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The Cursed Crusade

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The Cursed Crusade

The Cursed Crusade Developer Interview | Max Payne Meets Golden Axe!

Author:
Jonathan Lester
Category:
Features
Tags:
Action Games, Kylotonn Entertainment, PC games, PS3 games, The Cursed Crusade, Xbox 360 games
Discuss:
The Cursed Crusade | Playstation 3 | Xbox 360

The Cursed Crusade Developer Interview | Max Payne Meets Golden Axe!

The Cursed Crusade has got its work cut out. Kylotonn Entertainment's cooperative medieval slaughterfest will be releasing into the busiest and most brutal part of the sales year; vying for attention amidst the bulk of this year's most anticipated titles. The real-world setting, brutal combat and hundreds of weapons will do most of the talking when the 16th rolls around, but many gamers are still unsure about exactly what to expect and why they should part with their hard earned cash.

To cut straight to the heart of the matter, I sat down with Kylotonn Creative Director Yann Tambellini after trying out some of the weapons in real life. It turns out that their project was designed as much more than just a 'me too' hack and slash title, with influences as diverse as Golden Axe, Streets Of Rage and Max Payne. The Cursed Crusade has an extremely exciting mission statement and some excellent features... most of which involve killing, burning and working together with a mate.

The Cursed Crusade Developer Interview | Max Payne Meets Golden Axe!

Jonathan Lester: Let's start with the elevator pitch. What is The Cursed Crusade all about? What are you trying to achieve?

Yann Tambellini: What we wanted to create and to focus on was to find the the spirit of the beat-em ups we used to have fifteen years ago: Golden Axe, Streets Of Rage, these kind of games. What we wanted was to play together. The whole game can be played cooperatively. It was very important for us to find this convivial feeling of playing with a friend, a brother, a sister, in front of the same screen.

Jonathan Lester: What challenges did you face thanks to this cooperative focus?

Yann Tambellini: Okay. It meant that, for example, it was not really possible to create an open world. If you are playing cooperatively and the world is open, maybe both players will move in opposite directions. It breaks the cooperation. We wanted the players to play together, so there are many actions that need to be carried out by both characters at the same time. So we have had to create a mission-based game. Mission after mission. It was not possible to play open-world, even though we previously singled it out.

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The Cursed Crusade Will Last "Ten Hours"; Was Originally Open-World

Author:
Jonathan Lester
Category:
News
Tags:
Action Games, Kylotonn Entertainment, Mastertronic, PS3 games, The Cursed Crusade, Xbox 360 games
Discuss:
The Cursed Crusade

The Cursed Crusade Will Last "Ten Hours"; Was Originally Open-World

I've spent a truly enjoyable day literally locking swords with History In The Making as part of a demonstration of the weapons that will be available in Kylotonn's upcoming co-op adventure The Cursed Crusade. We'll have a full preview and interview for your eager delectation over the course of the next few days, but we've got a couple of snippets of new info regarding the game's length and value. Apparently a single playthrough will last substantially less than a dozen hours, but will provide a significant and impressive amount of replayability after the fact. What's more, the focus on co-operative play made for an interesting change in their creative vision. We've got the full story below ahead of our extended coverage about this promising hack & slash fest.

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