Login | Signup

Titanfall player count capped at 6v6, not the End of the World

Author:
Matt Gardner
Category:
News
Tags:
EA, FPS games, multiplayer, Titanfall

Titanfall player count capped at 6v6, not the End of the World

Respawn Entertainment's Vince Zampella revealed today that Titanfall's player count will only go up to 6-on-6, a decision that has been met with a rather large amount of fan backlash.

Asked on Twitter to dish out the specifics regarding Titanfall's player count, Zampella responded like so:

The backlash has been swift. Here are a few choice responses plucked from the Titanfall Twitterati:

Titanfall player count capped at 6v6, not the End of the World

However, Zampella said Respawn ran plenty of trials before settling on the 6v6 ratio. To be fair to them, it's not as if the staff -- many of whom are ex-Infinity Ward -- haven't made world-beating multiplayer shooters before. They might just know a thing or two.

“It is incredibly fun, we did a lot if testing. It is all about what we found most fun,” he said.

I can testify to that. It really is a lot of fun.

Player count and player balance is important for any game, but having played Titanfall and had an absolute blast, I'm not convinced that adding more players to proceedings would necessarily be a good thing. Some people will always want scale from their FPS games, and that's fine. But Titanfall has never been, and will never be that game. Since inception, it's always been focused around providing a tight, fast-paced style of play. Between the enormous Titans -- twelve of which seem quite enough for one level -- the Pilots who are capable of traversing terrain far more dynamically than any other FPS multiplayer archetype, and the numerous AI bots who'll expand proceedings and give players more thing to shoot at, I think we'll be just fine.

We still don't have all of the details regarding game modes in Titanfall, but we'd wager that the slimmed player count will feed back into quicker queue times, meaning fewer minutes spent kicking your heels in a virtual lobby. Titanfall doesn't play like COD or Battlefield, and whilst it might not be able to boast the diversity that those all-in-one FPS leviathans might, there's something to be said for knowing exactly what you're about and perfecting that. We're not in a position to say whether or not Respawn have achieved that, no one is, but we're certainly not going to begrudge them the chance to try.

Add a comment5 comments
Harryisme  Jan. 8, 2014 at 15:26

6v6 seems a bit low for me, While I didn't expect 32v32, I thought we'd atleast be at a point where 12v12 was realistic or at the very least 8v8.

Considering the XB1's big selling point is the dedicated servers, I would have thought MS would have been pushing for a higher player count as well. 6v6 was good fun when online gaming was in it's infancy on consoles, but right now there are too many people playing online together for it to be acceptable.

Lacekbates  Jan. 8, 2014 at 16:05

I mean can't they just have a default with 6v6 and then a bigger game mode with 12v12 or 8v8? Imagine all the servers needed for a 6v6 game. It will still be good but they should have two options for this

SilentCabose  Jan. 8, 2014 at 16:16

6v6 seems a bit low for me, While I didn't expect 32v32, I thought we'd atleast be at a point where 12v12 was realistic or at the very least 8v8.

Considering the XB1's big selling point is the dedicated servers, I would have thought MS would have been pushing for a higher player count as well. 6v6 was good fun when online gaming was in it's infancy on consoles, but right now there are too many people playing online together for it to be acceptable.


You did read the part where there are AI active in the map and that the 12 players will each have access to a titan right?

Breadster  Jan. 9, 2014 at 19:49

I think 6v6 is fine, more players doesn't automatically equal better game. As long as the layout and size of the maps matches the number of players it'll be all good.

bggriffiths  Jan. 11, 2014 at 13:03

Having played the game too, I'm not worried about 6vs6 being low at all. The mode I played was packed with action from start to finish. The AI bots provide a nice bit of cannon fodder too, enabling everyone to have fun rather than just the two or three good players that dominate most online FPS titles' matches.

Tbh, it's the lack of SP that puts me off more. The lack of an Xbox One under my TV is also problematic. I'll wait for the sequel on PS4.

Email Address:

You don't need an account to comment. Just enter your email address. We'll keep it private.