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The Witcher 3: Wild Hunt Details Hit The Net

Carl Phillips
CD Projekt, CD Projekt RED, Game Informer, PC games, RPGs, The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt Details Hit The Net

Geralt To Return In Huge Open World Adventure

We’re still expecting some sort of official reveal to take place today, but the cat has managed to jump out of the bag a little early. Once again it’s thanks to Game Informer subscribers posting on NeoGAF that we’ve managed to learn what we can expect to see in Geralt’s third outing. So if you’re sitting comfortably, let’s run down what we know about The Witcher 3: Wild Hunt.

As well as sporting a rather manly beard, Geralt will also have a horse mount at his disposal this time around. This is because the game world will allegedly be 20% bigger than that used in Skyrim, and even if Geralt is on horseback it will take 40 minutes to go from one side of the game world to the other. New streaming technology in the REDEngine 3 will ensure that that the experience is a seamless one, with players able to visit new locations such as Skellige, Novigrad and No Mans Land with ease, however the focus on open world gameplay has caused the developers to change their design philosophy in terms of the main narrative.

With no chapters or acts to separate the action, this means that content will be broken down into three levels, the Low Level being activities such as crafting, monster hunting (which we will detail shortly) and general questing. The Next Level would involve core plotlines for the area Geralt is currently in, with plenty of political intrigue to be expected. The Final Level would be the main plotline, focusing on Geralts search for his loved ones, and the involve something called the Wild Hunt. Perhaps more interestingly is how all of the available narrative will be interwoven with the decisions players will have to make, and while players can opt to skip over things if they wish to, they will have to live with the consequences of doing so.

Players will be playing the role of detective as much as monster slayer in TW3, with Geralt having to search for clues to help him out during quests by reading books and speaking to townsfolk. Additionally, the monster hunting portion of the game will also require Geralt to research his prey, learning weaknesses for the opponents he will face and improving the chance of critical strikes. One such example given is how players can learn how Vampires have two hearts, which Geralt can adopt into a dual strike attack for an instant kill. Upon killing monsters players will be able to pick up alchemical and crafting material to use in making potions and mutagens. The time of day will also play into how monsters react, changing their conditions and abilities.

Combat has been given a bit of a redesign, with the team looking for a more intimate take on fighting with an enemy. Dodge roll has been replaced by a pivot move, and players won’t be running everywhere this time. Blocking and dodging will be powered by available stamina, and while players can continue to do this even if stamina is depleted, they run the risk of Geralt being staggered in the process. Magical signs have been retooled, and the mutation mechanic has been moved to its own development path, although no real information was given on the subject of Alchemy.

Crafting will include the ability to customize weapons with components, with leather armour being modified with monster scales being an example. Each armour piece will apparently be unique in appearance, and a barber will be available give players the ability to change up Geralt’s hair (although they will not be able to change hair colour.)

As far as what platforms The Witcher 3 will appear on, the only word at present is “all top-of-the-line” platforms. With plenty of work still to be done on the third entry, we suspect that this will mean a next-generation appearance on consoles, as well as appearing on PC (and possibly Mac later down the line.) Until we get more official details direct from CD Projekt RED themselves (and they've been heavily hinting that today is the day!), that’s pretty much all we can say for sure for the time being. Although scans of screenshots are floating around the net, we here at Dealspwn are rather eager to see the game in action, but if the previously released screenshot teaser is anything to go by we should be in for something rather special.

Add a comment4 comments
stevenjameshyde  Feb. 5, 2013 at 14:16

If this can marry a Skyrim-style world with Dark Souls-style combat, it might just be the Best Thing Ever

Cave Troll  Feb. 5, 2013 at 16:09

Beards, monsters and wenches, what more could you ask for?
CDProjekt is one of the few developers I trust entirely to actually do what they promise, bring on 2014!!

stevenjameshyde  Feb. 5, 2013 at 16:59

Beards, monsters and wenches, what more could you ask for?

It would be nice to have something to distinguish it from my average Saturday night on the town

Late  Feb. 6, 2013 at 10:47

lol @ SJH :D

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