Visceral Games have come under a little bit of fire for deciding not to optimise Dead Space 3 for PC, leaving out the high-res textures and visual trickery that would have been made possible by even everyday PCs' power advantages over the ageing home consoles. However, the backlash has surprised executive producer Steve Papoutsis.
"It's confusing to me that this question even comes up," Papoutsis told Shack News. "It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms.
"In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different. We aren't trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone's having that same experience."
Papoutsis noted that Visceral's always been a more console-oriented studio, and that the main thing is ensuring a standardised experience across the board.
"At our studio, we've always made console games," he continued. "The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system."
"The fact that we're allowing you to control the game with a mouse and keyboard immediately makes the game feel different. Working with the community, we found some people wanted to map the controls a little differently because of disabilities and we supported that [in Dead Space 2]. It's a confusing question and I hope my answer brings a little bit of light to it. We seem a little bit discredited for the amount of effort that goes into it, quite honestly.
"We want it to be great on all systems, that's our approach."
A satisfactory response, PC gamers? Or something of a cop-out?