Yes it's that time again. As we look forward to the new year ahead, it's only fitting that we reflect on what has come to pass over the last twelve months. We already picked out some of the newsworthy highlights from 2010, but above all else it's important to remember that it's the games that make the industry what it is. We've seen a slew of sequels, some quirky new IPs too, we've seen new platforms and hardware spring up and new opportunities with them. There have been blockbusters and sleeper hits, indie gems. If 2010 is remembered for anything, it might just be for being the year when the release schedule truly managed to appeal to pretty much everyone. Everywhere you looked last year there were games for all-comers of all ages, from seven to seventy.
The average quality on offer was high indeed. There were so many candidates for awards this year, with such a diverse showing in our own nominations, that we figured we'd let each writer speak for themselves. Rest assured, we'll be delivering our genre awards in a few days' time but, before that, each member of the team has cast their own personal view back over 2010 to highlight their critical picks and personal favourites, as well as peak moments and disappointments, starting this afternoon.
As usual, we'd love to hear what you think. Throughout this mini-season of articles please hit us up with your thoughts, we'd love to know which games thrilled you this year and which ones let you down, what you're looking forward to and what you couldn't care less about. You can scream advocacy and assent or argue until your fingertips fall off, but either way we'd love to hear what you all thought of 2010 too.