Jaffe Admits That Launch Patches Serve A Purpose
Twisted Metal is one of our most anticipated titles of 2012, and we can't wait to get stuck into its ultraviolent brand of vehicular combat when it releases on February 17th. Eat Sleep Play's David Jaffe has confirmed that a demo will soon be headed to the PlayStation Network... but in an interesting twist of fate, Twisted Metal will also be receiving a day one patch to fix "a couple of bugs" and some last minute balance issues. Jaffe has frequently spoken out against day one patches, and it's a little embarrassing despite being good news as far as we're concerned.
We've got more details and Jaffe's full "super long, rambly" video blog post after the break.
After making his opinion about day one patches very clear over the last few months, Jaffe has opted to support Twisted Metal with a small launch update to tweak a few last-minute issues.
We’re doing a day one patch, which is gonna be a very, very, very small patch. I’ve gone on record: I hate patches. But that said – they’re important in some cases.
There are a couple of bugs – we don’t want to release it buggy. But we’re also doing it for some real final tuning and balance. Once you go gold, you have a couple of weeks to really play the game, and me and the QA guys we’re just like ‘you know, this seems a little unbalanced. It would be really cool if this weapon did a little less damage.’ It takes a lot of time to suss those things out.
In terms of future support, however, Jaffe plans to give Twisted Metal the lightest of touches unless the community demand specfic content or notice some unexpected problems. It's up to us, basically.
If we ever touch Twisted Metal again, it’ll be either that it’s successful enough that there’s a big enough community that says ‘hey, we’d really like to get some of these in via patch’, or there are some really heinous bugs.
Check out the full v