David Jaffe has revealed over on the Playstation Blog that Eat Sleep Play's Twisted Metal will miss its previously scheduled October 4th release date and will now be pushed back into early 2012.
'Sony has been – and remains – a super supportive champion and collaborator on this title and all of us at Eat Sleep Play are so grateful that their patience and generosity will allow us the extra time needed to polish our demented baby until it shines,' stated Jaffe.
Jaffe was emphatic in stating that the only reason behind the delay is to give the game some extra 'tuning and polish', to make it 'even better than it already is'.
'There’s a great, classic industry saying by legendary Nintendo designer – and personal hero – Shigeru Miyamoto that goes a little something like this: "A late game is only late until it ships. A bad game is bad until the end of time."
'Now, if we shipped Twisted Metal tomorrow – going off the response from folks who have played it – I assure you, it would never be a bad game. Not even close. But we’re aiming for a heck of a lot more than that! With Twisted Metal we plan to ship a multiplayer classic. We plan to ship the best Twisted Metal ever made. We plan to convert a lot of folks who think vehicle combat is a relic best left to 90′s nostalgia. And we plan to explode the belief that the only relevant kind of shooter is a first person one (or a 3rd person one, where you play a human… with a tee shirt not all the way tucked in …).'
With a couple of new levels and a new game mode to be unveiled in a week or two at Gamescom, will have more for you later this month from the show floor.