The first solid details about Tomb Raider's multiplayer suite have come to light. Team deathmatches and various objective modes will be on offer, boasting a few quirks that take advantage of the island setting.
According to OXM, who got hands-on with Crystal Dynamics' multiplayer modes in their latest issue [transcribed by Tomb Raider forum member miss.haggard],Team Deathmatch will be the most recognisable gametype. Players assume the role of one of Lara's fellow survivors or the depraved Scavengers, challenging teams to win in a 'best of three' match format. This being a Tomb Raider game, traps such as arrow launchers and hidden spikes will pose as much of a threat as the opposition.
In Rescue Mode, Survivors race to secure medical packs and transport them to key areas while being constantly harried by the Scavengers. A bleed-out timer will provide scope for some nasty executions, though revival isn't mentioned.
Cry For Help will ostensibly try to do something completely different, placing a "strong emphasis on discovery and collection." Adventure rather than combat will be the focus of this mysterious mode - the mind boggles.
In terms of progression, a range of characters with different statistics and loadout options can be purchased and upgraded with earned experience. A sample loadout includes a fun or bow, a sidearm, explosive/projectile and a climbing axe melee weapon.
Does Tomb Raider need multiplayer? Really? We'll reserve judgement until the finished product arrives, because that's exactly what we said about Mass Effect 3 and its surprisingly addictive 4-player action...