EA Swap Taliban For 'Opposing Force'
In spite of previously issuing a statement that appeared to rather calmly fly in the faces of scaremongers such as Liam Fox, EA have caved in to pressure surrounding the controversial inclusion of the Taliban in the new Medal of Honor multiplayer mode. Speaking on the game's official blog, Executive Producer Greg Goodrich said that the name has been changed to 'Opposing Forces' to avoid offending or insulting those directly involved with the military and their families:
In the past few months, we have received feedback from all over the world regarding the multiplayer portion of Medal of Honor. We’ve received notes from gamers, active military, and friends and family of servicemen and women currently deployed overseas. The majority of this feedback has been overwhelmingly positive. For this, the Medal of Honor team is deeply appreciative.
However, we have also received feedback from friends and families of fallen soldiers who have expressed concern over the inclusion of the Taliban in the multiplayer portion of our game. This is a very important voice to the Medal of Honor team. This is a voice that has earned the right to be listened to. It is a voice that we care deeply about. Because of this, and because the heartbeat of Medal of Honor has always resided in the reverence for American and Allied soldiers, we have decided to rename the opposing team in Medal of Honor multiplayer from Taliban to Opposing Force.
While this change should not directly affect gamers, as it does not fundamentally alter the gameplay, we are making this change for the men and women serving in the military and for the families of those who have paid the ultimate sacrifice – this franchise will never willfully disrespect, intentionally or otherwise, your memory and service.
To all who serve – we appreciate you, we thank you, and we do not take you for granted. And to the Soldiers, Sailors, Airmen and Marines currently serving overseas, stay safe and come home soon.
It's a grey area, certainly. On one hand there might be a case for argument regarding artistic principles, of lack thereof. On the other, is the medium mature and ready enough to tackle current issues with due respect? What do you guys think - cop out, or fair move? Let us know below? [VG247]
Microsoft: Kinect Doesn't Need A Processor
Whilst our scepticism regarding Kinect is no private thing, deploring the removal of a processor that might well have afforded Kinect greater power, mastermind Kudo Tsunoda has come out and said that the processor was removed simply because Kinect didn't need it, not just because it would make the device cheaper.
Obviously you don't want to lose any of the things that are important to Xbox customers. Graphic fidelity is something that Xbox has always been known for, and you want to make sure that you still hit that level.
Forza is a graphical showpiece, and we had Forza with Kinect at E3... the graphic fidelity has actually improved in some areas from what they shipped with Forza 3. It's still running at 60 FPS and it's supporting Kinect, so there's just no need to have that extra processor.
But we'd argue motion control has never really been about the graphics (ahem...the Wii) and Tsunoda also confirmed that the camera tracks fewer body points than announced last year:
As you start building the stuff, you're like: 'Wow, to track everything in the human body we can do less points. That's just normal game development. Anything you do with games, you want the processing power to be used as efficiently as possible to get the experience that you want.
Unfortunately, as we've found more often than not, that doesn't quite match up. A large majority of the games we've tested out on Kinect have suffered from crippling lag and obscene spatial requirements, not to mention the fact that the ability to recognise sign language - which would have been a revolutionary selling point - is no longer in there. That said, the control wireframe does seem to offer 1-1 mocap...so maybe it's just the software then. [via CVG]
Gears 3 Delayed Until Autumn 2011
Just when you thought that Easter break would gift you plenty of time to play Gears of War 3, the date gets pushed back. Microsoft have issued a statement saying that Gears 3 has been pushed back to Autumn 2011...for marketing reasons:
Gears of War 3 promises to be the biggest entertainment launch of 2011. The teams at Microsoft Game Studios and Epic Games have done great work thus far readying the title for release in the Spring of 2011. However, we've elected to move the launch of Gears of War 3 until Fall 2011 to make it the marquee title for the holiday season.
It could be for marketing reasons, sure. After all, with Bulletstorm hitting shelves in February, 343 working on a mystery Halo game and Duke Nukem making an uncontrollable amount of noise, there's a lot to consider. But the timing is a little suspect, as is the touchiness surrounding the present, but not allowed, singleplayer showcase at Eurogamer Expo this year. We'll have a very interesting preview for you within the next 24 hours. [Kotaku]
We'll be bringing you a full write up of the Fable III Molyneux developer session from the Eurogamer Expo shortly along with some preview smatterings of our exploits from today. Watch this space!!