Tim Schafer: Bobby Kotick is a "Total Prick"
Mean ol' Bobby Kotick is has been sitting pretty as the most hated industry figure of all time (though he's probably on Bungie's Christmas card list), and legendary developer Tim Schafer has joined the public hate parade to call him out as a... very nasty man. Strong language ahead, folks.
"His obligation is to his shareholders. Well, he doesn't have to be as much of a dick about it, does he? I think there is a way he can do it without being a total prick. It seems like it would be possible. It's not something he's interested in."
Yes, yes, a thousand times yes. While Kotick is patently motivated by the bottom line rather than a genuine sense of diabolical evil, there's no doubt that respect and trust are an equally important part of business dealings. I appreciate that publishers have to prioritise their profits and shareholders above anything else (games have to make money, after all)... but as Schafer says, there has to be a better way.
Schafer went on to name Mario 64 and Casablanca as his favourite game and film of all time. Read the full interview here courtesy of Eurogamer.
We never miss an opportunity to call out Bobby Kotick's business practises... and neither do you guys. Drop us a line in the comments!
Milo has Dark Adventures... but No Release Plans
As we foretold last week, Lionhead boss Peter Molyneux has spilled the beans on his virtual child simulator at the TED Talk. It's actually a very impressive piece of coding.
According to the tech demo and presentation, Milo uses a number of psychological tricks to get you to buy into his its humanity. Full facial expression control makes the 'player' start to genuinely care about the character (with blushing, watery eyes and even flared nostrils creating an unconscious feeling that Milo's stressed or upset)- and plays upon the latent paternal and maternal feelings that we all feel (to some extent) when faced with a child in distress. Apparently, full facial recognition also takes around 45 minutes to set in- which we hope can be integrated into other games.
Most worryingly, Molyneux also stated that Milo can engage in a number of adventures... some of which are "pretty dark." We dread to think, but we've already postulated that Milo's potential capacity to feel pain could cause an interesting ethical grey area down the line. As soon as he's classified as a living organism, it might be time to call the NSPCC... bad Molyneux. [VG247]
Bioware Snubs AAA Titles and Gimmicky 3D
A double threat from Bioware today. The disputed kings of the Western RPG have stated that the games industry has started to chase big blockbusters rather than champion innovation, and that there's more money to be made with smaller teams and smaller games in the long run. Apparently, the age of Triple-A titles are coming to an end. This does seem an odd thing to say considering Bioware's reliance on big games and small DLC, however... [Gamesindustry]
In other Canadian RPG developer news, Bioware's Greg Zeschuk has heaped both praise and scorn on Sony's push towards 3D gaming, stating that the effect is gimmicky but offers some serious long term potential if developers stick with the concept.
"Games, when they are done well in 3D, are absolutely better. Part of the problem is the perception that’s it’s super gimmicky...That’s the entirely wrong way to do it, this big gimmicky construction.
“Once we get past that, once we get past the adoption and the costs, the glasses… but that’s a long way away.”
Zeschuk believes that Nintendo has "trumped everyone" with the 3DS thanks to the fact that glasses are definitely not required. [Gamesindustry]
3D Gaming has been recently receiving a battering in the recent press and on our current poll. Want to have your say? Drop us a line in the comments!