Eidos Montreal have announced that Thief will no longer feature an experience-based character progression system, since fans pointed out that it was actively rewarding killing rather than... well, thievery.
“At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal," game director Nicolas Cantin wrote on the official forums. "The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic."
“We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect. We want to allow the player to decide the ‘how to’ – we shouldn’t judge how the player wants to achieve their goal, only reward them for achieving it,” added lead level designer Daniel Windfeld Schmidt. “The E3 reaction was right, rewarding killing like that was wrong for a Master Thief,”
Cantin and Schmidt were keen to stress that feedback is being taken to heart, and ended by suggesting that they'll have something to "say about QTEs" in the near future. [via VG247]