Developer: Runic Games
Publisher: Perfect World
Is there such a thing as a 'perfect' game?
Speaking objectively and empirically, probably not. How could there be? After all, something as subjective as a videogame can't please everybody, nor could it live up to all of our expectations. Speaking as a critic, identifying and reporting flaws is important for our readers and developers alike, who genuinely appreciate our feedback and take it to heart when designing their future games and patches.
But sometimes a game can cater to its target audience so comprehensively to be considered perfect. After months of delays, Torchlight II is finally with us... and I'm hard-pressed to find anything wrong with it. Runic Games have taken the dungeon crawling, loot grinding, power levelling ARPG sub-genre and made it more fun, iterating on every aspect of the original while fixing many of the problems inherent to the genre. Blowing the niche wide open, allowing players to get involved on their terms and play it the way they want. All for £14.99.
It's a sequel that, for some, will feel like the true successor to Diablo II - not just the original Torchlight.
Click here to find out why Torchlight II is one of 2012's essential titles >>
Runic Games is a tiny studio with big ideas and even bigger talent. Max Schaefer and the team delivered a stunning and streamlined loot grinder with Torchlight and its subsequent Xbox Live Arcade port, so I was rather excited to sit down with the ex-Blizzard developer and a cooperative LAN preview build in order to see how the sequel is shaping up. As it turns out, Torchlight II is going to improve on its capable predecessor in every conceivable way.
Not only that, but it's going to ship with full mod tools that will let fans change and add anything they're skilled enough to model and skin. This is going to blow the community wide open.
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