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Ubisoft Montreal: "Watch Dogs Is A Truly Systemic Game"

Author:
Matt Gardner
Category:
News
Tags:
Danny Belanger, Ubisoft, Ubisoft Montreal, Watch Dogs

Ubisoft Montreal: "Watch Dogs Is A Truly Systemic Game"

Ubisoft's Watch Dogs has impressed us consistently every time that we've seen it. But scepticism still remains: just how scripted is everything? How much player freedom is there to conduct your affairs in the manner you choose?

According to lead game designer Danny Belanger, there's a fair bit of freedom, describing Watch Dogs as a "truly systemic game".

"There are many questions about the systemic or scripted nature of the game," Belanger told GamingBolt. "Many people have doubts that we’ve scripted everything we shown.

"This is truly a systemic game – A good example is our E3 2012 demo with the car accident done by hacking the traffic lights, it depends on the amount of vehicles present at the intersection when it is triggered.

"The gravity of the accident will totally depend on the speed and amount of cars at that instant. Our goal is to give a lot of interesting tools to the player to modify, affect the simulation and let him be creative in using them to achieve his goals!"

This echoes similar comments that Belanger made to us back in May. You can read our enormous Watch Dogs preview here.

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