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THQ: Dark Millennium Will Work After Losing MMO Trappings

Jonathan Lester
Action Games, Dark Millennium, MMO, THQ, Vigil

THQ: Dark Millennium Will Work After Losing MMO Trappings

Like Space Marine, But "Deeper"

THQ were recently forced to abandon plans to develop Warhammer 40,000: Dark Millenium as an MMO, instead scaling the project back to provide a traditional solo campaign with a multiplayer element. While the scope may be narrower, CEO Danny Bilson suggests that the core concept will be easy to salvage, and much more palateable in an age where subscription MMOs are a seriously risky proposition.

Speaking to RipTen, Bilson explained that Dark Millennium's core mechanics are strong enough to survive the transition from MMO to action game, and the decision to change the focus was taken due to the massive competition within the MMO space.

There was a lot of innovation in that game.

In particular, the shooting mechanics are real-time, not turn-based. The content is absolutely incredible, and any time anyone ever had any doubts about it, all I had to do was bring them into the room and show them progress on the game. So there's a tremendous amount of content that was built.

Apparently the newly-trimmed Vigil team are "excited" about the new change of pace, and reckon that the finished product will be "really awesome."

You've gotta remember there's five years of development and careful thinking and testing and prototyping and then building involved there. If you saw it, you would easily understand the vision for the future of the game, and when you see it, I think you'll get it completely. It's really awesome.

So, should we be excited? Bilson (obviously) thinks that we ought to be, and suggests that keeping the project in-house rather than drafting in an MMO partner will allow Dark Millennium to better represent Vigil's creative vision without becoming diluted with extra input.

When you bring in more opinions, things will change. That game is still sitting with the people who invented it five years ago, and honestly, they are incredibly excited about the new direction. That is the absolute truth, and when we announce it, and you speak to them, they'll be able to tell you themselves.

If you liked Space Marine, you're gonna love this thing. It's much deeper.

Warhammer 40,000 is definitely big enough to support another game, and with Space Marine not quite scratching our itch for an in-depth exploration of the universe, we hope that Dark Millennium will offer a much more dynamic and deep experience. Either way, with THQ's financial future currently a hot topic, Vigil needs to deliver in sensational style.

Add a comment 1 comment
hurrakan  Apr. 11, 2012 at 12:38

Hopefully it will be good.

I've been waiting for a decent Warhammer/Warhammer 40K game since I was about 7 years old.

I've always wanted a single player RPG of Warhammer Fantasy Roleplay. And again for Warhammer 40K - I would much rather play that than any Mass Effect.

Even just direct conversions of the board games would be incredible. Players get some points - they build their armies, they position their troops and fight. And there is no need to worry about dice, rules, manuals, or spending hundreds of pounds on miniatures.

There was a pretty good version of Space Hulk, but it's ancient now.


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