It appears Sinclair fever is still in full swing. Following the release of the recreated Sinclair ZX Spectrum earlier this year, another version is making its way into our nostalgia-fueled lives. The Sinclair ZX Spectrum Vega is effectively a micro computer inside a controller, having just a direction pad and four other buttons for input (although a virtual keyboard can be brought up if you need to type.) It also comes pre-loaded with a whopping 1000 games, and if that's not enough you can add more by putting them in a microSD card and putting it into the Vega. It only requires two wires to work - a USB connection for power, and an AV connection to your TV.
The Sinclair ZX Spectrum Vega releases on August 24th, and you can pre-order the device over at Funstock for £99.99. We have the full list of 1000 titles that will be included for your perusal after the jump.Click here to read more...
Vision the look on her face when she sees this little beauty underneath the wrapping paper. It's not the Sin-Eclair ZX Spectrum we have all wanted, but, what we have here is pure geeky goodness. Just imagine the kudos points your going to earn from this.
This Computer Geek Belgian Milk Chocolate gift is 19.6 x 10 x 1.5cm and looks perfect for birthdays, Fathers day, Mothers day, Christmas or even simply as a thank you gift.Click here to read more...
Ah the ZX Spectrum 48k! My first entry into the 'gaming' world. Treasure Island Dizzy, Horace Goes Skiing, Manic Miner, Jet Set Willy, Skool Daze, & R-Type are just a few names that defined gaming for me back in the 1980's. I could seriously go on and on about the ZX Spectrum 48k (and possibly the +2 that I very elegantly upgraded to in later years).
The Recreated Sinclair ZX Spectrum is set for release on 31st July and is a fully sized recreation of the 1980's personal computer (yes the 48k was a PC!). It comes complete with the authentic rubber keys we remember, Chuckie Egg, Sinclair BASIC and ‘Game bundle'.
Opinions will most definitley differ on this recreation, but I just love it! is £89.99 too much to relive that nostalgia? What was your favourite game on the Spectrum, Commodore or Atari ST?
Julian Gollop is probably most recognised in recent years for his work on the XCOM series of video games. But when it was announced late last year, that Gollop was working on a new game called “Chaos Reborn”, the industry got it’s heart in a bit of a flutter. Excitement across social media and news articles must have looked odd to those wondering why people cared about a sequel to a game launched on the ZX Spectrum over 25 years ago. That game was Chaos: Battle of the Wizards – or simply Chaos, if you’re down with the kids of the 80s.
Chaos was an early turn-based strategy game, where you took on the role of a wizard, who would compete in a duel to the death with up to 7 opponents, with the aim of being the last one left at the end of the carnage. These duels of 2-8 wizards could consists of any combination of human and AI controlled opponents, and you had the option before each bout of stating how strong you wanted your AI opponents (if any) to be.
Well a wizard wouldn’t be worth his pointy hat if he didn’t have a wealth of powerful spells at his disposal, and the wizards in Chaos were no exception. Each wizard’s selection of spells –different for each duel – provided the games main premise. All wizards involved in the duel started at pre-set places on the “board” and can cast a spell once a turn. The majority of spells are creatures that fight for your wizard – against other wizards and their creatures – and what made this game so fun was that no two creatures were the same.Click here to read more...
Jet Set Willy 360, an officially-licensed port of Matthew Smith's 1984 Speccy platformer, will be released on Xbox Live and Windows Phone 7 this weekend.
But considering that it was impossible to complete due to an infamous late-game bug, can we expect to see the end this time?Click here to read more...
In this week's PWNCAST, at ODB's suggestion, we take a look back at the games and consoles that we loved when we were younger. We chat about the titles that got us into gaming in the first place, and take pride of place in our fond memories of days gone by and simpler times.
That's all after we talk about Dragon's Dogma, Carl waxes lyrical about his new PC rig and the latest MMO beta weekends, and we look at Nintendo's rather exciting post-E3 presentation.
PWNCAST | Season 1: Episode 18, Recorded: June 22nd, 2012
Music| B'z: Into Free -Dangan- (BUY IT HERE!!!)
Some of the things that get covered this week:
...and much, much more.
This week in particular, we'd like you to get involved. Let us know what your favourite games of all time are, the games that had the biggest impact on you, and pop a nostalgic anecdote or two in the comments below.
We'll maybe even hand out a prize for our favourite.
Finally, do please keep writing in to [email protected] with requests, feedback, and topics you'd like to hear discussed. We've already had one or two (a tip of the cap to ODB for this week's topic), and we'd love to hear more.
Also, buy the Dragon's Dogma theme. Seriously.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be quite a few instances of strong language.
Click below to play the file, or right click on the banner at the top, and select 'Save Link As' to download the file onto your hard drive.
I've been playing a lot of Harry Potter and the Deathly Hallows - Part 2 this week and, naturally, it's been yet another opportunity to consider the sorry state of the licensed movie tie-in. There's something about the movie game in general and it's that, with one or two exceptions, they're usually steaming piles of rubbish. From the short development cycles to the lack of funds and resources, the fact that everyone knows it's a cynical ploy to get people to buy games thanks to a franchise's brand identity. You would have thought that after a couple of decades, publishers would have realised that we'd cottoned on to their money spinning plans, that we'd learned crossover tie-ins are often below-par and occasionally offensive. E.T. almost killed off the entire industry for good!
But the thing is, every so often there'd be a game that came along that bucked the trend and showed that if you made a moderately good game, you could sell bucketloads off of the back of a movie licence, one of the first instances being back in 1988 with a game called RoboCop.Spectrum fans! You'll like this...click here for more...