Platforms: PC | PS3 | Xbox 360 (reviewed)
Developers: Telltale Games
Publishers: Telltale Games
I never thought I'd feel sorry for a zombie.
There are times in this series, of course, where bad things happen to good people, and tragedy befalls the innocent and unaware, but even in those moments, you feel more for those left behind. But last night, playing through Episode Four of Telltale's masterclass in interactive storytelling I felt incredibly sorry for the creature whose head lay beneath Lee's boot, so much so that after it finally perished I had to take ten minutes or so away from the screen.
A game has never produced that kind of effect in me before. There have been plenty of moments of shock and awe, the excitement and the exhilaration that action games can bring, the moving nature of often bittersweet epic romances and relationships that are the domain of many an RPG, the satisfaction that comes with meticulous stealth, the personal narratives offered up by player choice. In this case, the choice is simple: do you do the dirty work yourself to spare the duty from others, or do you wash your hands and walk away?
But Telltale have a knack for making us care almost immediately. Whether through the stylised aesthetics that render facial expressions superbly, or through the superb voice acting on display, and indeed through the writing itself - Sean Vanaman's scripts in particular delivering some light and delicate touches that provide a little warmth in amongst the horror, and maybe even provoke a smile or two.Click here to read more...