Ubisoft have released a new trailer to coincide with tomorrow’s launch for Tom Clancy’s Ghost Recon: Future Soldier for Xbox 360 and PS3. You can see the trailer, which highlights the in-game action as well as demonstrating gun customisation options that will be available on mobile phones, after the jump.Click here to read more...
At the recent Ghost Recon: Future Soldier Multiplayer event, it quickly became evident that Red Storm Entertainment and Ubisoft are creating an incredibly authentic shooter - right down to the feel of each weapon, how they handle and sound. Authenticity is king, and its grand architect is lead chief level designer Evan Champlin. Able to steal a few minutes of his time before a multiplayer tournament kicked off, I was keen to discuss how much research Red Storm put into getting everything just right, and how painstaking research permeates every aspect of the experience.
Jonathan Lester (Dealspwn): Just to get the ball rolling, could you please introduce yourself to our readership?
Evan Champlin (Red Storm): Sure. My name's Evan Champlin, and I'm the lead level designer at Red Storm.
Dealspwn: Great stuff. Authenticity is going to be a key part of Ghost Recon: Future Soldier, so what sort of research and field testing did you put into making the experience as authentic as possible?
Champlin: So, many of our designers and employees at Red Storm shoot regularly, that's a big part of our culture. We've got a gun culture in the office, so there's a lot of shooting and a lot of hands-on stuff. We also have military advisers coming to the office pretty frequently, and we work with some specific groups to make sure that we're doing it right.
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"Hold up. They've got a turret."
Huddled around four screens in the recent Ghost Recon: Future Soldier preview event, a team of journalists surveyed the situation. Crouched motionless, with stealth camouflage making us indistinguishable from the woodland scenery, we beheld a large team of separatist Russian troops patrolling a key tactical position. Ghostly sight lines and icons indicated that all of my fellow players had each acquired a target and were ready to drop them in a synchronised sniper assault on my command... but as nominal team leader, I had access to an aerial drone. After patrolling the skies from above, I'd spotted a nasty machine gun nest tucked around the corner from our vantage point, one that would tear us to shreds if we advanced without due care and attention. I tagged it, making it visible to my comrades.
The plan changed. Instead of a frontal assault, we split into two teams, one of which took position while the other flanked through derelict buildings in order to approach the nest from the side. With new targets acquired (thanks in part to a well-thrown sensor grenade) I took down the machine gunner with a silent burst from my customised SMG while the lookouts fell to near-instantaneous sniper shots. Two more enemies died before the enemies realised the imminent threat, and with stealth compromised, the two teams swapped rifles for shotguns and light machine guns and converged on the survivors with brutal, almost terrifying efficiency.
And then an armoured APC smashed into the courtyard as everything went merrily to hell.
Many games include a cooperative element as an afterthought or rush job, but Ghost Recon: Future Soldier is simply better when played together.Click here to read more...
Ubisoft has told us to "believe in ghosts" with the second part of their Ghost Recon: Future Soldier trailer series. This new video shows plenty of new gameplay footage and shows the Gunsmith system in action - which will provide over twenty million combinations of customisable guns to tinker around with. And kill terrorists with, natch.
It's presented by Future Weapons host Richard “Mack” Machowicz, who definitely knows his boomsticks. Ghost Recon: Future Solider releases this may for PS3 and Xbox 360, with a PC version slated for an unspecified later date.Click here to read more...
Ubisoft have got some exciting games coming out this year. With FarCry 3 on the horizon and a double helping of Ghost Recon action, not to mention the possibility of Assassin's Creed 3 at the year end, the publisher will be hoping for a strong 2012. This latest trailer for Ghost Recon Future Soldier takes an inside look at some of the animation development processes, and shows off the game's slick cover system.
Ghost Recon Future Soldier releases on May 24th for Playstation 3 and Xbox 360.Click here to read more...
Bad news, soldier. Ubisoft has announced that Ghost Recon: Future Soldier will be delayed until May 25th in order to reach their goal of "setting the standard of high definition gaming." Even though it's "feature-complete," gallingly. We've got the full details, along with new intelligence about the multiplayer beta, after the break.Click here for the intel >>
Ubisoft has confirmed that Ghost Recon: Future Soldier will release next year on March 6th in the States, following its January beta. American retailers had suggested that might be the date, but the publisher confirmed it was true in a statement to Joystiq earlier. We can infer that this means we'll probably see a UK release on March 9th, but we've contacted Ubisoft ourselves just to be sure.
This bold move sets the futuristic third-person shooter squarely up against EA and BioWare's space opera Mass Effect 3. EA took the spring season by storm this year and now it looks as though others are following suit, which can only be a good thing. Thank god my birthday's in March!