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Toki Tori 2 On Wii U: "1080p Without Breaking A Sweat"

Author:
Jonathan Lester
Category:
News
Tags:
Indie Games, Platformer, Toki Tori 2, Wii U

Adorable platformer sequel Toki Tori 2 will launch on Wii U, Two Tribes announced today, with Off-TV play and platform-specific features confirmed. What's more, though, they reckon that the Wii U can handle "1080p without breaking a sweat."

As well as being able to play Toki Tori around the house or watching TV via the Gamepad's Off-TV functionality, we'll also be able to take virtual pictures and complete a 'Tokidex' encyclopaedia of colourful critters. On their Twitter account, Two Tribes have confirmed that there'll be no slowdown and it runs in full-on, native 1080p.

So, why do we care about a game running at 1080p "without breaking a sweat"? Basically, because Nintendo's first party titles appear to output at a locked 720p, and it's nice to know that the hardware is capable of providing an acceptable resolution. Many gamers are still worried that Nintendo's new console simply won't stack up in graphical terms, and we can't wait to get to grips with it later this year.

If you can't wait, Toki Tori 2 was recently re-released via the 3DS eShop, joining versions on Steam, iOS and originally the Game Boy Colour.

Add a comment4 comments
Dakeyras  Aug. 12, 2012 at 14:30

720p *is* an acceptable resolution - as shown by the number of people who can barely tell the difference between 720p/1080p on a decent sized TV at standard viewing distance (especially with a bit of anti-aliasing thrown in).

Combine that with the fact that most TVs in circulation are still not 1080p (most are 768p) and you suddenly realise Nintendo have probably (once again) made a savvy business decision - as long as they make the price competitive.

And let's not forget that it's still an upgrade over the 360 and PS3, with the majority of their 'HD' titles actually being sub-HD and then upscaled.

Late  Aug. 13, 2012 at 09:58

720p *is* an acceptable resolution - as shown by the number of people who can barely tell the difference between 720p/1080p on a decent sized TV at standard viewing distance (especially with a bit of anti-aliasing thrown in).

Source?

Combine that with the fact that most TVs in circulation are still not 1080p (most are 768p) and you suddenly realise Nintendo have probably (once again) made a savvy business decision - as long as they make the price competitive.

[At the risk of sounding repetitive...] Source?
I'd be surprised if that were true.

And let's not forget that it's still an upgrade over the 360 and PS3, with the majority of their 'HD' titles actually being sub-HD and then upscaled.

Definitely a step up from the 360 and ps3, but for most of it's lifespan the U's rivals will be the nextbox/ps4 - and you can be damned sure both will be eminently capable of full HD.


The U should be putting pretty much all games out in 1080p. I'm amazed at this shortcoming.

JonLester  Aug. 13, 2012 at 12:40

@Dakeyras: As consumers, I feel that we should be pushing for better rather than settling for (even defending) less. Toki Tori 2 demonstrates that the Wii U *is* capable of 1080p visuals, thus making Nintendo's decision to lock their first party titles at 720p absolutely mystifying.

Plus, with respect, even my toaster outputs bread at 1080p.

Last edited by JonLester, Aug. 13, 2012 at 12:41
DivideByZero  Aug. 13, 2012 at 17:20

If 6 year old consoles can do 1080p games, then new stuff should be able to easily.

I am quite glad Late and Jon have already jumped on this so I don't have to get on my high horse...

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