Treyarch design director David Vonderhaar has cleaned up some of the confusion surrounding Black Ops II's multiplayer unlocks, which are a fairly radical departure from its predecessors due to the new 'Pick Ten' system.
Class customisation now revolves around freely choosing a limited number selection of perks/gun attachments, grenades, weapons (even melee weapons) and equipment, with unlock tokens doled out at certain levels. Taking to the Black Ops II forums [via MP1st], Vonderhaar proceeded to clarify what to expect once you reach various thresholds.
Players can access the 'Create a class' option at level 4, and are awarded with the following unlock tokens:
- 1 Assault Rifle
- 1 SMG
- 1 LMG
- 1 Shotgun
- 1 Sniper Rifle
- 1 Perk from each of the 3 perk categories
- 1 lethal grenade
- 1 tactical grenade/equipment
Past this point, you'll get the following unlocks up to level 10:
- Level 5: Perk
- Level 6: Equipment
- Level 7: Scorestreak (3 free and 3 optional ones to unlock with tokens)
- Level 8: Perk
- Level 9: Scorestreak
From then on, unlocks settle into a regular pattern, based on the sequence above. Every three levels will herald a major rank change, which is accompanied by a bonus unlock of some kind.
- Level 10 – Weapon + Something Else
- Level 11 – Equipment (either lethal or tactical).
- Level 12 – Scorestreak
Levels cap out at 55. "The total amount of XP is very similar to the amount needed to prestige in World at War and Modern Warfare 1," Vonderhaar explained. "I'd say it's easier to level up, because you earn more XP than ever before with our Medals, Challenges we make available to you, as well as the leveling up guns themselves which grant bonus XP."