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The Bureau: XCOM Declassified

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The Bureau: XCOM Declassified

The Bureau: XCOM Declassified Dev Diary Xpands The Universe

Author:
Jonathan Lester
Category:
News
Tags:
2K Games, 2K Marin, Developer diary, PC games, PS3 games, The Bureau: XCOM Declassified, Xbox 360 games
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The Bureau: XCOM Declassified

The Bureau: XCOM Declassified Dev Diary Xpands The Universe

2K Marin's Alyssa Finley has gone on the record to talk about The Bureau: XCOM Declassified, talking about how 2K Marin's shooter/strategy hybrid plans to expand the XCOM universe with a new setting and perspective on the universe. Matt recently gave us several reasons why we should give the originally-maligned project the benefit of the doubt, before covertly deploying an extensive hands-on preview and interview.

The Bureau: XCOM Declassified is out on August 20th for PC, PS3 and Xbox 360.

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The Bureau: XCOM Declassified Interview | Producer Nico Bihary Talks Progression, Permadeath, and Public Perception

Author:
Matt Gardner
Category:
Features
Tags:
2K Games, 2K Marin, Games previews, Interviews, Nico Bihary, The Bureau: XCOM Declassified
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The Bureau: XCOM Declassified

The Bureau: XCOM Declassified Interview | Producer Nico Bihary Talks Progression, Permadeath, and Public Perception

Matt Gardner (Dealspwn): I saw the first incarnation of this game back at E3 2011, what's changed for the team in that time. Obviously everything went rather quiet for a while, now it's back it's a third-person game rather than a first-person game, the name has changed. Can you tell us about the journey this game has taken up to this point?

Nico Bihary (Producer, 2K Games): Sure, so back in 2011 we gave this presentation for a game with a first-person perspective. But it's funny, we always talk about what's changed, but I'd like to start with what's remained constant: a focus on squad-based, tactical combat, which was evident even in 2011.

As you'd go around in this first-person perspective, which was to serve an exploration and research need, every time you ran into an enemy, or a combat situation, you'd pull back into a third-person perspective, and UI would pop-up that was kind of like a less elegant version of the Battle Focus wheel we have in place now. There were similar mechanics between the two versions. But as we evaluated that mechanics, and really started developing those battle encounters, it really started to emerge as the “bullseye” of the gaming experience. So we looked at it and said that if third-person allows for a greater tactical-perspective, if it augments and enhances Battle Focus and makes using it intuitive, then the first-person perspective really became unnecessary.

As you're in development, there are times when a game will speak to you, and it'll become clear and tell you what's good about and what's perhaps not. And that was one of those moments: we realised that the first-person perspective was almost completely superfluous, and we came away with a more refined game, and something really good because of it.

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The Bureau: XCOM Declassified Hands-On Preview | Not Your Regular Office Job

Author:
Matt Gardner
Category:
Features
Tags:
2K Games, 2K Marin, Action Strategy games, Games previews, The Bureau: XCOM Declassified, TPS games
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The Bureau: XCOM Declassified | PC

The Bureau: XCOM Declassified Hands-On Preview | Not Your Regular Office Job

Platforms: PC (tested) | PS3 | Xbox 360

Developers: 2K Marin

Publishers: 2K Games

The year is 1962. The Bay of Pigs Crisis has just happened. Paranoia is rife on the US mainland as the Cold War begins to kick off, and the world is plunging into a quagmire of paranoia, secrecy, mistrust, and clandestine ops.

Only the Communists aren't the real enemy at all.

The above forms the basis for 2K Marin's tactical action title, and if it sounds eerily familiar, well that's because it is.

The Bureau: XCOM Declassified Hands-On Preview | Not Your Regular Office Job

"There wasn't a “Big Bang moment” where the [XCOM] service just came into being, so we really wanted to tell an origin story, and we really liked the idea of setting the game in 1962, just after the Bay of Pigs incident," producer Nico Bihary tells me. "So you have this global atmosphere of paranoia, it's the start of the Cold War, and set against that backdrop we have this really believable story about how XCOM could be formed.

"So we have this clandestine organisation, constructed to defend against enemy threats and covering them up, but it takes time. So we wanted to zero in on the Bureau as this organisation that really hasn't matured yet technologically or organisationally to fight off a massive alien threat, but was really established early on to be a counter-intelligence group."

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The Bureau: XCOM Declassified Origins Trailer Released

Author:
Matt Gardner
Category:
News
Tags:
2K Games, 2K Marin, The Bureau: XCOM Declassified, Trailers
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The Bureau: XCOM Declassified

The Bureau: XCOM Declassified Origins Trailer Released

Clandestine ops. Alien cover-ups. Waging a struggle against an extra-terrestrial foe without letting the general public's proverbial hit the fan. The new trailer for The Bureau: XCOM Declassified touches on how the story of XCOM got started.

The Bureau: XCOM Declassified releases for PC, PS3 and Xbox 360 on August 20th in  the US, and the 23rd everywhere else. We'll have our monster preview for you in a couple of hours.

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Eight Reasons Why 2K Marin's XCOM Game Deserves Another Chance

Author:
Matt Gardner
Category:
Features
Tags:
2K Games, 2K Marin, Action Strategy games, Games previews, Squad-based shooter, The Bureau: XCOM Declassified, Top Ten, Top Ten Tuesdays
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The Bureau: XCOM Declassified

Eight Reasons Why 2K Marin's XCOM Game Deserves Another Chance

XCOM is back. Again! Only now 2K Marin's tactical shooter goes by a different name -- The Bureau: XCOM Declassified. We went hands-on with the game last week, and you'll be able to read our full preview and interview with producer Nico Bihary tomorrow. In the meantime, however, we realise that Marin's game, met with heavily polarised reactions when it was first announced way back in 2010, disappeared from view for a year or two. Much has changed since we saw it back at E3 in 2011, but here are eight reasons why we reckon it's worth a second chance having resurfaced now...

The Original Idea Didn't Suck

Eight Reasons Why 2K Marin's XCOM Game Deserves Another Chance

Let's clarify this. The very first notion -- the brief , unexpanded idea of rebooting X-COM as a shooter -- was awful. We strode into the makeshift presentation cinema at E3 back in 2011 fully prepared for a disaster. But instead, 2K Marin admitted that they'd made a huge mistake, and revealed that the game would now be a much more strategic venture.

To cut a long story short, read our XCOM preview from two years back: what Marin had in mind back then was perhaps clumsily conveyed, but it had promise. Promise that's now been realised.

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