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Torchlight II

Final Torchlight II Class Revealed: The Embermage!

Author:
Jonathan Lester
Category:
News
Tags:
Ember Mage, PC games, Reveal, Runic Games, Torchlight 2
Discuss:
Torchlight II | PC

Final Torchlight II Class Revealed: The Embermage!

Runic Games has revealed the fourth and final character class for Torchlight II: The Embermage. She is an offensive spellcaster capable of delivering focused, precise attacks at a considerable distance, or of shifting foes violently away with short-range teleportation—usually with physically wrenching results for the targets! In battle, the Embermage wields each aspect of the Ember like a duelist wielding a blade—switching from fire to ice to lightning and back again in the span of a few heartbeats—all while disappearing from their foe's sight and reappearing in another, more advantageous position!

We've got more details directly from Runic Games as well as a full picture after the break. While you're here, be sure to check out our Torchlight II hands-on preview and chat with Runic CEO Max Schaefer!

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Runic Games: Torchlight 2 Will Need To Be "Completely Rebuilt" On The Xbox 360

Author:
Jonathan Lester
Category:
News
Tags:
PC games, RAM, Runic Games, Xbox 360
Discuss:
Torchlight II

Runic Games: Torchlight 2 Will Need To Be "Completely Rebuilt" On The Xbox 360

512MB Of RAM Is "Not Enough"

I recently sat down with Runic Games CEO Max Schaefer to discuss how Torchlight 2 is progressing - which is to say that it's shaping up to be an astoundingly competent loot grinder that will treat its loyal community like royalty! When I asked about what the future holds for the franchise, however, Schafer suggested that Microsoft are still aggressively courting them to port both Torchlight 2 and their MMO to the Xbox 360... but that doing so will requie the entire game to be "completely rebuilt from the ground up." Apparently 512MB of RAM simply won't be "enough" for Runic Games to deliver the size and scope they want to deliver without a major software overhaul and masses of optimisation work.

Considering that Torchlight's art style was actually designed so that "it wouldn't need the latest shaders and could run on most PCs," we're a little surprised by the statement - but occasional slowdown in the XBLA version of the original Torchlight indicates that the lack of RAM is a major problem. In effect, Runic know what they're doing. NVIDIA are also keen for Runic Games to make an MMO for Tegra-equipped tablets, which will naturally require a bit of a rethink if Schaefer and co decide to go down this route. Why not check out our Torchlight 2 preview for more details!