Be Advised: Tough Love Incoming
I'm still playing Titanfall on a daily basis and absolutely loving it. Respawn Entertainment delivered a breath of fresh air in the increasingly stagnant FPS genre, and recently granted us three more maps in the Expedition DLC. Robots and parkour. What's not to like?
However, not only is it time for Respawn to add more content, but they also need to address the fact that some aspects of Titanfall have actually got worse since launch.
So because lists are a great way of
getting hits with little effort making numerous suggestions in a convenient and enjoyable way, it's time for a Titanfall Top Ten! Here's what we want from Respawn's game over the next few months. Hell, the next few minutes preferably.
10: Shorter Lobby Wait Times!
Let's start simple. 90 seconds might not sound like a long time, but after a hard day it can feel like an eternity. We simply don't need to wait this long between matches outside of the campaign -- after all, most players only need to reshuffle their burn card deck.
Frankly, if you need longer than a minute (at most) to tweak your loadouts, you probably ought to quit back to the main menu and take your time, then get involved when you're ready.
9: Map Voting
Titanfall now has eighteen maps courtesy of the Expedition DLC pack. A goodly number of utterly exquisite levels, but why can't we choose between them?
No, that isn't a rhetorical question. I'd actually like an answer... or better yet for the functionality to be added without delay.
8: Rebalance The Carbine?
Titanfall's carbine makes perfect sense in a game designed to be accessible as possible. Newbies get immediate access to a gun that's capable of taking down seasoned veterans, viable at both short, medium and long range. But is it too viable?
I believe that it is, though I'm very keen to debate this point and will cede it if you convince me otherwise. Excluding the shotgun and Kraber, Titanfall's more situational boomsticks such as the HEMLOK, G2A4, SMG and sidearms feel almost pointless when compared to a gun that excels in all their supposed combat roles. Why take a weapon that's slightly more effective at a very specific range in a best case scenario when the Carbine can rock pretty much any range just as effectively -- from point-blank to extreme? No, regen challenges don't count. Personally, I'd like to see the short and long range kill time increased, perhaps by slightly tinkering with the fire rate and spread.
7: More Guns And/Or Ordinance
It's time we started tackling the elephant in the room: content. We'll need a few points, so again, let's start slow.
With many players concerned about Titanfall's lack of unlockables, some new weapons might be nice. Some new attachments would definitely be nice; more ways to personalise our playstyle and extra unlocks to shoot for. But then again, do we really need more guns with all the ranges and niches already catered for?
Of course we do, but in the short term, perhaps Ordinance would be a better way to go considering that we basically just have grenades, satchels and mines to choose from. A wider variety of offensive explosives would be appreciated alongside more interesting niche equipment, perhaps including Titan repair tools, radar jammers and other well-balanced situational kit.
6: Better Objective Rewards
Titanfall's original 75XP hardpoint hold rewards was a little too generous (you could farm experience by literally sitting around), but at least it encouraged us to defend and play the objective rather than freelancing about like headless chickens. Unfortunately Respawn over-corrected too far in the opposite direction, meaning that many players now approach Hardpoint like a glorified Attrition match.
So up the Hardpoint Hold payout slightly, but also reward players for actually playing the objective in new ways. Let's see some challenges for Hardpoint Defence and Siege kills. Bring on some burn cards designed around objective play. Just more nudges towards objective play would go a long way to making each gametype feel more unique and satisfying.
5: More Burn Cards & Kits
Speaking of burn cards, let's have a few more please. Some mode-specific or more niche offerings would be nice, building on some of the more esoteric options like Spectre Camouflage. So long as they're well-balanced, a cadre of more unique cards would really help add a breath of fresh air into the proceedings.
And let's not forget the kits, too. There's room for so many more perks.
Yesterday, reader KingTitan suggested a burn card or "perk that allows you to tame some of the indigenous beasts to fight for you." We like this idea immensely - so much, in fact, that we're going to call this section right here. We can't top that.
4: New Titan Chassis
Seriously now. Let's have a couple of new Titans to stomp around in.
3: Robust Cosmetic Customisation & Unlocks!
I know you want it. Though I personally play games because I enjoy playing the game, not because I'm chasing 'ranks' or silly little cosmetic details, I can't deny that I like the satisfaction of unlocking stuff. Things like emblems, custom tags, custom reticles, custom weapon skins and custom character skins for starters - doled out for completing tough challenges and ascending through the Generations.
And don't get me started on cosmetic Titan customisation. As a longtime Mechwarrior, Front Mission and Armoured Core fanatic, I need it madly.
This stuff isn't in any way essential (we got by just fine without it for many, many years), but lots of gamers still crave it after Modern Warfare set the trend. You'd think that Respawn would remember that - seeing as they made it.
2: Better Faster Matchmaking & Netcode
Titanfall's matchmaking was very speedy at launch, but slightly unbalanced as new players were sometimes matched against terrifying Gen 8 death machines. "Don't worry," said Respawn. "We'll sort it."
And yet Titanfall's matchmaking has somehow become slower and more unbalanced since launch, not better!
This beggars belief. It's shocking. It's outrageous. It's rather disgusting when you think about it. And, to be perfectly honest, the current state of affairs could potentially drive me away from a game I genuinely love as I sit in empty lobbies that should be full - even in the Hardpoint gametype! -- and watch 'connecting' screens even just quitting back to the main menu. What the hell are you even connecting to?
You've boasted about all this 'cloud power' for months, Microsoft. Now use it!
1: More Gametypes. NOW.
Titanfall doesn't have enough gametypes. Nowhere near enough. It's hard to argue otherwise, especially when playlists are being shut down on PC with nothing to replace them!
And Respawn knows that we need more modes, because there's a SCROLLBAR ON THE LOVE-MOTHERING MENU that doesn't actually do anything.
This is the most important aspect that Titanfall needs to focus on right now. The maps are fantastic and numerous, but we need more gametypes that offer a brand new take on the mech-stomping wall-running gameplay. Perhaps a 'kill the man with the ball' or Grifball-style mode where players scrabble for control of an objective in mid-air, passing to team-mates and making offensive plays. What about a free-for-all deathmatch? KingTitan suggests a 'Capture The Titan' mode? How about randomly-activating missions scattered around the map, such as escorting SPECTRES or rigging explosives, forcing teams to work together in attack and defence?
6v6 doesn't need to be limiting, and frankly, there's all sorts of interesting things Respawn could do. So... do it.
What do you want from Titanfall over the coming weeks? Have your say in the comments!