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Ubisoft: Far Cry 3 Will Be Ten Times Larger Than Previous Games

Author:
Jonathan Lester
Category:
News
Tags:
Far Cry, FPS games, Sandbox games, Ubisoft
Discuss:
Far Cry 3

Ubisoft: Far Cry 3 Will Be Ten Times Larger Than Previous Games

We've been hungry for more solid details about Far Cry 3 since its shock reveal stole the show at Ubisoft's E3 press conference. Its narrative director has now spoken out to confirm that their sandbox epic will be several times larger than the (already massive) previous games in the series without sacrificing consistent excitement - and dropped a few hints about some moral choices that will play a key role in the storyline. Click below for the full details.

Speaking to EDGE Magazine [via Beefjack], Ubisoft Narrative Director Jason VandenBerghe has confirmed that Far Cry 3's tropical island will be "ten" times bigger than Far Cry and Far Cry 2 - all while making sure that there are no boring empty tracts of land for players to blearily trudge through. The game world will be "dense" in terms of enemies, encounters and obstacles, which should help ensure that Far Cry 3 doesn't fall prey to criticisms of drudgery and grind levelled at its predecessor.

If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten.

We want to take that even further.We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see. That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?

VandenBerghe also suggests that Far Cry 3 will feature moral choices from time to time, but that these moments will likely be encountered dynamically through gameplay rather than simple binary story decisions. Plus, since everyone on the island appears to be absolutely insane, the traditional notions of good and evil aren't really going to apply.

We’re not doing simple good versus evil choices. I don’t think that’s interesting.

I want to present the player with intense situations, and then I don’t even want to watch what you do. That’s not the designer’s business.

So far, so intensely exciting. We must know more... and we'll keep you updated by the wire.

 

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