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Treyarch Details Black Ops II Multiplayer Unlocks

Jonathan Lester
Activision, Call of Duty: Black Ops II, FPS, multiplayer, Treyarch

Treyarch Details Black Ops II Multiplayer Unlocks

Treyarch design director David Vonderhaar has cleaned up some of the confusion surrounding Black Ops II's multiplayer unlocks, which are a fairly radical departure from its predecessors due to the new 'Pick Ten' system.

Class customisation now revolves around freely choosing a limited number selection of perks/gun attachments, grenades, weapons (even melee weapons) and equipment, with unlock tokens doled out at certain levels. Taking to the Black Ops II forums [via MP1st], Vonderhaar proceeded to clarify what to expect once you reach various thresholds.

Players can access the 'Create a class' option at level 4, and are awarded with the following unlock tokens:

  • 1 Assault Rifle
  • 1 SMG
  • 1 LMG
  • 1 Shotgun
  • 1 Sniper Rifle
  • 1 Perk from each of the 3 perk categories
  • 1 lethal grenade
  • 1 tactical grenade/equipment

Past this point, you'll get the following unlocks up to level 10:

  • Level 5: Perk
  • Level 6: Equipment
  • Level 7: Scorestreak (3 free and 3 optional ones to unlock with tokens)
  • Level 8: Perk
  • Level 9: Scorestreak

From then on, unlocks settle into a regular pattern, based on the sequence above. Every three levels will herald a major rank change, which is accompanied by a bonus unlock of some kind.

  • Level 10 – Weapon + Something Else
  • Level 11 – Equipment (either lethal or tactical).
  • Level 12 – Scorestreak
  • etc...

Levels cap out at 55. "The total amount of XP is very similar to the amount needed to prestige in World at War and Modern Warfare 1," Vonderhaar explained. "I'd say it's easier to level up, because you earn more XP than ever before with our Medals, Challenges we make available to you, as well as the leveling up guns themselves which grant bonus XP."

Add a comment4 comments
DivideByZero  Sep. 6, 2012 at 14:27

Actually sounds quite cool, though that is on paper, will have to see how it plays.

Would be nice if this was the first CoD game that actually made the guns get better as you went along rather than worse, but if you get to just pick what you like then that works too.

The only downfall with this method I can think of is when they do the patches and nerf the gun you just wasted a unlock token on.

saxo_appeal  Sep. 6, 2012 at 16:43


It's all about balancing everything out correctly in game

You really don't want people that's been playing it for ages and having the best guns, only for a new player to appear and get completely shot down every time because of his naff gun

It would be completely unfair and that's what developers have to consider when testing out each gun in the QA department

Last edited by saxo_appeal, Sep. 6, 2012 at 16:44
DivideByZero  Sep. 6, 2012 at 17:30

Which is quite frankly retarded. Starting with the s*** guns and struggling your way up through the ranks gave you something to work towards, some motivation to do so and the satisfaction when you made it. It then gave YOU the edge over the noobs and you could start getting more kills than deaths.

This is just like the totally retarded way in junior schools and junior football, you can't have competitive competitions. Everyone is a winner, there is no skill, no challenge.

That's fine for 5 year olds... but this is an 18+ game (I assume) and so why treat us like spoiled little children. Man up a bit and reward skill.

Late  Sep. 7, 2012 at 12:03

You really don't want people that's been playing it for ages and having the best guns, only for a new player to appear and get completely shot down every time because of his naff gun

I'm with DivideByZero - give people incentives to rank up. Not only does that mean you're getting a reward for the hours you put in (a core principle in drawing people in!) - it also gives you a more difficult choice when you get to the top. If the good guns are available to those at low rank then everyone prestiges without giving it a second thought. If you have to put the effort in to get to the good stuff then the question of whether to prestige becomes more of a dilemma. Do I give up all the good stuff and go back to rank 1? There'll be "noobs" who can't play the game but have ranked up several times, who'll have better weapons than me.

I'm actually pretty bad at COD. Love the series (or did until the latest one) but I'm usually slightly below 1.00 K/D ratio. Have made it to top prestige once or twice though.

Haven't played MW3 since November, and said I wouldn't buy any more COD games, but I'm liking the look/sound of BlOps2. Damn but I'm going to be bad at it after a year off. I should probably blow the dust off MW3 for a week or two... I'm gonna get slaughtered when I do, lol. :D
No, that's not a problem for me. It's only right that I struggle if I'm new to the game and I'm playing against people who've played for ten months. If I put the hours in I'll get better. And unlock better stuff.
Or worse, as the case may be...


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