher or lower path. The map only displays a rough layout of the maze-like world so you may have to travel in the opposite direction to your destination to try and find a way through. Just wait till you get to the desert, just a maze of dead ends and constantly pressing L1 to bring up the map, hoping desperately that you’re a little closer to the next temple.

Check out Brendan's views on the gameplay...

From Capcom’s Bombshell to Canned CoD – News Roundup 18th May 2010

Capcom to Drop a “Bombshell” at E3

From Capcoms Bombshell to Canned CoD   News Roundup 18th May 2010

In the latest episode of Shack News’ Shack’s Weekend Confirmed Podcast, presenter Garnett Lee revealed that Capcom’s set to deliver a devastating surprise announcement at E3.

Boy, [Capcom's] E3 bombshell puts that to test. I’m not going to spill it because I don’t want to make anyone mad, but boy their E3 bombshell puts that to test.”

The “Bombshell” is apparently in development from a Western developer, which means that it has to be a sequel to an existing franchise (in accordance with their new strategy)…and we’ve got an idea of what that franchise might be. Our regulars may remember that we got wind of a secret project in development from Ninja Theory (in parallel with Enslaved). Could this be the next installment of the Devil May Cry series? Maybe. Ninja Theory haven’t refuted the suggestion, stating that we’ll have to wait for Capcom’s embargo to lift before we get a definitive answer. It’s also possible that a Natal-enabled revamp of an existing series may be in the works.

We’ll keep you posted, but E3 can’t come soon enough! [Shack News]

Miyamoto Discusses Major Changes to Next Zelda

From Capcoms Bombshell to Canned CoD   News Roundup 18th May 2010

The Zelda series is a reliable mainstay of Nintendo’s gaming repertoire. Whilst each iteration is basically identical (with the odd refreshing change of pace every now and again), the consistent quality of the tried-and-tested game experience makes for a nice comfortable ride every time around. However, in a recent interview with German magazine Gaming Media, Shigeru Miyamoto has revealed that development of the next Zelda title will be taking a very different tack.

Traditionally (stated Miyamoto), Nintendo starts development by creating a CG demo movie and subsequently expands upon the ideas and visual style contained therein. However, this time around the game mechanics are being revamped and reworked from the get-go; with the game’s art style and engine developed at a later stage to incorporate their . It’s likely that this ‘radical’ (well, radical for Nintendo, anyway- since this is the way almost every other studio handles it) development regime will result in a that plays very differently to its predecessors. We can expect to see an early alpha version at E3, though Miyamoto freely admits that it will only represent three months work.

This ties in with the mysterious comments made by Eiji Aonuma several months ago.

It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long-time Zelda fans a fresh surprise… So we have been trying something new in terms of the structure of the Wii version of the new Zelda game.”-Eiji Aonuma, Producer

Exciting stuff. Let’s hope that the new Zelda can deliver a new game experience without losing the series’ trademark charm. [Games Media via 1UP]

CV Portfolio Reveals Canned CoD Title

From Capcoms Bombshell to Canned CoD   News Roundup 18th May 2010

It’s unlike Activision to cancel a Call of Duty title (since they’ll generally sell like hot cakes), but apparently that’s exactly what’s happened. Superannuation has discovered a number of screenshots for Call of Duty: Devil’s Brigade, a previously unannounced CoD title from Underground Games. Environmental Artist Leonid Korostyshevskiy has published a number of screenies on his online portfolio, indicating that Devils Brigade would’ve been set in World War II Europe. Why not check out his blog and see what might’ve been?

[Leonid Koro via VG247]

Tue, 9 Mar, 10
Author:
Lydia Low

Category:
Games deals

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The Legend of Zelda: Spirit Tracks £17.93 @ The Hut [Nintendo DS Games]

The Legend of Zelda: Spirit Tracks £17.93 @ The Hut [Nintendo DS Games]

With Spirit Tracks, Nintendo have produced yet another great Zelda adventure, in which Link gets bored of messing about on boats and takes to the land with his exotic new steam powered transport.

It’s one of The Hut’s Daily Deals so you can pick it up for just £17.93 if you buy today, this is over £6 cheaper than the next best deal for the game (£24.65 from Zavvi) so a bargain well worth grabbing while you can.

Link’s latest adventure continues the same narrative of Gamecube title Wind Waker and its DS sequel The Phantom Hourglass. 100 years after the events of Hourglass, a young Link is working towards a quiet career as a train engineer but on the night of the ceremony to officially recognise him as such, Zelda implores him to take her to the Tower of Spirits. It soon falls to Link and the Princess to uncover the mystery of the Spirit Tracks that is troubling Hyrules railways.

If you have played The Phantom Hourglass, then you’ll fall straight into the swing of this little adventure with ease. The game has the same cheerful and cartoony cel shaded graphics as the previous DS instalment and feels almost identical to play, with total stylus control and a train taking the place of the little boat to zip around the world map with.

There’s the usual adventuring and dungeon exploring Zelda fans have become very well acquainted with and even phantoms as seen in Hourglass. However this time around the hulking sets of armour are under your control, an interesting new mechanic that invigorates the formula at least a little and is plenty of fun to do.

Zelda games can be relied on for quality so it comes as no surprise that there is really very little to complain about here. As usual, the story is nicely paced, very enjoyable and packed with side quests to keep you busy along the way. The game looks excellent and has a nice distinctive visual style, complemented with a charming soundtrack which is bound to make you smile. It is perhaps a little too easy but epic and imaginative boss battles will keep you on your toes. Even just travelling around Hyrule on the set tracks is a source of joy, often requiring careful planning as well as plenty of toot-tooting on your little horn.

The multiplayer mode is not huge and comprehensive but the competitive battle game is a very enjoyable little bonus that adds some longevity to Spirit Tracks once the main story is dispensed with.
Spirit Tracks is perhaps a little too similar to its immediate predecessor but it also refines and improves upon it and, considering what a great game The Phantom Hourglass was, this is hardly a huge criticism. Even if it is a “proper” Wii Zelda title that you are hungry for, this is a lovely little distraction to while away some of those hours between now and June when E3 should hopefully give us some much anticipated news on the upcoming game! It’s certainly a great way to liven up a dull train journey.

Sat, 27 Feb, 10
Author:
Matt Gardner

Category:
Game fun

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Daily Bite: Link Floyd

Daily Bite: Link Floyd

[Tumblr]

Sat, 13 Feb, 10
Author:
Lydia Low

Category:
Games deals

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The Legend of Zelda: The Phantom Hourglass £16.49 @ Cool Shop [DS Games]

The Legend of Zelda: The Phantom Hourglass £16.49 @ Cool Shop [DS Games]

Link’s fourteenth adventure and his first on the DS was named IGN’s DS Game of the Year (2007) and was both a critical and commercial success, for good reason.

Cool Shop are currently selling The Phantom Hourglass for £16.49, which undercuts Shop To’s second place price of £19.95 by £3.50.

The Phantom Hourglass is a direct sequel to 2003’s Wind Waker for the Gamecube and follows Link’s quest to save Tetra from the evil Bellum with the reluctant assistance from the cowardly Linebeck and his ship the S.S. Linebeck.

Like its direct predecessor, the game features bright cel shaded graphics. This style change was a somewhat controversial move when Wind Waker was first released but these cheery, cartoon-esque graphics are brilliantly suited to the DS and The Phantom Hourglass is a lovely looking game. At the time of its release it was an ambitious and innovative undertaking, being entirely touch screen controlled and making unprecedented, impressive use of both screens. Thankfully these controls are perfectly implemented and, as usual for a Zelda title, everything just works effortlessly.

As usual there are plenty of entertaining puzzles to get your head around, some tailored perfectly to the console’s unique traits and the boss battles are excellent.

For seasoned Zelda fans The Phantom Hourglass can at times feel a little too easy and even, gasp, casual which is undoubtedly a shame but it oozes the customary Zelda quality and is just as exciting, fun and captivating as any other title in the series and a must have for any DS owner.

Thanks to BadBeatDuke at Hotukdeals!

Sat, 30 Jan, 10
Author:
Matt Gardner

Category:
Game news

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From New Zelda And Metroid To A Family Friendly Game Room – News Roundup 30th January 2010

In today’s news roundup we have a solid reaffirmation that a new Zelda game will make an appearance at E3, Sony and Nintendo respond to the release of the Apple iPad with barely concealed disdain, and Microsoft announces that the upcoming Game Room will receive a universal ESRB rating of E10+, striking a death blow to everyone campaigning for an update of Carmageddon.

Iwata Tells Investors That A New Zelda Will Be Shown At E3

From New Zelda And Metroid To A Family Friendly Game Room – News Roundup 30th January 2010

Considering that Nintendo were only ‘hoping’ to unveil the latest of Link’s adventures this year, it’s a boon to the Ninty faithful that President Satoru Iwata was adamant that there will be a new Zelda for the Wii, and it will be showcased at this year’s E3. [GoNintendo]

On top of that, as news breaks of another Nintendo favourite – Samus Aran – making a fully fledged return in Metroid: Other M this very summer, a teaser trailer website has been revealed to put us all in a state of quivering suspense. The site opens to a female voice delivering a strange message: ‘That Dream — it was like watching a playback of a tragedy that actually occurred’, before kicking into some sooth piano music. You can find the tantalisingly brief movie here, on the official site. It’s about time, Nintendo; it’s about damn time. [andriasang]

Industry Heavyweights React Unfavourably To the iPad

From New Zelda And Metroid To A Family Friendly Game Room – News Roundup 30th January 2010

With game developers chomping at the bit to get their teeth into Apple’s newest trendy toy,, one might have expected the Big Three to wade in with their opinions on what the new tablet might mean for the games industry. Sure enough, our man Satoru Iwata popped up again to dismiss the threat of the iPad. “It was a bigger iPod Touch”, Iwata told Associated Press, adding that the new device offered “no surprises”. [Kotaku]

Sony were even more dismissive, laughing at the suggestion that this new tech could compete in the same league. “Apple’s entrance into the portable gaming space has been a net positive for Sony,” Sony’s John Koller, Director Hardware Marketing, told the Wall Street Journal. “When people want a deeper, richer console, they start playing on a PSP.” What do you guys think? Hit us with your views below. [Kotaku]

No Gore For The Game Room

From New Zelda And Metroid To A Family Friendly Game Room – News Roundup 30th January 2010

With Microsoft’s answer to the Playstation’s Home lobby nearly ready, there has been some kerfuffle caused by the need to secure an endless stream of ESRB ratings for games used in the serive. Instead of going down the route of the Wii – submitting each release to the ESRB individually – Microsoft has opted to have the whole Game Room classified as E10+.

What this does mean is that games can be released faster and much more directly onto the system without ratings board interference. It’ll work out significantly cheaper too. Unfortunately, though, what it does mean is that any game with a Teen or Mature classification won’t be featured in the games room. So no Killer Instinct or Splatterhouse then. Dammit. [GamerBytes]

New Game Releases December 2009

New Game Releases December 2009

Every week, we’re doing a new post to tell you about the upcoming video game releases (you can see them all in the new releases category). This week, there are not very many games of interest, but we’ll let you know what they are.

How to use: Click on the title of the video game if you would like to see the cross platform possibilities. Click on the game cover of the platform of your choice to see the price comparison for that particular game, showing you the cheapest prices from UK online retailers.

8th to 14th December:

Video Game

PC

PSP

PS3

X360

Wii

DS

Alvin and the Chipmunks: The Squeakquel
11th December 2009
New Game Releases December 2009New Game Releases December 2009
Beat The Intro
11th December 2009
New Game Releases December 2009
James Cameron's Avatar: The Game
11th December 2009
New Game Releases December 2009
Tekken 6
11th December 2009
New Game Releases December 2009
The Legend of Zelda: Spirit Tracks
11th December 2009
New Game Releases December 2009

Any mistakes, or more games we should include? Let me know in the comments below – thanks.

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

A couple of months back, Felix penned a curious article listing the top ten gaming allies: those staunch supporters, wondrous wingmen and brilliant bros who never failed to watch your back, and you can find said article here. It got me thinking, however; how many times have TV screens found themselves with a controller shaped hole through their centres as the result of some serious NPC irritation? There were a couple of Felix’s fondly loved sidekicks that I couldn’t help but disagree with, and suddenly a Top Ten started forming in my mind.

More often than not, the hapless characters alongside you are just well crafted bullseyes for enemy fire, or instructors with less appeal than a sat-nav voiced by Hitler. For every Aeris there’s a Natalya; for every Dante and Nero there’s a Jak and Daxter; for every Army of Two there’s a compelling character witness to make the case for saving the world on your own. These are those most insidious of nemeses: these are the cretins who try their hardest to ruin everything….and they’re supposed to be on our side!

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time10. Kaidan Alenko (Mass Effect)

Remember at school whenever teams were getting picked there was always one kid who was consistently left until last? Well RPGs are no different really, and Kaidan is Mass Effect’s own dependable Gareth Southgate. If you gave him a penalty to take he’d get shot and killed before he could balloon it over the bar. A jack of all trades and a master of none, Kaidan’s abilities were laughable, his personality as bland as a cardboard-flavoured bran flake and you jumped at the chance to send him off merrily on his suicide mission.

9. Augustus Cole (Gears of War)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

The Cole Train is actually fairly useful, and he’s probably the only member of this list to have his own song. In fact he’s probably the only one on the list who could feasibly grace a polarised top ten, but by god is he irritating. Why the hell do black sidekicks have to have their brains and personalities siphoned from their ears and replaced by Captain Stereotype? I know games are trying to be more cinematic, but there are better examples to follow than Michael Bay. Spike Lee is gnawing on his fist as we speak…..although having said that, I don’t expect White Men Can’t Jump would make for a terribly exciting game.

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time8. Tails (Sonic series)

So you happen to have a massively-popular game where a fleet-footed hedgehog overcomes pesky robots and collects shiny things while navigating landscapes with loops that Alton Towers can only dream of. Why the hell would you jeopardise all of that with Tails? Not only is the hovering tosspot significantly slower than his spiky pal – thereby defeating the point of the game – but you could conveniently skip the entire level by just flying over everything. He’s so irrelevant that Sonic resolutely fails to bat an eyelid if he dies!

7. Wakka (Final Fantasy X)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

Final Fantasy has always been about massive swords, awesome jackets, summoning apocalypse demons and ripping off Storm from the X-Men. It’s about having a massive dragon open up the earth and swallow your enemies. You want powerful mages and hardy warriors, street-smart ninjas and mysterious gunsmiths who sleep in coffins…these are the sort of people you want in your corner. Who the hell thought it would be a good idea to invite a braindead surfer along for the ride? His only ability revolves around chucking a beach ball at people. A beach ball?! Why not go the whole hog and send a tiddly-winks champion to save the world?

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time6. Minnie Mouse (Mickey Mousecapade)

We’ve all been there…faced with a particularly tricky jump in a platformer, in spite of all the effort it just hasn’t quite been enough and the inevitable plummeting death has swiftly followed. But that’s ok, it was a timing issue, or it needed a longer run-up; all good eventually. What isn’t good is when your hapless female buddy decides that in spite of your perfect long jump technique, she’s just going to topple over and kick the bucket, which subsequently kills you too. On top of that, she couldn’t climb a ladder without getting stuck and managed to get herself kidnapped  every time you turned your back for five seconds, although who’d want her is beyond me.

5. Roman (GTA IV) / Otis (Dead Rising)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

Whether you’re stealthily taking out a gangland hideout, mowing down the odd pedestrian for fun or carving your way through a horde of the undead with a teddy bear, the last thing you want is some prat dropping you a phone call. The two tied at number five are notorious for busting your cellular chops right at brown-trousers time. Ignoring them is even worse: Roman turns into a teenage girl and gets all huffy and Otis becomes a needy jilted date – calling you incessantly until you pick up, and then ripping you a new one if you hang up for being ‘rude’.

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time4. Baby Mario (Super Mario World 2: Yoshi’s Island)

Yoshi is awesome. He can eat people, poo them out as eggs or vomit them back as projectiles, he can kinda doggie-paddle through the air and cause mini-earthquakes with his ground pounds. He’s a hero, not a babysitter. Unfortunately, Mario the Egotist thinks otherwise and harasses poor Yoshi to distraction whilst in his baby incarnation. Everytime you get hit Baby Mario cries and falls off his green and spiny perch; and don’t think you can just run off and leave him. He’ll keep pouring 16-bit scorn into your speakers until he gets reseated, or you viciously murder your SNES, the bastard.

3. Navi  (Legend of Zelda: Ocarina of Time)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

There’s high-maintenance, there are Valley Girls with rats for dogs, and then there’s Navi. Sure, she can be useful at times, but she can also be phenomenally ditsy, preferring to investigate a ledge or stone rather than the reanimated pile of bones that’s sticking a sword in your face. And then, of course, there’s the impatient nagging: You’re a pointy-eared mute having a laugh with a horse you can summon with a musical instrument, you’re just trotting round Hyrule, thinking up ways to flirt with the hot girl at the farm when all of a sudden, ‘HEY LISTEN!!’ You ignore her for a bit but then HEY! she just starts bouncing around in front of you repeating her LISTEN! incessant ruminations on Saria’s activity.  If only Link had a fly swatter…..or some Raid.

Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time2. Natalya (GoldenEye)

I don’t think I’ve riddled a single virtual person with more bullets than the Severnaya hacker 007 is sworn to protect, and I’m pretty sure I’m not the only one. Sure, as sidekicks that you have to protect go, Natalya is a lot less talkative than Resi 4’s mind-numbingly irritating Ashley Graham; but no-one steps as eagerly into your rifle’s stream of bullets as the Russian. She’s like a lead magnet, a suicidal magpie with absolutely no regard for mission objectives. You set her free without cleansing the building first and you can expect to see that ‘Mission Failed’ screen pop-up each and every time as she burst from her shackles and tries to dry-hump the first AK-47 she can find.

1. Slippy Toad (Star Fox series)Friendly Fire: The Ten Worst Videogame Sidekicks Of All Time

There couldn’t really be anyone else up here at the top. Slippy, the worst wingman to ever take to the skies, is the most cretinous, the most useless and the most pathetic of all of the sidekicks on this list. He doesn’t even have an excuse: he has a badass ship that can do flips and barrel-rolls. His dad invented most of the stuff Team Fox use so theoretically he should have a head start, but no. You’ll be gunning down baddies with a vengeance when suddenly your ears will be filled with a horrifically high-pitched cry: ‘Foooooxxxxx!!! Help meeeeeeeeeeeee!!!’ as a burning wreck falls out of the sky, and you laugh ever so slightly before weeping tears of rage and cursing amphibious pilots. Had Slippy made it into Top Gun he would have killed Maverick, Iceman and Jester too as well as Goose through his sheer incompetence. If you were ever to find yourself under siege from the inevitable zombie apocalypse with Slippy as your only fighting companion, my advice would be to kill and eat him. He’d be much more use that way.

And that’s that! Honourable mentions go to the condescending mutt from Duck Hunt who’s supposedly Man’s Best Friend, but laughs his ass off every time you fail and never lets you shoot him instead; Tingle from Legend of Zelda: Majora’s Mask who is most definitely the Jar-Jar Binks of the Zelda series; and Daxter, by far the worst back-seat gamer out there at the moment and about as funny as genital herpes.

Got a sidekick driving you round the bend that we’ve missed? Sound off in the comments box below!

Thu, 19 Nov, 09
Author:
Admin

Category:
Game news

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From Zelda At E3 To Metroid Prime On The DS: News Roundup November 19th

In today’s news roundup new details are set to emerge at next year’s E3 regarding the upcoming Zelda, Activision are rumoured to have brought in a third development team for the Call of Duty series as part of their “aggressive expansion plan”, and Metroid boss Kensuke Tanabe suggests the possibility of Metroid prime on the DS.

New Zelda Details to be revealed at E3

From Zelda At E3 To Metroid Prime On The DS: News Roundup November 19th

Following Shigeru Miyamoto’s news of a possible 2011 appearance for Link in the new Legend of Zelda, fans grew impatient, upset and complained of severe Zelda-deprivation (I hear it’s as serious as swine flu).  Well it looks like producer Eiji Aonuma is attempting to ease our woes by teasing a few new Zelda details at the 2010 rendition of E3.   “I hope that we can show you something at the E3 show next year, and it is something we are hopeful will be surprising,” said Aonuma.

He then went on to clarify the new Zelda will be supporting Wii MotionPlus, and while he didn’t specify, he did say the traditional Zelda formula may be in for a bit of a makeover.  “It is something we used to talk about with Mr. Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long-time Zelda fans a fresh surprise.”  The Wii will of course cater for these (hopefully) innovative changes, and offer players more than the traditional Zelda fare.  [OfficialNintendoMagazine]

Third Development Team Allegedly Brought in For Call of Duty Series

From Zelda At E3 To Metroid Prime On The DS: News Roundup November 19th

With Modern Warfare 2 selling by the truckload its hardly surprising Activision plan to milk the franchise for all its worth, with a third development reportedly joining Treyarch and Infinity Ward, created for the sole purpose of more Call of Duty.  With Treyarch and Infinity Ward taking it turn about for the Call of Duty series; it’s hard to see exactly where this new development team will fit in.

Perhaps the rumoured Call of Duty MMO may be set for development after all, or a brand new edition of Call of Duty is planned.  Whatever the case, Treyarch are busy at work on the follow up to World at War, so we’ll just concentrate on the one Call of Duty at a time.  [LATimes]

Metroid Prime a Possibility on the DS

From Zelda At E3 To Metroid Prime On The DS: News Roundup November 19th

With the Metroid Prime trilogy finished on the Wii with Metroid Prime: Corruption, fans believed the series to be dead and buried.  Not the case, says Metroid boss Kensuke Tanabe.  “We are always planning to make new games in the Metroid Prime series,” he said. “Depending on the timing and the situation, we cannot deny the possibility of realizing it on the DS or DSi.”  It’s good to know that although anything is hardly set in stone, at least the possibility of seeing Samus in a new Prime exists.  [OfficialNintendoMagazine]

Sun, 8 Nov, 09
Author:
Admin

Category:
Game news

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From Modern Warfare 2 Piracy To A Questionable 2010 Release For Zelda: News Roundup November 8th

Today’s news roundup sees a Modern Warfare 2 pirate be brought to justice, a Beatle’s sons aim to use Rock Band to teach people music, and Nintendo of America President announce the new Zelda may not see a 2010 release.

Modern Warfare 2 Pirate Arrested

From Modern Warfare 2 Piracy To A Questionable 2010 Release For Zelda: News Roundup November 8th

With Modern Warfare 2 already leaked onto the internet, Microsoft is trying their damndest to stop piracy on the Xbox 360 at all costs.  The game became widely available on the internet when 18-year-old American Christian Del Amo got his piracy loving hands on an early copy of Modern Warfare 2, who then proceeded to make illegal copies of the game available on various torrent sites.  The whole affair kicked off when a “box boy at a major retail chain” swiped a crate from a major retail chain containing Modern Warfare 2 bundles.  The box boy then sold these copies online, letting hacker Del Amo grab an early copy.

He soon cracked the protection around the game, making illegal copies available to all.  Unfortunately for him, IPCybercrime, a private investigation firm, was on his case, and thanks to tracks left through social networking sites like Facebook, the firm traced the teen to his modding business in Miami, where he was soon arrested.  “If these guys get their stuff out, then they can do some major damage to sales and spoil it for everybody. We plug leaks every day, but this was one of the biggest ones of the year,” said Rob Holmes, owner of IPCybercrime.  He then warns other hackers “If you try to do piracy on a large scale, you will get caught. When you use the Internet, you always leave tracks somewhere.”  For the law-abiding Modern warfare 2 will be available this Tuesday.  [VentureBeat]

Dhani Harrison Aims To Teach People Music in Rock Band 3

From Modern Warfare 2 Piracy To A Questionable 2010 Release For Zelda: News Roundup November 8th

Dhani Harrison (son of Beatle George Harrison) previously joined forces with Harmonix to help create The Beatles Rock Band.  Now it appears he wants to take the formula further, and create a game that will actually teach players to play music.  According to Harrison “I’m working on Rock Band 3′ and making the controllers more real so people can actually learn how to play music while playing the game.

He claims it’s going to happen in as little as a couple of years, and he hopes it can teach people how to play music, rather than merely “pantomime in rhythm.”  No word on Harmonix’s take on this, but we’ll hopefully know more when Rock band 3 is officially announced.  [ChicagoTribune]

Nintendo President Reveals Zelda May Not See a 2010 Release, Predicts New Super Mario Bros Will Outsell Modern Warfare 2

From Modern Warfare 2 Piracy To A Questionable 2010 Release For Zelda: News Roundup November 8th

Nintendo of America President Reggie Fils-Aime has recently stated they haven’t committed to a new Zelda in 2010.  It appears they’ll be taking the ‘release when ready’ approach, clarifying the game is only “tracking” for 2010.  On a positive note however, he did confirm Super Mario Galaxy 2 and Metroid: Other M are committed to 2010, so at least some decent games will be released on the Wii next year.

Following this, Reggie made some very bold statements, predicting New Super Mario Bros. Wii will outsell Modern Warfare 2 (only the Xbox 360 edition) by January.  “Absolutely. I say that unequivocally,” said Reggie.  “Let’s take it all the way through the January NPD data — yes. I’ll put that stake in the ground.”  Very bold indeed.  [GameTrailers]

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From MotionPlus Zelda To Modern Warfare 2 Pre-Orders: News Roundup November 4th

In today’s news roundup Shigeru Miyamoto shares news of MotionPlus heading to the next Zelda, after going on to hint at Nintendo’s upcoming cat-based project.  Meanwhile, Modern Warfare 2 breaks pre-order records, looking on track to becoming this year’s biggest game.

New Zelda to Use MotionPlus

From MotionPlus Zelda To Modern Warfare 2 Pre Orders: News Roundup November 4th

A recent Q&A session in Tokyo with Shigeru Miyammoto revealed a few more interesting details regarding Link’s next adventure on the Wii.  Shigsy plans to integrate MotionPlus into the next Zelda “to make you feel much more like you’re actually fighting while holding a sword in your hand,” said Miyamoto.  The aim appears to be to achieve the sensation of actually holding and fighting with a sword, rather than wiggling a Wii remote up and down to simply slash your sword.

The MotionPlus will also allow for an overhaul in the targeting system says Miyamoto.  “In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience.”  No word on whether the next Zelda will require MotionPlus to play the game, but with these revelations it certainly seems that way.  [Wired]

Next Nintendo Project Hinted to Focus on Cats

From MotionPlus Zelda To Modern Warfare 2 Pre Orders: News Roundup November 4th

Following Shigeru Miyamoto’s announcement of MotionPlus featuring in the next Zelda (look above dummy), the Shigster went on to potentially reveal Nintendo’s next big project.  At a Q&A session, Miyamoto was asked what his future plans are.  He replied by stating he is currently working on developing DS games that can be played in the home, as well as outside as more of a social activity (possibly a ‘spectator game’ Nintendo hinted at for the big-screen DSi XL).

Following this, he left the stage after announcing “I’ve recently been caring for cats. That is all.”  As if this wasn’t a big enough hint, Nintendo President Satoru Iwata took to the stage to confirm the he did indeed “just gave a big hint.”  Miyamoto has a habit of turning whatever his current hobby is into some sort of game, and following the success of Nintendogs it appears entirely likely we’ll see a cat-based Nintendo game in the near future.  That or else Miyamoto has clearly lost his mind.  [Andriasang]

Modern Warfare 2 Breaking Pre-order Records

From MotionPlus Zelda To Modern Warfare 2 Pre Orders: News Roundup November 4th

Call of Duty: Modern Warfare 2 looks on track to become the biggest game of the decade, with GameStop USA reporting the game has already broke pre-order records.  “As of today, the number of pre-order reservations we’ve taken for the game is the highest for any title we’ve ever sold in our 6,200 store network,” said GameStop executive Tony Bartel.

The game has been receiving a lot of negative headlines recently, what with the increased price tag, and no dedicated servers, but this doesn’t look likely to stop Modern Warfare 2 from becoming this year’s biggest game.  Activision is sure to be looking for a hit after disappointing sales for both their Guitar Hero and DJ Hero franchises, and it doesn’t look like Modern Warfare 2 will disappoint.  [USAToday]