In a recent, wide-ranging interview, Respawn Entertainment's Vince Zampella addressed the recent leaks -- "at some point you just have to throw up your arms and say, ‘alright, you got us’" -- as well as lifting the lid on the DLC plans for Titanfall, and confirming that the game will offer a Season pass discount for the game's DLC to those who want to invest early.
Zampella also addressed the multiplayer focus for the game and explained why there's no singleplayer component to Titanfall.
"[It's] about looking at where people spend most of their time," Zampella explained, regarding the lack of an SP mode.
“Generally, people burn through a single player campaign as fast as they can, you spend 5-6 hours, and 80% of the work goes into that. And then you go and spend 100 hours in this thing that gets bare bones – it’s the minimum you can get away with. For us, it was about pushing the boundaries of what multiplayer is. So let’s take all that great single player stuff, build up the world – that world that you’re going to spend a hundred hours in should be the most full-featured.”
That makes sense to us, though it's not a blanket rule to be applied to any game -- you have to work out what works for you on a game by game basis. Content-rich FPS titles often use a singleplayer mode to get players ready for the multiplayer component. But from what we've seen of Titanfall thus far, the game's phenomenally well-worked balancing has meant that there's unlikely to be as much of a barrier to entry for newcomers as one might find with other more established multiplayer shooter franchises.
We've known DLC has been in the works for some time, and Zampella reconfirmed that, but he also added in that there will be both free and paid DLC and that the game will offer up Season Pass opportunities.
"We plan to do DLC to support the game," Zampella continued. "We’re going to do paid DLC. We’re also going to do free updates. We’re going to add in – there’s things that we want in the game that we didn’t get to ship in the final game, so we’ll add private matches and things like that for free. We’re going to do a season pass just because if you buy it up front, you get a deal. We’re not doing micro-transactions. So, you know, a season pass is just, buy it up front and get a better price."
Exactly how that'll balance out remains to be seen -- will the DLC come down to map packs or might we see some more narrative-focussed mini-campaigns? We'll have to wait and see.
We'll also have to wait and see a little while longer for an idea on how the Xbox 360 version is coming along, and Zampella had a sort of non-update on the situation.
"The game's obviously not done yet. They're doing a port of our game, so as we come in hot, we just certified our day one patch, so they have to take that and integrate it into their game, so they're naturally lagging behind us. The goal is to get to get it as close as possible; it obviously won't be exact since it's on a less-powerful system."
No-one's seen anything of it, and it's difficult to tell whether that's simply a ploy to try and keep as many people focussed on the Xbox One and PC versions of the game, or because it's crap.
Finally, Zampella touched upon the need for server stability and a smooth launch. "I think it falls on Microsoft," he said, addressing concerns over launch stability in the wake of Battlefield 4's spectacular omnishambles. "But it also falls on us because at the end of the day, it's our game. It's not just Microsoft's problem, it's our problem. We take it very seriously, and while we hope that doesn't happen...I like how you say it's a forgone conclusion, 'When' it happens...I think it'll depend on how we respond. I think we need to respond quickly and communicate to people what's happening and let them know why and when it'll be fixed."
The widespread open beta was a promising start, and we have every appendage we can muster crossed several times over that the Titanfall launch is a smooth one, because we'll be ready and raring to go come March 14th. How about you? [GameSpot]