Thanks To "Microsoft's Cloud Compute Initiative"
Titanfall, the ambitious and fluid next-gen shooter from Respawn Entertainment, will run entirely on dedicated servers due to Microsoft's cloud-based Xbox One philosophy.
"We're using Microsoft's cloud compute initiative to run all our servers for it, so it's all running on dedicated servers," EA's Craig Owens told Joystiq. "We'll spin up and spin down servers as necessary, and it'll do all the AI hosting and physics calculations and all matchmaking and all of that good stuff. It's all dedicated servers, all the time."
Owens also confirmed the PC version would feature dedicated servers, though stayed quiet about the Xbox 360 version (since it's being handled by a third party).
Titanfall was easily the highlight of Microsoft's E3 press conference, and wowed us with an impressive gameplay demonstration. Watch it here.
Isn't it nice that we're starting to see Microsoft's jargon translating into benefits as well as potential annoyances? We're looking forward to seeing how Titanfall turns out.