Creative director Noah Hughes has explained why Tomb Raider developer Crystal Dynamics will not be bringing the upcoming reboot to Wii U.
In a recent video interview, Hughes reveals that although he's a fan of new Nintendo systems, something such as the Wii U "often asks you to do something unique based on a unique interface", and that's not something you take on half-heartedly.
“I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces," Hughes said, talking to TrueGaming. "Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it.
“All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface. That’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.”
Is the Wii U too unique? Will this perceived obstacle in terms of development hinder Nintendo in the long run with regard to third party material on the system? Would you have been happy with just a basic port? It's perhaps worrying that at this early stage developers are already looking at the Wii U and writing it off in ters of ease of development.