No Plans Or Desire For Sequel
Ubisoft went big on the Wii U's launch. They eschewed the scepticism of many, and unloaded a key launch strategy for the console, committing themselves to a number of games on Nintendo's system.
And it backfired horribly.
Even their most popular title came nowhere near to breaking even.
According to Games Industry, Ubisoft head Yves Guillemot revealed recently that although ZombiU had proven popular with early adopters on the Wii U, the game proved "not even close to being profitable" and, as such, there are "no plans (or even desire) for a sequel."
Apparently, it was that game's failure to shine that led to Ubisoft making Rayman Legends multiplatform, cutting their losses with ZombiU and widening the target audience for the platformer.
"We must find a way to ensure the creativity of those games could have a big enough audience," said Guillemot. "We hope it will take off. At the moment, we've said 'let's do through Christmas and see where we are from there.'"
EA's Peter Moore is on the same wavelength. EA also went big when it came to the Wii U's launch, and he unequivocally branded the console a "disappointment".
"We were there with four games for them [at launch]," he said. "It's been a disappointment when you look at sell-through and, as a company, we have to be very judicious where we deploy our resources."
For Moore and EA, Nintendo's stubborn refusal to push online gaming has turned people off.
"The lack of online engagement that we see on Wii U [is troubling]," said Moore. "It's so integral to what we do. They're so small it's hardly worth running the servers. It seems like a box that's out of sync with the future of EA - which is one that gives a real social feel to our games. The Wii U feels like an offline experience right now."
Nintendo's mantra throughout all of this has been a familiar refrain. "Please understand," says Iwata during every Nintendo Direct. "Please wait."
But those stormclouds are only getting darker by the day.