Are Take-Two bothered about when the next generation of consoles comes around? Not particularly. As CEO Strauss Zelnick explained, ageing console cycles is "a goodthing", if you've got a catalogue of excellence on standby that is.
We're seeing some evidence of an ageing console cycle, which generally is a good thing for a company with very high quality titles, like Take-Two," Zelnick told MCV. "There is still ample opportunity in the market with the current generation, provided that you deliver the highest quality entertainment experiences - which we always aim to do.
"This year's schedule is probably the best in our history."
Not that Take-Two are resting on their laurels, and Zelnick also highlighted how he felt his company were more than ready for next-gen, whenever it arrives.
"Hardware transitions historically have created both challenges and opportunities for third-party publishers. In order to succeed, it seems to me that any company needs: talent, tech, IP, and a strong balance sheet. Take-Two has all four. As always, we'll need to make triple-A titles that delight consumers. Frankly, our creative folks will be thrilled to have an opportunity to do just that."
I recently wrote a devil's advocate piece explaining why I really couldn't care less about next-gen, noting that shinier graphics won't help push forwards game design, and arguing that the more we focus on next-gen the more we run the risk of creative stagnation.