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Under-Fire Team Bondi Boss Big Up Rockstar

Felix Kemp
L.A. Noire, Rockstar, Team Bondi
L.A. Noire

Under-Fire Team Bondi Boss Big Up Rockstar

Despite LA Noire's rampant success, Rockstar won't be publishing any further Team Bondi games, mainly due to the furor surrounding studio chief Brendan McNamara's treatment of his staff. Employees were forced to work long and arduous hours in an effort to complete LA Noire on time, and received little to no overtime pay. However, despite their split from Rockstar, McNamara has come out and praised their former publisher for taking a "risk" on the 1940s crime caper.

"No other publishing company in the world would take the risk," McNamara told Beef Jack, regarding Rockstar's acquisition of the publishing rights to LA Noire, an ambitious open-world title where you're not a morally questionable criminal causing chaos, but a straight-edged cop who spends most of his time face-to-face with suspects, navigating complex emotional territory.

"I think it’s one of the reasons why people have faith in them because they don’t just rehash things every year," McNamara went on to explain, "and they spend enough time – GTA is the classic example – you could say that somebody could keep a game like that going for ten years or longer and just do five versions. Everyone else would try and crank one every year. They’re happy to do film noir, they’re happy to Western – all of those kind of things."

Whether this is McNamara sucking up to the Rockstar brass in an attempt to win them back - unlikely - or a simple honest admission is unclear. Rockstar dropping Team Bondi is a little hypocritical, in all honesty, considering their own notoriety for overworking employees, a matter of much debate following Red Dead Redemption.

But back to McNamara, who also revealed that LA Noire's elaborate, winding story was once just a simple text-adventure as Team Bondi sought to work out all the kinks and ensure the game responded to the multiple story-paths that can branch with each question route. "L.A. Noire was a text adventure for many years as we were trying to debug the script and all the game logic," he explains. "The script has a lot of logic in it, like did I meet this person? Did I pick up this thing? Did I ask this question out of order?"

"There’s a lot of testing of that and to have that faith through that process and say this text adventure is eventually going to turn into what it turned into - no other company would do that," he added. It'll be interesting to see who decided to pick up the publishing rights to LA Noire as Team Bondi move forward with a sequel. Any thoughts? [Beef Jack]

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