It's a fairly sombre video, but the vidoc, released last night on the new MGS site, that reveals just what went on behind the scenes at Kojima Productions and the shift in development that handed Metal Gear Rising: Revengeance to Platinum Games is brutally honest, incredibly truthful and offers up serious transparency. Hats off to Kojima and co., it's a video tht does right by fans of the series, answers a lot of questions and doesn't sugar coat any of it.
“Since Rising was an alternative title, I was just operating as a producer and leaving everything else to the new team,” Kojima says in the interview. “I wasn’t involved in the story much, and I tried not to get too involved in the project itself. By April or May 2010 I finished Peace Walker, and after E3, I peeked in to see how the project was going. When I did, I found that the story, the characters and the support characters were all fine. However, the game design itself wasn’t clear or well decided.”
Kojima announced that Platinum Games had picked up the project at the recent VGAs. “The only studio I felt could do this was Platinum Games. If anybody could do it, it would be them,” he adds in the interview below.