Ubisoft have been rather consistent in their clamouring for the next generation of consoles, it was only in April that CEO Yves Guillemot re-iterated his view that the long console cycles were hurting rather than hindering creativity. It is a topic with which PC gamers will be long-familiar, and now Ubisoft Montreal's executive director of production services Yves Jacquier has called out the console manufacturers too.
Our challenge with the PlayStation 3 and Xbox  is that we're extremely limited in what we can do. It's a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time."
We think that the next generation of consoles won't have these limits any more. Games might have more realistic graphics and more on-screen, but what's the value of making something more realistic and better animated if you have poor AI? - Yves Jacquier
Microsoft announced last month that they feel the Xbox 360 is just over half of the way through its life cycle, and many, including Valve's Chet Faliszek back in April and Gearbox's Randy Pitchford yesterday, have suggested that we're reaching a peak that should be enjoyed before rushing onto a next generation of hardware. Ubisoft, however, clearly don't agree, citing procedural AI as something they are gunning for, and complaining that the current generation is simply not powerful enough to support such developmental exploration.
What do you guys and girls think? Would you like to see next year's E3 swamped with new consoles, or do you think we have a real shot at creatively pushing boundaries now that everyone's completely comfortable with the current gen hardware? Let us know below! [GI.biz]