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Tomb Raider finally makes a mint, beats Square's silly sales projections

Jonathan Lester
Crystal Dynamics, Square Enix

Tomb Raider finally makes a mint, beats Square's silly sales projections

Crystal Dynamics' Tomb Raider reboot deservedly sold like hot cakes when it released this time last year, shifting nearly five million copies. You'd have expected the corporate overloads at Square Enix to throw a massive party, perhaps lighting up a few wads of tightly-rolled banknotes in a rooftop hot tub, but the massive development costs and lavish marketing campaign led to the game being deemed as a financial failure; unable to live up to Square's insanely inflated profit estimations.

However, the recent Definitive Edition has finally pushed Tomb Raider into the black and beyond - putting it "on course" to become the most successful game in the series' history.

"By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance," wrote understandably-chuffed studio head Darrell Gallagher in an open letter.

"At launch we set franchise records for the fastest selling day one and month one in Tomb Raider history. With the positive word of mouth and continued commercial momentum it's great to see Tomb Raider (2013) on course to become the best-selling game in the history of the franchise! This would be a crowning achievement for the teams around the world, and one that we have our sights firmly set on," he crowed.

"So a BIG thanks to you; everyone who has played the game, enjoyed the game, shown it to their friends, talked about it online etc. We wouldn’t be where we are today without you!"

"We can’t wait to continue our adventures with Lara in the sequel that is in development at Crystal Dynamics."

It's great to see an excellent game receive the recognition it deserves - and we hope that Crystal Dynamics and Squeenix do learn a few lessons when it comes to the sequel. Not including unnecessary multiplayer and ensuring that sales projections are actually anchored in reality might be a good place to start.

The sequel hasn't been fully unveiled as-yet (beyond a promise to chronicle 'the next chapter of Lara's development'), but will likely break cover over the coming months. We'll keep you posted.

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