In Geoff Keighley's Final Hours Of Portal 2 App, the American journalist stated that Valve's latest puzzler was "probably” their “last game with an isolated single-player experience.” However, Valve Overlord Gabe Newell has spoken out to amend the statement: clarifying we can expect more social features (such as Steamworks and community integration) to play a greater role in future releases.
Not only that, but Valve are also considering bringing Steam to mobiles. Could we expect a new app store rival... or just a way of checking our TF2 achievements online? Full details below.
Speaking to a high school student in a Youtube interview (what a class act, nice one Gabe), Newell spoke out to assure Valve fans that singleplayer would remain an important part of the Valve experience - but that
I think what we’re trying to talk about is the fact that, not that we’re not doing single-player games. Portal 2 was a pretty good example of what we’ve learned over the years in terms of how to create those experiences. It’s more that we think we have to work harder in the future, that entertainment is inherently increased in value by having it be social, by letting you play with your friends, by recognizing that you’re connected with other people.
That’s the thing that we’re trying to say, is that, single-player is great but we also have to recognize that you have friends, and we wanna have that connected as well. So, it’s not about giving up on single-player at all, it’s like saying, we actually think that there’s a bunch of features and capabilities that we need to add into our single-player games to recognize the socially connected gamer.
That doesn't mean that every Valve game will have multiplayer from here on out - rather that they'll contain ways of interacting with, competiting with or plain dominating our online mates. Good to know.
In other news, Valve are apparently "starting to look at" bringing Steam to mobile phones as fan demand for it increases. Apparently it may be a content delivery platform for mobile-themed games as well as an extension of the PC community... and they certainly have the framework to pose a major boon or real threat to the likes of Apple and Android.
We do feel we’re late on mobile across many of Valve’s services. It is something we’re starting to look at now. People are starting to ask us for it. The more requests we receive, the more we feel the need to act on them.
Mobile is really interesting. If you’re making games, you have to be thinking about having a platform in this space. But it’s too early to say anything definitive,” added Valve’s Jason Holtman, director of business development and legal affairs. - Doug Lombardi, Valve marketing VP to MCV
So long as they don't bring out GLaDOS to rival iOS, that sounds fine by us.